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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Tue Aug 22, 2017 9:34 am
by berto
The new-style VN Scenario Selection screen:
As with everything, a work-in-progress.
With CSME 2.0 largely finished (except for developing per-scenario Lua EE scripts; some 11th hour graphics clean-ups;
updating the manual; a few bug fixes; and general testing, QA, and final polishing); aside from ME, VN development is back on track.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Tue Aug 22, 2017 10:52 pm
by Deepstuff3725
Nice........... I'm looking forward to CSVN. This game will be awesome.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Wed Aug 23, 2017 1:11 pm
by berto
A screenshot of the latest
work-in-progress Vietnam:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 24, 2017 4:59 am
by Crossroads
ORIGINAL: berto
A screenshot of the latest work-in-progress Vietnam:
It is a jungle out there! Playtesting the Dak To linked campaign game:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 24, 2017 5:13 am
by Crossroads
ORIGINAL: Crossroads
It is a jungle out there! Playtesting the Dak To linked campaign game:
Hueys - or rather, a Huey - to the rescue!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Aug 25, 2017 6:14 am
by Crossroads
I and we are determining the final color themes for CSME 2.0 and CSVN user dialogs. I was an enthusiastic modeler in my younger days, so sort of had an idea what a rathole the camo patterns and their re-creation can be...
So, any military vehicle owners, modelers, or other camo fetishers out there? Here's the current iteration. What do you think?
ORIGINAL: Crossroads
Leaving these here for now. Here's the deal:
[*] Military spec Federal Standard colors as interpreted by Encycolorpedia
Middle East:
[*] Brown Drab FS 30118 (background) -> #7b694e; (123, 105, 78)
[*] Sand FS 33303 (borders) -> #b0a183; (176, 161, 131)
Vietnam:
[*] Olive Drab FS 34102 (background) -> #636750; (99, 103, 80)
[*] Matching border from FS 34102 -> #939686; (147, 150, 134)
Fonts:
[*] Yellow FS 23655 -> #ffcc00; (255, 204, 0)
[*] White FS 37875 -> #f2f1ea; (242, 241, 234)
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Tue Aug 29, 2017 5:14 pm
by Crossroads
ORIGINAL: Crossroads
I and we are determining the final color themes for CSME 2.0 and CSVN user dialogs
Took a while to prepare all dialogs and sidebar etc graphics anew but here we go. Here's the first trial of the new color schemes in-game.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 2:54 am
by Crossroads
A good few months ago,
I was able to post the first screenshot of the new Zoom-in view with 2D view. It was quite a revelation to test play a scenario with a closer look at the map. I summarised it like this at the time:
ORIGINAL: Crossroads
The new zoom-in views bring back the "tactical" to the series, don't you think? [:)]
Here's the first screenshots of the new 3D Zoom-in view. After trying out various options the best outcome was achieved with scaling the terrain to 150% while using the unit miniature models 100% size for that view. The old 100% has now units that are scaled down a bit to achieve the same scale as here.
As a result, the units are spread out more evenly, even when you have lots of units stacked to same hex.
Here's the French convoy in Algeria, from The Long Road Home. They've got some distance to cover, here.
And here's the Jordanian tankers, from Picnic at Tel al Ful. Now, securing that hamlet looks more like a proper tactical challenge, don't you think?
Graphics by Papalarazu and Mike Amos. [:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 6:31 am
by Crossroads
Again, for comparison, here's the respective Zoom-In view from 2D:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 7:33 am
by Jafele
Impressive!! Very well done!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 7:47 am
by 76mm
Looks very nice. Really can't wait for you guys to get to the Eastern Front already!
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 8:22 am
by Crossroads
Looks kindaneat zoomed out as well
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 8:23 am
by Crossroads
ORIGINAL: Jafele
Impressive!! Very well done!
Thanks!
ORIGINAL: 76mm
Looks very nice. Really can't wait for you guys to get to the Eastern Front already!
I know, my fingers are itching as well!
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 9:43 am
by Big Ivan
Very nice Crossroads, thanks for sharing.
I like the new look on the field, hammada and scrub tiles![:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 1:52 pm
by budd
Awesome, I can almost taste the dust.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 2:20 pm
by Crossroads
[:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 3:11 pm
by BigDuke66
Yea looks damned pretty.
About time that the teasing stops and we really get going....
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 6:03 pm
by berto
Yeah, sorry about the tease.
We have just about finished with the CSME 2.0 update, but we still have a couple of months of testing, bug fixes (not many), some final graphics clean-ups, and a few loose ends to tie. Oh, and updating the documentation also (including an entirely new doc in re the new Lua Event Engine).
If we are delayed releasing CSME 2.0, and the other games in the pipeline, it is largely because we have devoted the last year and more to upping our game -- new graphics modes; new counter styles; new terrain types; graphics makeover; frontend and UI facelift; new game play features; implementation of the Event Engine; and other goodies. OOB researches and revamps (for EF III etc.). And much needed reorganization and tidying up of the data files, not to mention the code also. Put it another way: We have devoted the past year to making the game more like what we have always wanted it to be. The higher standards we set in CSME 2.0 will be more or less the same you will see in the later games.
After CSME 2.0 is out (by the end of the year, we hope), the pace of new releases will begin to pick up next year. By 2019 or so, we plan to be really cranking them out (new games, DLCs) on a regular basis.
It will all be well worth the wait, we think. In the meantime, your patience is requested.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 6:36 pm
by budd
Any chance of an open beta for CSME 2.0 once its finalized and testing is all that's left[:D]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Sep 03, 2017 6:54 pm
by berto
Um, zero chance? [:D]