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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Fri Oct 28, 2016 1:22 pm
by SqzMyLemon
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sat Oct 29, 2016 9:18 am
by Alpha77
ORIGINAL: SqzMyLemon
ORIGINAL: Andav

As the Japanese, I know I have had transports intercepted many times trying to evacuate units or supply units. I can see them being intercepted in the operations report. I do not know how they show up on the allied side when you get an intercept. You might fiddle with the altitude. Set a group on LRCAP at high altitude and another low and see if that helps.

Wa

Thanks Andav. I'll keep trying different altitude settings and mission types.


Hi, I have pretty much cutoff Rangoon and the Allies seem to fly supplies in, here is an example of a message you would get:

"Transports flying to Rangoon intercepted by Hosho-1"

Hosho1 are Zero M2 and based 1 hex apart at Pegu, I was setting up a LR CAP over Rangoon more as protection of my paper planes also called Oscar and Sally. I set the mission to 25k iirc so they could dive on the Hurris still based and still flying at Rangoon (might have worked 1 or 2 times, but allied flak is ofc the bigger problem). However I then noted the message they intercepted transports [:)] I lowered them to 18k now and still they intercept. Eg. I get a Hudson III as AtoA loss. This must be the transport shot down. But if the trasnport fly FROM an airfield and you set CAP there I am not sure if it works too.

I was on the receiving end too, I got a message my Mavis were intercepted flying troops to Lunga and turned out the unit was destroyed (there were only 2 Mavis trans left in it) [:(]

Your AAR gives me some hope to survive when the better Allied planes arrive - but I mean Hurris, P40 are already pretty good, at least they can shoot down and survive. Must try this low cap when Allies try to sweep more. Guess the low cap must be better anyway also vs. bombers. So far the Allied player has set his bombers most often to 4 or 5k and cap flying at eg. 15 or 20 would not catch the bombers (even not 2Es). Maybe this improves with the rudimentary radar we will get in July...[8|]

BTW, what mod are you playing?

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 2:13 pm
by SqzMyLemon
Just suffered my second 8 hex Japanese carrier strike.

Being on the receiving end of these twice now. Frankly, it should be removed from the game. Totally unfair. Erik just won the war today.

Kudos for perfect placement of his carriers though. He knew I'd withdraw my carriers and the only route I could take was to hug the coast. In hindsight, I should have played my turn assuming an eight hex strike to at least get a shot in. Oh well, nothing you can do if your opponent consistently pulls off eight hex strikes.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 2:22 pm
by SqzMyLemon
Only question now is do I concede.

I've felt nothing but pressure during this game to have to make up lost time, and it makes my moves totally predictable.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 2:23 pm
by Mike McCreery
I remember the time when several of my air carrier groups decided to take on the mines and CD guns of the Japanese at Fusan...

Good Times!!! I remember being almost physically ill!!

You are the allies, chin up they give you lots of carriers to wreck!

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 2:33 pm
by SqzMyLemon
ORIGINAL: Wargmr

I remember the time when several of my air carrier groups decided to take on the mines and CD guns of the Japanese at Fusan...

Good Times!!! I remember being almost physically ill!!

You are the allies, chin up they give you lots of carriers to wreck!

I believe I'm about to lose 13 CVE's, 4 CVL's, 5 CV's and all the modern battleships once the carriers are gone. If I do, I concede and save myself the grief.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 2:42 pm
by BBfanboy
ORIGINAL: SqzMyLemon

Only question now is do I concede.

I've felt nothing but pressure during this game to have to make up lost time, and it makes my moves totally predictable.
In one of many seminars over my career we were learning about stress. The big takeaway is that pressure is something that you put upon yourself when you have unrealistic expectations that you are unwilling to let go in the face of evidence they are untenable.

In your case it would be your hopes that you could carry off your plans without interference and get "back on track" time-wise. That ain't gonna happen so your aim is either to play the game to the end - however it turns out - or look for a new game that gives you a chance to get to a par with the Japanese by 1943. The problem with the latter choice is that you will have to endure six months of drubbing again.

Whichever you choose, relax and enjoy the journey - you can't always have it unfold the way you expect.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 2:51 pm
by SqzMyLemon
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 2:58 pm
by Mike McCreery
It doesnt have to be all or nothing, this is a pickup game afterall. Maybe your opponent is willing to work something out.


RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 3:07 pm
by SqzMyLemon
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 3:13 pm
by SqzMyLemon
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 3:51 pm
by SqzMyLemon
I won't be updating the AAR for awhile. I know it's a childish response to getting my ass handed to me, but obviously my morale is in the toilet. I need to decide if this game is worth continuing at this point. Thanks for the comments.

I'm outta here.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Sun Oct 30, 2016 6:36 pm
by SqzMyLemon
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Mon Oct 31, 2016 12:33 pm
by SqzMyLemon
The Allied Fleet will be mothballed.

The Allies will withdraw from Burma to upgrade. The lack of stacking limits means I'll never be able to supply the troops needed to overcome the defence.

Any advance into the DEI is now dead in the water.

Any advance against Hollandia is now dead in the water.

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Mon Oct 31, 2016 12:38 pm
by Mike McCreery
ORIGINAL: SqzMyLemon

The Allied Fleet will be mothballed.

The Allies will withdraw from Burma to upgrade. The lack of stacking limits means I'll never be able to supply the troops needed to overcome the defence.

Any advance into the DEI is now dead in the water.

Any advance against Hollandia is now dead in the water.

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.


I remember reading about Nemo taking up a game where the allies had lost most or all of their carriers. He ended up cleaning his opponents clock as usual.

You could decide to just call it quits but on the other hand you could change your tactics and move along areas that can be covered under CAP.

My recommendation is to sit back and learn how to adapt to a carrier lean attack strategy. You can pummel his airbases to dust, you still have advantages.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Mon Oct 31, 2016 12:57 pm
by SqzMyLemon
ORIGINAL: Wargmr

My recommendation is to sit back and learn how to adapt to a carrier lean attack strategy. You can pummel his airbases to dust, you still have advantages.

Not trading 1:1 losses I can't. Low CAP settings has seen to that. This game is all but over.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Mon Oct 31, 2016 1:17 pm
by SqzMyLemon
I'm just waiting on a reply from Erik to post whether this game is over or not.

I've spelled out how I will play the next 9 months and stipulated that another eight hex strike will end the game immediately.

I doubt he will want to invest any more time into this game under those conditions.

Erik's a great player, he deserves the win. In this case, the luck of two eight hex strikes has essentially brought this game to a premature end.

I'll open up the AAR to Erik shortly anyway. I have no intention of updating it anymore, because the next 9 months will involve no combat whatsoever unless initiated by Erik himself.


RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Mon Oct 31, 2016 2:06 pm
by witpqs
ORIGINAL: SqzMyLemon

I'm just waiting on a reply from Erik to post whether this game is over or not.

I've spelled out how I will play the next 9 months and stipulated that another eight hex strike will end the game immediately.

I doubt he will want to invest any more time into this game under those conditions.

Erik's a great player, he deserves the win. In this case, the luck of two eight hex strikes has essentially brought this game to a premature end.

I'll open up the AAR to Erik shortly anyway. I have no intention of updating it anymore, because the next 9 months will involve no combat whatsoever unless initiated by Erik himself.
That's really a normal part of the game, and it is also something that the players cannot switch off. You could just ask for something that he could do, like stand down all carrier fighters for 9 months. Yes, I think you are being totally unreasonable.

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Mon Oct 31, 2016 2:31 pm
by Andav
Hi Sqz,

I really think you just need to step away and think about things. Trying to find counters to the things your opponent does is part of the fun of the game. It is why we PBEM instead of just beat up on the AI. Thinking you will not be able to do anything for 9 months is very short sighted.

Wa

RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Posted: Mon Oct 31, 2016 2:56 pm
by Lokasenna
ORIGINAL: SqzMyLemon

The Allied Fleet will be mothballed.

The Allies will withdraw from Burma to upgrade. The lack of stacking limits means I'll never be able to supply the troops needed to overcome the defence.

Any advance into the DEI is now dead in the water.

Any advance against Hollandia is now dead in the water.

So advance elsewhere.
ORIGINAL: SqzMyLemon

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.

I flatly disagree. You've lost what, a couple of CVs and about 5 CVEs?

And he lost what?

You get more. He doesn't. What about those planes you shot down? How's the pilot calculus - are your guys getting better and better while his are getting worse and worse?


I know - 100 VPs per CVE down really sucks. It looks scary on the VP screen in Tracker. But it's not the end of the game.