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RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sat Jun 27, 2020 12:33 pm
by Mundy
19 November 1943,
Got most everyone recovered back to Pearl. Carriers will arrive next turn.
What to do...
Hitting these islands when they have a million fighters present is turning out to be very difficult. CAP always seems to be favored in attacks.
At least KB is pretty much extinct. I haven't gotten confirmation on Hiryu and Soryu yet, but both were in very bad shape in the last encounter.
I think I'm going to simply bypass these islands and go straight for Luzon. I'm going to need several monster convoys to do it. Lots and lots of supply will need to go to keep everyone fed until Luzon is secure. Lots of aircraft and lots of support will also go along. Mauban is my selected landing sight. Once Luzon's secure, I'm hoping enough supply will be generated locally to keep everyone up.
This will be a ways out yet. Lots of ships are waiting to get fixed, including some of my carriers. I can probably count on two of the Iowas to be along for this. Insurance against Musashi.
Anyone else dealt with megacaps on islands like this? I suppose I could try sweeps.
I've withdrawn most of my aircraft from Guam, since they're being bombarded daily. Pagan has been left alone lately. Their planes can't do much thanks to the fighters on Saipan and Tinian.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sat Jun 27, 2020 12:55 pm
by BBfanboy
Look at the Iowas carefully - IME they come with low crew experience and do not perform well in night surface combat. I think it is sometime in 1944 before the Allies get a boost in nighttime gun accuracy from radar fire control (vaguely recall something from Alfred on this but couldn't find it).
Anyway, the Iowas would protect your carriers against an encounter with Musashi but I am not sure they would do well in the battle. However, when they do get hits on a Yamato class, they have a good chance of penetrating and doing a lot of damage. IIRC, belt armour penetration is possible at around 15K yards.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sat Jun 27, 2020 3:27 pm
by KenchiSulla
Mundy, you would need to knock out airfields if you have trouble dealing with fighters. If you can't bombard with BBs or with LBA you should wonder if you really are willing to take huge risks to take a piece of land? Historically the allies only took what they needed.... Not what they could
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sat Jun 27, 2020 7:43 pm
by Mundy
ORIGINAL: BBfanboy
Look at the Iowas carefully - IME they come with low crew experience and do not perform well in night surface combat. I think it is sometime in 1944 before the Allies get a boost in nighttime gun accuracy from radar fire control (vaguely recall something from Alfred on this but couldn't find it).
Anyway, the Iowas would protect your carriers against an encounter with Musashi but I am not sure they would do well in the battle. However, when they do get hits on a Yamato class, they have a good chance of penetrating and doing a lot of damage. IIRC, belt armour penetration is possible at around 15K yards.
Yamato died to 16" shells from the
Colorado, so up close, I'm not worried about her armor.
Funny... In 1944, didn't Willis Lee recommend against a surface action, due to crew experience?
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sat Jun 27, 2020 7:47 pm
by Mundy
ORIGINAL: KenchiSulla
Mundy, you would need to knock out airfields if you have trouble dealing with fighters. If you can't bombard with BBs or with LBA you should wonder if you really are willing to take huge risks to take a piece of land? Historically the allies only took what they needed.... Not what they could
Kenchi! Good to see you back.
I figured the Marianas were somewhat important as a step east from that point. They would have helped cut off everything he has down to the south.
I suppose I could sweep in with BB bombardments and follow up with air after that. Bombardments seem to wipe airpower out pretty good as it is.
I'll have to think on it.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sun Jun 28, 2020 1:24 pm
by Mundy
One thing I think I haven't mentioned is that Steve never took Timor.
I've got transports that will just arrive in Brisbane. I'm hoping to round up a large base force and guard troops to send up north. I can threaten Soerabaja with B-24 at that point.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Wed Jul 08, 2020 10:19 am
by Mundy
Ships loading up with troops, support and supply for West Timor. He's going to regret not taking it.
Got confirmation that Hiryu is sunk. Her half sister shouldn't be far behind.
We're stalemated at Tinian. He launched an attack that went 3-1 despite about equal AV, but still took heavy losses next to mine. This will keep him busy for awhile
He's bombarding Guam. I've withdrawn all aircraft from there and most from Pagan. Some aren't letting me withdraw. I did relocate some to Marcus.
Next time I come through, I'll pretty much be able to go anywhere I want. Just avoid getting entangled with any fighter heavy bases.
Saratoga and I think Enterprise will be missing this one, due to heavier damage. Lots of CVE to escort the troops.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Wed Jul 08, 2020 10:45 am
by RangerJoe
AV does not reflect firepower. Firepower is what does the damage.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Wed Jul 08, 2020 2:10 pm
by Mundy
How do I derive firepower?
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Wed Jul 08, 2020 2:45 pm
by RangerJoe
Look up the relevant devics, the button on the screen on the upper left top.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Wed Jul 22, 2020 10:57 am
by Mundy
Invasion 3.0
Stuffs loading up at Pearl for another journey.
Sara and Ent will be staying behind. Too much damage to make it. I still have plenty of carriers left, so no issues. His carrier force is mostly extinct now anyway. Any naval forces which challenge me will have to do it on the open seas without a million aircraft from a nearby base helping. Hard to believe we're not even into 1944 yet.
I'm loading lots of ships for this one, as I'm going straight to Luzon this time. SJ's been sending more troops into the Marianas as I've a feeling he's pulling these from the Philippines along with all the fighters that have showed up. I'll be landing on the East coast (Mauban?). I'm bringing lots and lots of troops and will be bringing along a sizable land based air group too. Hopefully I can disrupt shipping in the area. I'm also hoping if I take Manila and the rest, it will be sorta self sustaining as far as supply. Needless to say.. I'm pretty much emptying out Pearl to do this. If all goes well, I can base all my shipping in Manila and take the rest at my leisure. Any shipping from the States or Pearl will need carriers nearby to protect them in the Marianas/Iwo Jima region.
At least my overstacking issue at Pearl will be fixed. I can bring back lots of troops I had to send back to the States.
I'm not particularly thrilled with the map mod used in this scenario. Moving troops around in Burma is excruciatingly slow, despite the map showing a minor road. Probably making 3 miles a day. Wish we had a stock map. Rail movement around east India is also near impossible.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sat Jul 25, 2020 10:56 am
by Mundy
10 December 1943
The worm turns...
I had a few big transport groups unloading at Koepang. All the troops were ashore and I was unloading supply, most of which is out.
Suddenly carriers arrive and hit my ships, sinking a number of them and damaging others. The mouseover is showing counts on his force in the 90s for bombers and fighters, so it's not a little group.
I managed to get 4 squadrons of Lightnings in as well as 1 of Corsairs. SBDs and B-25s are also there now, so I can hit back. We'll see if I can mangle them next turn. Maybe I can get lucky and hit some CVs.
Meanwhile my Luzon invasion had departed Pearl, on the slow trek across the Pacific -- probably 2 weeks real time before they hit. If the aforementioned group at Timor decides to challenge this group, they'll be toast. I plan to ship more stuff from Pearl in the next few days. Wasp and a CVE will be fixed by then to escort them. Lexington, Enterprise and two fast BBs are getting set to ship to the States for repair. Don't want them clogging up Pearls dockyards when lots of smaller stuff needs fixing. I've cleared the repairs out enough that it doesn't take forever to cycle through the repair modes.
Once his carrier issue is dealt with, I'll be moving in the heavy bombers and start bombing Soerabaja. Hit him in his oil pockets.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Thu Aug 13, 2020 12:12 pm
by Mundy
Invasion fleet is about 8 hexes east of Marcus, plodding along.
I'm more at risk of detection once I pass south of Iwo Jima. I've reigned in the attack radius of the TBFs to about 3 hexes, so they won't rush out and attack any distant shipping. I need their torpedoes in case his battleships try to contest.
More CVEs and CVLs have been arriving at Pearl, and they're escorting more troop convoys with more people and planes aboard.
I want Luzon packed with airpower before I'm done.
He's got a number of battleships running out of Saipan, which have been bombarding Guam, Pagan or Tinian daily. I hadn't been able to hut them much due to the massive fighter cover over his bases there. If he comes after my invasion fleet, he's in the open then.
I'm hoping this invasion gives my guys in the Marianas a break
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Sat Aug 15, 2020 10:57 am
by Mundy
25 December 1943
My force punched past Marcus. He had some subs clustered there, probably from past experience. All the ASW missions from my floatplanes at least spot them. I beat one sub up pretty badly and am clear now.
He knows I'm coming anyway. Attacks on my group at Tinian have picked up. Hopefully he'll lose track of my forces. Don't know if he's got search planes at Iwo.
It'll probably be a mad scramble once he realizes where I'm really going.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Mon Aug 24, 2020 1:25 pm
by Mundy
Was holding my breath a bit.
SJ has some twenty-plus subs lurking near Marcus, and it was tough getting through them. I did sink a few. My follow on groups will skirt south of Guam.
I was held up for a couple days. I noticed two LST were damaged and could only make about 2 kts, which was holding the entire force up. Don't remember them taking hits. Sacrifices must be made... I cut them loose (and immediately lost them) but I appear to have punched totally through his sub screen. I think only one TF is currently spotted, so hopefully they'll all fall of his map. He has to be wondering where they're going.
Fuel's getting a bit thin for them right now. I've already emptied out the AOs that were tagging along. I'll make it to the destination, after that, who knows. Hopefully Manila has fuel in stock.
We are into 1944 now. Hopefully the super-flak is in place. One fleet CV (Hancock, I think) will arrive in Pearl in a few days. Can escort another group out.
I'm thinking about cutting the fleet carriers loose and blockading Luzon. I'm a bit unsure if the CVE group could defend on their own -- especially if his battleships decide to pursue. I should be able to take the TBFs off their 3 hex limit next turn.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Tue Aug 25, 2020 12:15 pm
by Bif1961
You always have to check to see if a few ships need refueling and are slowing the rest or the dreaded collision and you don't catch it and it slows your TFs down for a few turns until you spot why.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Tue Aug 25, 2020 2:19 pm
by Mundy
Been watching that too. Everyone has at least 2,500 miles of range available, so I should be good the rest of the way.
Feels like it's taking forever.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Tue Sep 01, 2020 6:10 pm
by Mundy
10 January 1944
D-Day +1
Troops arrived at Mauban last turn, and starting unloading. No enemies present.
The turn I landed I hadn't taken the base yet, and the game wouldn't allow me to leave the hex. I was starting to get upset at the worthless map used in this mod. However, with the base taken, I can now be on my way. Big sigh of relief, as I thought I was stuck.
His effing subs followed me in and put a torp into two of my carriers.
Hornet has sys/flt/eng damage of 12/20/11. Moderate, but not fatal.
Bunker Hill also ate one, but has completely zero damage. Must have hit the wake.
I'm moving the carriers to the north end of Luzon to get them away. Everyone else is busy unloading. Mauban has no airfield to begin with, so I'll be dumping aircraft to a spot they can't fly yet. Lots of base forces are unloading, so I should be to level 1 pretty quickly. Pretty sloppy of Steve not to develop the island better.
Manila appears to have about 14,000 troops present. I've got a minimum of 13 divisions plus lots of others unloading. More still enroute from Pearl. I think he's weakened Luzon a bit to deal with the Marianas.
I also killed a bunch of ships unloading at Manila along with a bunch of troops. Less to deal with on shore. Defending aircraft there was fairly tepid.
Morning Air attack on TF, near Manila at 79,77
Weather in hex: Severe storms
Raid detected at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
J2M2 Jack-Raiden x 24
Ki-84a Frank-Hayate x 22
Allied aircraft
F4U-1A Corsair x 30
F6F-3 Hellcat x 99
SB2C-1C Helldiver x 38
SBD-5 Dauntless x 24
TBF-1 Avenger x 18
TBM-1C Avenger x 36
Japanese aircraft losses
J2M2 Jack-Raiden: 1 destroyed
Ki-84a Frank-Hayate: 1 destroyed
Allied aircraft losses
F4U-1A Corsair: 1 destroyed
F6F-3 Hellcat: 2 destroyed
SB2C-1C Helldiver: 2 destroyed, 6 damaged
SBD-5 Dauntless: 2 destroyed, 1 damaged
TBF-1 Avenger: 1 destroyed, 1 damaged
TBM-1C Avenger: 2 destroyed, 2 damaged
Japanese Ships
xAK Teihoku Maru, Bomb hits 1, Torpedo hits 3, and is sunk
xAK Kohoku Maru, Bomb hits 1, on fire
xAK Matsukawa Maru, Bomb hits 1
xAK Uzan Maru, Bomb hits 3, Torpedo hits 1, heavy fires, heavy damage
xAK Zinzan Maru, Bomb hits 5, heavy fires, heavy damage
xAK Keisho Maru, Bomb hits 4, heavy fires, heavy damage
xAK Takao Maru, Bomb hits 2, heavy fires, heavy damage
xAK Ishikari Maru, Bomb hits 1, on fire
xAK Sanko Maru, Bomb hits 2, on fire
xAK Iburi Maru, Bomb hits 2, on fire
Japanese ground losses:
935 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 57 destroyed, 84 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 77 (29 destroyed, 48 disabled)
Vehicles lost 7 (4 destroyed, 3 disabled)
Aircraft Attacking:
11 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
16 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
4 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
17 x TBM-1C Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
5 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
17 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
6 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
9 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
7 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
CAP engaged:
63rd Sentai~/A with Ki-84a Frank-Hayate (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 3000 , scrambling fighters between 0 and 3000.
Raid is overhead
281 Ku S-1~/B with J2M2 Jack-Raiden (4 airborne, 8 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 3000
Time for all group planes to reach interception is 23 minutes
281 Ku S-1~/C with J2M2 Jack-Raiden (4 airborne, 8 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 27 minutes
47th Sentai with Ki-84a Frank-Hayate (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 0 and 12000.
Raid is overhead
77th Sentai Det B with Ki-84a Frank-Hayate (4 airborne, 8 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 8000 and 12000.
Time for all group planes to reach interception is 25 minutes
Heavy smoke from fires obscuring xAK Keisho Maru
Heavy smoke from fires obscuring xAK Zinzan Maru
Heavy smoke from fires obscuring xAK Takao Maru
Heavy smoke from fires obscuring xAK Sanko Maru
Heavy smoke from fires obscuring xAK Uzan Maru
---------------------------------------------
Afternoon Air attack on TF, near Manila at 79,77
Weather in hex: Moderate rain
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
J2M2 Jack-Raiden x 18
Ki-84a Frank-Hayate x 16
Allied aircraft
F4U-1A Corsair x 27
F6F-3 Hellcat x 94
SB2C-1C Helldiver x 55
SBD-5 Dauntless x 19
TBM-1C Avenger x 31
Japanese aircraft losses
J2M2 Jack-Raiden: 1 destroyed
Allied aircraft losses
F4U-1A Corsair: 1 destroyed
F6F-3 Hellcat: 3 destroyed
SB2C-1C Helldiver: 1 destroyed, 5 damaged
SBD-5 Dauntless: 1 destroyed
TBM-1C Avenger: 1 destroyed
Japanese Ships
xAK Sanko Maru, Bomb hits 9, and is sunk
xAK Kohoku Maru, Torpedo hits 2, and is sunk
xAK Iburi Maru, Bomb hits 4, and is sunk
xAK Matsukawa Maru, Bomb hits 6, heavy fires, heavy damage
xAK Ishikari Maru, Bomb hits 5, and is sunk
SC Ch-18
xAK Akasisan Maru, Bomb hits 5, and is sunk
PB Nako Maru #2, Bomb hits 10, heavy fires, heavy damage
SC Ch-30, Bomb hits 5, and is sunk
Japanese ground losses:
660 casualties reported
Squads: 5 destroyed, 1 disabled
Non Combat: 69 destroyed, 36 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 24 (17 destroyed, 7 disabled)
Vehicles lost 8 (5 destroyed, 3 disabled)
Aircraft Attacking:
8 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
14 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
4 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
16 x TBM-1C Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb GP Bomb
7 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
7 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
13 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
8 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
11 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
1 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
CAP engaged:
63rd Sentai~/A with Ki-84a Frank-Hayate (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 3000 , scrambling fighters between 0 and 3000.
Raid is overhead
281 Ku S-1~/B with J2M2 Jack-Raiden (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 3000 , scrambling fighters between 1000 and 11000.
Time for all group planes to reach interception is 15 minutes
281 Ku S-1~/C with J2M2 Jack-Raiden (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 23 minutes
47th Sentai with Ki-84a Frank-Hayate (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 0 and 12000.
Raid is overhead
77th Sentai Det B with Ki-84a Frank-Hayate (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 24 minutes
Heavy smoke from fires obscuring a Japanese xAK
Heavy smoke from fires obscuring xAK Iburi Maru
Heavy smoke from fires obscuring xAK Matsukawa Maru
Heavy smoke from fires obscuring xAK Ishikari Maru
Ch-18 dead in the water ...
Heavy smoke from fires obscuring xAK Akasisan Maru
Ch-30 dead in the water ...
Heavy smoke from fires obscuring PB Nako Maru #2
Heavy smoke from fires obscuring SC Ch-30
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Tue Sep 01, 2020 7:34 pm
by BBfanboy
Your ships probably couldn't leave because at least one of them was out of Ops points.
RE: Getting Bottlenecked: SierraJuliet (J) vs Mundy (A)
Posted: Tue Sep 01, 2020 7:39 pm
by Mundy
No, I was talking about the troops on ground. Wouldn't let me plot an exit from the hex at first.