6-Player Friendly PBEM Global War

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 8. Nov/Dec 1940. MTO. Allied #7. East Med.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. MTO. EOT(fd). West Med/Italian Coast.

EOT(fd) = end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. MTO. EOT(fd). East Med/Libya/Egypt.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. Middle East. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. The Western Front. War Logs.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. The Western Front. Axis #3. Reich Air Defense Network Matrix.

(1) # F/A = number of factories/assets in hex.
(2) AD -> fighter or AA div assigned (e.g., GER F5 = German fighter with 5 air-to-air rating) and row, column location. 1 in a column for a given AD asset (i.e., fighter or AA div) indicates that a given location is covered GIVEN that the AD asset is organized.
(3) #AD (column) is the total number of organized AD units that could currently defend a given asset using an AD unit reaction or intercept range.
(4) # Assets Defended-> (top row) is the total number of factories/assets that a current AD unit is covering.
(5) As the reach of allied strategic air units grow more locations will (have to) be added to the matrix including Italian locations.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. The Western Front. Allied #5. CW Strat.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. The Western Front. Axis #6. Reich Air Defense Modification.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. The Western Front. Allied #7. CW Strat x 2.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. The Western Front. Allied #7. ATR Reorg.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. The Western Front. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. Partisans.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. US Entry.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. Destroyed/Repair.

Note: Unit(s) outline in red indicated those units that were damaged this turn and; therefore, are the basis for the repair BP portion of the total BPs lost this turn.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. Battle of the Atlantic. Historical Losses.

GRT = gross registered tons, which are plotted in millions.

I found these data at https://en.wikipedia.org/wiki/Losses_du ... e_Atlantic, imported it to excel and generated the following plots. I'm making the assumption that the data are accurate.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. Battle of the Atlantic. Comparison of Game CP Losses to Historical.

GRT = gross registered tons, which are plotted in millions.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. Economics.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. Build Spiral.

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RE: 6-Player Friendly PBEM Global War

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Turn 8. Nov/Dec 1940. End of Turn. Victory Totals.

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