Re: TRP - World at War Released v0.8.12
Posted: Sat Apr 27, 2024 10:42 am
TRP World RC2 v0.8.13 is available on Discord (it is a Release Candidate)
Allot of balance changes in RC2 to help make the Pacific more interesting. Battleships and Dreadgnaughts can now do damage to soft and hard targets with shore bombardment and Artillery can hit ships. Some big changes to Amphibs so if you reach tech level 3 you can start doing 2 De-Entrench and if you reach level 5 they can do 3.
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# TRP 0.8.13 World
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- (New) UK, added popup for Strategic Advice to remind players to spend MPP to prepare defenses in the Pacific
- (New) USA, Gear up events adjusted so that they come in a bit more earlier so USA will have more production and west coast will be at full strength
- (New) Experience Gain Reworked, all units reworked doing things like carriers attacking empty resource locations will no longer give experience
- (New) USA, Doolittle Raid Decision has been added it will damage some of Japans Industry and give USA an NM boost
- (New) China, Burma Road split into 3 resources so its not as easy for Japan to shut it down with bombers
- (New) UK, will get a half strength destroyer represting the Norwegian Navy that escaped if Germany uses the decision chain to take Norway
- (New) Planes defensive abilities against other planes (including carriers) refactored, damage should be balanced if tech is equal.
- (New) Strategic Bombers, bombing against resources/supply will no longer increase and its max is 3
- (New) USA, Strategic Bomber Max lowered from 4 to 3
- (New) Escort Carriers no longer do damage to resource locations
- (New) Carriers, bombing against resrouces/supply set to a max of 1
- (New) Carriers, Spotting Land base increased to 3
- (New) Escort Carriers, Spotting Sea base lowered from 5 to 3
- (New) Subs, no longer use supply when defending
- (New) Afrika Corp Arrival has same trigger but also regardless of trigger will come sometime after Febuary 1941 (Prevent Allied player exploiting)
- (New) Settlements/Towns, increased Strategic Defense from 0 to 1
- (New) France, USSR & Italy can attach minors units to their HQs
- (New) Finland, all units gets the same bonuses as a Major from Doctrine Researches (Infantry Warfare etc...)
- (New) HQs, had base defense against all plane attacks increased from 0 to 1
- (New) HQs, Anti-Air upgrade tech added back in to a max of level 2
- (New) Malta Effect updated for new layout and also split into 3 sections Eastern, Central and Western Libya
- (New) Refactored Costs & Upgrades Costs most units
- (New) USA, Decision 300 where they send an Armor Corp to Egypt has been removed
- (New) China, Chenault removed from the leader list it is added by a decision later
- (New) Surface Ships no longer do resource damage
- (New) Dreadnought, Battleships can now do damage to soft and hard targets
- (New) Artillery can damage Surface Ships
- (New) Amphibs no longer de-entrench, instead for each tech level increase they will get .5 de-entrench rounded up.
- (New) Transports will get defensive bonuses against subs and planes per tech level researched
- (New) AA, for resources changed to the following (as a max)
--- Port: 1
--- Major Port: 2
--- Foritifed Town: 1
--- City: 1
--- Major City: 2
--- Capital: 2
--- Major Capital: 3
--- Fortress: 1
--- Major Fortress: 2
--- Fortification: 1 (yes these are fortifications built by engineers)
- (Map) North Africa revamped from Morroco to Egypt
- (Map) Fixed the sprites
- (Map) China, Mines near Chungking moved so if bombed it wont block supply
- (Map) China, Tongren changed to a Primary Supply
- (Map) Burma, Oil in hex 309,144 moved to 310,145
- (Map) Burma, Settlement added to hex 309,144
- (Map) USSR, Murmansk changed to a Major Port (so you can build AA)
- (Map) USSR, Murmansk was moved and map area redesigend to be more accurate
- (Map) UK, Gibraltar changed to a primary supply, added another port and redesigned the terrain
- (Map) UK, Gibraltar changed to a mega fortress and has the same abilities as Malta
- (Map) Alternate Capitals added to Algeria, Morocco, Libya and Egypt
- (Map) Crete reworked and its safer now to use it as an airbase
- (Map) China, made some adjustmetns near Sian to help Communist China keep their supplies up
- (OOB) China, Adjusted starting location of a few units that seem to be in the wrong spot
- (AI) UK, Fortification updated for new North Africa layout
- (Bug) China, can now build Infantry Divisions from the start of the game
- (Bug) UK, taking of Waterford, Cork and Limerick ports text for USA Mobilization fixed
- (Bug) China, Flying Tiger units will no longer show up twice
- (Bug) Japan, Malaya Convoy will no longer go through singapore but instead through Kota Bharu
- (Bug) Hex 414,195 had wrong weather zone
- (Bug) Hex 411,196 had wrong weather zone
- (Bug) Rail Guns will no longer De-Entrench to match TRP Europe
- (Bug) UK, Indian division that shows up in Cairo will now show up on the proper date.
- (Bug) Moroccoa, Algeria and Tunis removed event to have them switch sides if USA units present. It can cause issues in certain situations.
Allot of balance changes in RC2 to help make the Pacific more interesting. Battleships and Dreadgnaughts can now do damage to soft and hard targets with shore bombardment and Artillery can hit ships. Some big changes to Amphibs so if you reach tech level 3 you can start doing 2 De-Entrench and if you reach level 5 they can do 3.
########################
# TRP 0.8.13 World
########################
- (New) UK, added popup for Strategic Advice to remind players to spend MPP to prepare defenses in the Pacific
- (New) USA, Gear up events adjusted so that they come in a bit more earlier so USA will have more production and west coast will be at full strength
- (New) Experience Gain Reworked, all units reworked doing things like carriers attacking empty resource locations will no longer give experience
- (New) USA, Doolittle Raid Decision has been added it will damage some of Japans Industry and give USA an NM boost
- (New) China, Burma Road split into 3 resources so its not as easy for Japan to shut it down with bombers
- (New) UK, will get a half strength destroyer represting the Norwegian Navy that escaped if Germany uses the decision chain to take Norway
- (New) Planes defensive abilities against other planes (including carriers) refactored, damage should be balanced if tech is equal.
- (New) Strategic Bombers, bombing against resources/supply will no longer increase and its max is 3
- (New) USA, Strategic Bomber Max lowered from 4 to 3
- (New) Escort Carriers no longer do damage to resource locations
- (New) Carriers, bombing against resrouces/supply set to a max of 1
- (New) Carriers, Spotting Land base increased to 3
- (New) Escort Carriers, Spotting Sea base lowered from 5 to 3
- (New) Subs, no longer use supply when defending
- (New) Afrika Corp Arrival has same trigger but also regardless of trigger will come sometime after Febuary 1941 (Prevent Allied player exploiting)
- (New) Settlements/Towns, increased Strategic Defense from 0 to 1
- (New) France, USSR & Italy can attach minors units to their HQs
- (New) Finland, all units gets the same bonuses as a Major from Doctrine Researches (Infantry Warfare etc...)
- (New) HQs, had base defense against all plane attacks increased from 0 to 1
- (New) HQs, Anti-Air upgrade tech added back in to a max of level 2
- (New) Malta Effect updated for new layout and also split into 3 sections Eastern, Central and Western Libya
- (New) Refactored Costs & Upgrades Costs most units
- (New) USA, Decision 300 where they send an Armor Corp to Egypt has been removed
- (New) China, Chenault removed from the leader list it is added by a decision later
- (New) Surface Ships no longer do resource damage
- (New) Dreadnought, Battleships can now do damage to soft and hard targets
- (New) Artillery can damage Surface Ships
- (New) Amphibs no longer de-entrench, instead for each tech level increase they will get .5 de-entrench rounded up.
- (New) Transports will get defensive bonuses against subs and planes per tech level researched
- (New) AA, for resources changed to the following (as a max)
--- Port: 1
--- Major Port: 2
--- Foritifed Town: 1
--- City: 1
--- Major City: 2
--- Capital: 2
--- Major Capital: 3
--- Fortress: 1
--- Major Fortress: 2
--- Fortification: 1 (yes these are fortifications built by engineers)
- (Map) North Africa revamped from Morroco to Egypt
- (Map) Fixed the sprites
- (Map) China, Mines near Chungking moved so if bombed it wont block supply
- (Map) China, Tongren changed to a Primary Supply
- (Map) Burma, Oil in hex 309,144 moved to 310,145
- (Map) Burma, Settlement added to hex 309,144
- (Map) USSR, Murmansk changed to a Major Port (so you can build AA)
- (Map) USSR, Murmansk was moved and map area redesigend to be more accurate
- (Map) UK, Gibraltar changed to a primary supply, added another port and redesigned the terrain
- (Map) UK, Gibraltar changed to a mega fortress and has the same abilities as Malta
- (Map) Alternate Capitals added to Algeria, Morocco, Libya and Egypt
- (Map) Crete reworked and its safer now to use it as an airbase
- (Map) China, made some adjustmetns near Sian to help Communist China keep their supplies up
- (OOB) China, Adjusted starting location of a few units that seem to be in the wrong spot
- (AI) UK, Fortification updated for new North Africa layout
- (Bug) China, can now build Infantry Divisions from the start of the game
- (Bug) UK, taking of Waterford, Cork and Limerick ports text for USA Mobilization fixed
- (Bug) China, Flying Tiger units will no longer show up twice
- (Bug) Japan, Malaya Convoy will no longer go through singapore but instead through Kota Bharu
- (Bug) Hex 414,195 had wrong weather zone
- (Bug) Hex 411,196 had wrong weather zone
- (Bug) Rail Guns will no longer De-Entrench to match TRP Europe
- (Bug) UK, Indian division that shows up in Cairo will now show up on the proper date.
- (Bug) Moroccoa, Algeria and Tunis removed event to have them switch sides if USA units present. It can cause issues in certain situations.