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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Sep 20, 2022 7:59 am
by Mayhemizer_slith
Turn continues. Less than 4 was needed, rolled 6.

Over to the Axis.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 2:42 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Land:
Combined: Germany, Japan, Italy
Naval:

Japanese CVP bombs the Soviet Far-East submarine base.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 2:46 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

10 vs 7 in search rolls is enough to change the result on the SUB to an D.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 2:49 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

And a D was actually enough to damage the SUB.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 3:33 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Naval Air:
Italy:
FTR2 (Bordeaux) -> BoB 2-box

Naval Movement:

Germany:
SUB (Bordeaux) -> Faeroes Gap 3-box

Italy:
4 BB + 2 CA + TRS (La Spezia) -> West Med 2-box - embark MIL from Tripoli + embark MTN Div from Nice

Japan:
2 CA (Rabaul) -> Wewak load INF Div -> China Sea 1-box - embark PARA Div from Tientsin
CVL + CA + 2 AMPH + 2 MAR (China Sea 3-box) -> China Sea 1-box
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 3:36 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Germany begins to search for Allies shipping in Faeroes Gap.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 3:55 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

The Italian SUB in the 4-box finds. (Both sides roll 5)

The Italian commander takes a short pause, and consults the manual for submarine combat, before pressing the attack.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 3:57 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Axis decide to fight the Allied 0-box only. And decide to save the 4 surprise points for later use. Does CW wish to make it a naval air combat?
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 8:23 pm
by Mayhemizer_slith
Yes please to naval air.

Respond times are longer until Monday as Allies commander is enjoying Oktoberfest ;)

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Sep 24, 2022 10:10 pm
by Mayhemizer_slith
Allies stay, no matter the result.

If there are in the future aborts, all CW to Liverpool, US TRS to Norfolk.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 25, 2022 3:46 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

The naval bombing had no effect on the SUB (no surprise points used). Italy stay for a second search.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 25, 2022 3:51 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Both sides find. (Axis 3, Allies 1)
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 25, 2022 3:56 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Both CW cruisers were damaged, and aborted. Can apply the result differently if CW so decides.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 25, 2022 4:01 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

One German SUB aborted.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 25, 2022 4:07 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Third time, this impulse, was no charm. (Axis 8, Allies 5)

All the SUBs , and all those CPs, in one place, and we didn't get to dance. :cry: :lol:

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 25, 2022 4:11 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)

Axis search in the BoB. Does CW want to add their FTR2 to the 0-box?
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 25, 2022 6:01 pm
by Mayhemizer_slith
No more air to BoB. Thank you.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Sep 27, 2022 6:35 am
by Orm
Sep/Oct '43
Impulse #11 (Axis)

No combat in the Bay of Biscay. (Axis 5, Allies 8)

Axis decline to search in the West Med.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Sep 27, 2022 6:40 am
by Orm
Sep/Oct '43
Impulse #11 (Axis)

It is now up to the Allies if the want to initiate a naval combat in the West Med.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Sep 27, 2022 7:09 am
by Mayhemizer_slith
Allies initiate combat, please use Mustang.

No additional air.