Page 202 of 324
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Sep 28, 2022 7:56 am
by Orm
Sep/Oct '43
Impulse #11 (Axis)
How will Allies proceed?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Sep 28, 2022 9:17 am
by Mayhemizer_slith
I guess Allies are not doing well when we find in West Med with 7 points to use and still options look really bad for us.
But we choose to fight. 4 points are used to get surface combat and 3 to target X on TRS.
We take X 2D 2A and place damage as follows:
X on BB Nelson
D on BB Resolution
A to damaged ships as many times as possible.
If more aborts are needed, I will think about that unwanted question then
Allies stay, CW aborts to Oran and possible US aborts to Gib.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Sep 28, 2022 1:06 pm
by Mayhemizer_slith
For the 2nd round: if FTR2 from France reaches box 1, then it will fly.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Sep 29, 2022 5:10 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)
Italian TRS, and BB, damaged.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Sep 29, 2022 5:15 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)
Two British BBs damaged.
Was it the intention that the second 'D' result should go on the BB Resolution as well?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Sep 29, 2022 5:33 pm
by Mayhemizer_slith
I forgot or missread the damage from table.
2nd D to Resolution and try to place both A to Nelson.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Sep 29, 2022 5:41 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)
HMS Resolution sinks.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Sep 29, 2022 5:53 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)
The Italian Commanders morale check fails, and Axis aborts the Western Mediterranean.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Sep 29, 2022 6:07 pm
by Orm
Sep/Oct '43
Impulse #11 (Axis)
One BB, and one CA with one MTN Div, aborts to Tripoli. Reaming ships aborts to La Spezia.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Sep 29, 2022 6:09 pm
by Orm
There will be a break now. Hopefully, the second part of our impulse will be done later tonight, or tomorrow morning.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 8:34 am
by Orm
Sep/Oct '43
Impulse #11 (Axis)
No strategic bombing. No Ground Strikes.
Rail Moves:
Italy:
INF (Rome) -> Nice
Germany:
TD E Amsterdam->HQA Guderian(Ukraine)
Japan:
HQI (Rangoon) -> Yenangyaung, Burma
Land Moves:
Japan:
INF Div (67,156) -> 66,156, Korea
TERR (65,156) -> 64,156, Manchuria
TERR (92,121) -> 91,121, Burma
Germany:
INF Rotterdam->Antwerp
INF Antwerp->Rotterdam
INF W Antwerp->Calais
MOT stacked HQI Von Bock->SW(Ukraine)
INF Greece->Kalamai
HQI Kesselring->NW(SW France)
Italy:
TERR in Tanganyika two hexes SW
TERR (Egypt) -> Bardia
Air Rebase:
Japan:
ATR3 (N China) -> Canton
NAV2 (Manila) -> Makassar, NEI
Italy:
FTR2 Ukraine-> Vitebsk
FTR2 Belarus-> Vitebsk
Germany:
FTR2 Aarhus->W Copenhagen
FTR2 E Brest ->E Nantes
FTR3 Kiel ->W
FTR2 Vitebsk->Ukraine
FTR2 NE Minsk->Two hexes east
No reorganization.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 8:37 am
by Orm
Turn ends on a roll of 2 (5 or less to end).
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 8:41 am
by Orm
Sep/Oct '43
EoT
No partisans. Five countries were rolled for, and Poland had the garrison tested.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 11:51 am
by Orm
Sep/Oct '43
EoT
Losses for the turn.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 2:43 pm
by Mayhemizer_slith
Did CW lose a CVP? And if not, did CW lose two pilots?
I think that is the CVP I had in North Sea.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 4:07 pm
by Orm
We can agree on that is the CVP1 from the North Sea. And it should still be on the CV Illustrious. And I assume that the second lost CW pilot is from that CVP.
Not sure on how to best fix this.
Editing in a CVP on a carrier makes me fear errors. I rather see it edited to a land hex.
I am open to suggestions.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 4:10 pm
by Orm
Allied SUBs staying at sea in the South China Sea might affect the Japanese stay at sea, and return to base. Could this be posted before the rest of the end of turn is made?
Rather soon would be nice since I have some time for this shortly.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 4:17 pm
by Mayhemizer_slith
JJ is offline for few hours so I call all subs to ports from SCS.
Editing plane to land or reserve pool are both OK. CW has pilots arriving and it can be edited one higher.
I’m travelling from Sunday morning to Friday evening. I try to do my turn end before trip so that JJ run it with instructions but cannot promise it yet.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 4:29 pm
by Orm
I'll post our entire end of turn this evening, or tomorrow after breakfast.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Sep 30, 2022 4:31 pm
by Orm
Editing the CVP1 to reserve pool, and one extra pilot (either some reinforcement or to the reserve pool) seems like a good way to fix it.