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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Oct 07, 2022 5:41 pm
by rkr1958
Mayhemizer_slith wrote: Fri Oct 07, 2022 11:32 am
That sounds good. We can post save file or if you can easily point out how to find correct pool we can even edit it. I usually edit units or BPs when I know in which hex they are. I don’t know how to find pilots in pools.
How to increase the number of Pilots and/or O-Chits in the Reserve Pool.
(1) As always make a backup copy of your game file before making any edits.
(2) Get (country) id of the country, or countries, for whose reserve pool you wish to edit (i.e., Germany=79, Italy=89, Japan=49, China=53, CW=201, France=80, USA=11 & USSR=51).
(3) Locate the section in the game file containing the country's reserve pool.
The 4 lines that end that section are:
-1,CSet
-1,CSet
-1,CSet
-1,MCSet
The 2 lines that begin that section are ~12 lines above and are:
cid,cid
cid,cid
Example (CW).
201,201
201,201
-1,0,-1,0
-1,CSet
0
0
0,0,-1,-1
3,3,1,1,1,1,1,1,1,1,1,1,3,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,1,1,0,2,1,2,1,1,1,3,0,1,3,1,1,0,2,1,1,1,1,1,1,3,1,1,0,1,1,1,1,1,2,1,1,1,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,2,2,2,0,1,1,1,1,1,1,1,0,1,1,1,1,1,2,1,1,1,1,2,1,0,1,1,0,2,2,2,0,1,2,2,3,2,2,1,2,1,1,1,1,1,1,1,2,1,1,1,2,1,1,1,1,1,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0
2,0,8191,0,255,0
3,0,0,0,0,0,0,0,0,0,0,1,0,0,2,0
0,0,0,0,0
0,0,0,0,0
-1,1,1,0,0,0,0,0,0,0,0,0,-1,-1,0,0,0,0,99
-1,CSet
-1,CSet
-1,CSet
-1,MCSet
(4) The line that contains the number of O-chits & pilots in the reserve pool for country=cid is the line directly above the end section 4 lines (i.e., directly above the first
-1,CSet of the end section.
Example (CW).
-1,1,1,0,0,0,0,0,0,0,0,0,-1,-1,0,0,0,0,99
-1,CSet
-1,CSet
-1,CSet
-1,MCSet
(5) The number of O-chits is the 2nd # on that line and the number of pilots is the 3rd.
-1,# O-Chits,# Pilots,0,0,0,0,0,0,0,0,0,-1,-1,0,0,0,0,99
In the screen CAP (example) below:
(1) Increased CW O-chits from 1 to 5.
(2) Increased CW Pilots form 1 to 10.
(3) Increased USSR O-chits from 3 to 10.
(4) Increased USSR Pilots from 0 to 5.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Oct 07, 2022 6:42 pm
by rkr1958
How to Move PIL from the Destroyed to the Production Pool.
(1) Make a backup of your game file.
(2) Get the country id of country of interest (e.g., CW=201).
(3) Search on the string ,[cid],62,1936 until you find a destroyed pilot (e.g., for the CW search on ,201,62,1936)
Note: 201= CW country's id, 62=PIL type code and 1936=year.
(4) The key to finding a destroyed pilot is on the line right after ,[cid],62,1936. Specifically you're looking for -1 in the next to the last value of that line. For example,
,201,62,1936
0,3693,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,5
(5) Steps to move the destroyed PIL to the production pool.
(a) Last value on that 2nd line is the turn in which the Pilot will come in (i.e., 0=Jan/Feb, 1=Mar/Apr, 2=May/Jun, 3=Jul/Aug, 4=Sep/Oct, 5=Nov/Dec). In the screen CAP below I edited the destroyed CW pilot to come in on the Jul/Aug=3 turn.
(b) Move the PIL from the destroyed to the production pool by changing the next to last value of that 2nd line from -1 to 0 and the 6th 0 after the ,, to -1.
For example, 0,3693,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,5 -------------> 0,3693,,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,3
(c) Now on the next line down with values and just above -1, UndoData change the 7th value on that line from 30720 to 10240 and the 13th value change from 32768 to 0.
For example, 25751,25790,0,0,1023,65535,30720,0,0,0,13,0,32768,0,0,0 -------------> 25751,25790,0,0,1023,65535,10240,0,0,0,13,0,0,0,0,0
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Oct 08, 2022 8:40 pm
by Mayhemizer_slith
Thank you Ronnie, pilot is added to the reserve pool.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Oct 08, 2022 9:14 pm
by rkr1958
Mayhemizer_slith wrote: Sat Oct 08, 2022 8:40 pm
Thank you Ronnie, pilot is added to the reserve pool.
Glad I could help.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 11, 2022 7:37 am
by Mayhemizer_slith
There seems to be an error in Japanese instructions. CA Harugo is marked to stay but she is in box 0. Maybe some CA from box 1 to stay with CVL?
I moved on without leaving CA. Is that OK or should I go back? This does not effect oil use.
Another question:
China Sea BB (box 3) cannot return to Batavia. Where should I return it? Did I do something wrong and returned some other BB to wrong place?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 11, 2022 8:15 am
by Orm
I sent a PM that might answer some of those questions.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 12, 2022 7:40 pm
by Mayhemizer_slith
EOT Allies
Prelim prod
CW 35 (+1 edited from destroyed CVP) BPs saving 2 oils to Canada, 3 Iraq/Kuwait oil in region and Port of Spain in place
FF 2 BPs
US 63 BPs saving 6 oils
USSR 35 BPs saving 5 oils
43 SO EOT Allies
Stay at sea
Europe
North Sea
Box 3 CW TRS and all surface ships except 2x CA (planes, FF TRS, CW the Queens, 2x CA and 2x US AMPH returns to port)
BoB
Box 4 CA and NAV4
North Atlantic
Box 3 CW CA
West Med
Box 3 all units
CSV
Box 1 FF BB
Box 4 CW CA
Central Atlantic
Box 4 CW CA
Arabian Sea
Box 4 CA x2
CVB
Box 3 CW CA
Gulf of Guinea
Box 4 CA
FF and US returns some CPs as no more oil is saved to UK
The Pacific
SaS CW:
Coral Sea NAV3 4 box
S Pacicic CA 4 box
SaS US:
Coral Sea FTR2 4 box
Tasman Sea CA 4 box
NZC CA 4 box
Polynesia CA 4 box
Christmas Island BB 3 box
The Solomons FTR 2 3 box
Return to base
Europe
North Sea
Fighters to Denmark, 2x TRS to Norfolk, surface ships to UK with 2x AMPH and TRS, TRS to Lisbon, The Queens to Azores
Faeroes Gap
TRS to Boston
Escorts to Liverpool
In other areas escorts to closest ports
The Pacific
RTB CW
SUB SCS to Madras
FTR2 Solomons to Shortlands 126.185
CA Tasman Sea to Adelaide
FTR2 Coral Sea to Papua 126.177
RTB US
SUBs SCS to Calcutta
BB Christmas Island 0 box to Pearl
empty TRS Christmas Island to San Diego
BB Marshalls to Pearl
TRS with HQI Christmas Island to Guadalcanal
BB Clarion to San Diego
AMPH Clarion to Papeete
BB Polynesia 0 box to Pago Pago
NAV2 Polynesia to Tonga (3 sz hex)
FTR3 Timor Sea to 133.172
CA E Pacific to 128.250
CA E Polynesia to Pago Pago
CA S Pacific to Suva
TRS S Pacific to Guadalcanal
BB 0 box NZC to Guadalcanal
AMPH NZC to Port Vila
BB NZC to Port Vila
NAV2 NZC to Port Vila
CA Tasman Sea with ENG to Port Moresby
CA Antipodes to Brisbane
CA SW Pacific to Wellington
CV Polynesia to Suva
Oil use
CW 6,05 to reorg all (no effect from ghost CVP)
FF 1,4 to reorg all
US 7,85 to reorg all
USSR 1 to reorg all
USA no scraps
CW scraps LND2, CVP and BB
CW 36 BP
3x Pilot
FTR2
FTR3
NAV2
3x CVP1
BB 2nd
BB repair
CV 2nd
MAR
MAR div
MOT
FF 2 BP
Pilot
USA (63 BP)
PARA (5)
INFDIV (2)
MECH (5)
AMPH[fd] (3)
TRS[fd] (2)
BB[fu] (3)
2xCV[fu] (6)
TRS[fu] (4)
2xcp (2)
7 PIL (14)
2xFTR2 (4)
2xFTR3 (6)
2xNAV2 (4)
CVP1 (1)
SUB[fu] (1)
CW CA repair (1)
SU (35 BP)
Ochit (15)
3xPIL (6)
3xFTR2 (6)
MOT (4)
ARMDIV (4)
Reinforcements
CW
LND3 2x London, Coventry and Southampton
FTR2 Southampton
NAV2 Belfast
CVP1 Newcastle
CVP1 with CV to Liverpool
2x TRS Edinburgh
ARM Edinburgh
Sub Amsterdam
US PIL: B-29, PBY-5, C-46, P-63A, 2xP-51B, P-38G
2 CP San Diego
All US fighters on east coast along with LND4 and ATR3
NAV3 San Diego
MARDIV, ARM MARDIV San Diego
Sub Norfolk
ENG, MECH div and MECH Norfolk
MOT and ARM Boston
USSR
PIL La-7, La-5FN, Yak-9D, Yak-9DD, Su-2
Khabarovsk: ARM, MOT, ENG, Yak-9D, Yak-9DD, Su-2
Chita: ART
Archangel: GAR
Smolensk: La-5FN
D-town: La-7
German instructions say MOT to Liege (in Belgium). MOT was placed to Aachen.
Lending recourses
Same as before and one new
USSR to CW 3 oil
Allies go first if possible, no reroll.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 12, 2022 7:45 pm
by Mayhemizer_slith
Axis go first in perfect weather
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 17, 2022 4:21 pm
by Orm
Did you do any editing regarding hex 126,177 in Papua. There is a New Zealand FTR2 (8 strength Corsair) in that hex. Or perhaps making any edits regarding that FTR2?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 17, 2022 4:44 pm
by Orm
Nov/Dec '43
Impulse #1 (Axis)
Land: Germany
Combined: Italy
Naval: Japan
No Port Strikes.
Naval Air:
Italy:
FTR2 (SW France) -> BoB 2-box
Japan:
FTR2 (Truk) -> The Solomons 2-box
Naval Movement:
Italy:
SUB (La Spezia) -> CSV 3-box
Japan:
SUB (Singapore) -> Red Sea 2-box
SUB (Singapore) -> Persian Gulf 2-box
SUB (Truk) -> Clarion 1-box
SUB (Rabaul) -> Antipodes 3-box
SUB (Rabaul) -> Coral Sea 4-box
CV + 3 BB + TRS + AT (Fukuoka) -> Sea of Japan 3-box
Italy plan to search in CSV. Will Allies use any air here?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 17, 2022 4:48 pm
by Orm
Nov/Dec '43
Impulse #1 (Axis)
Italy begin searching in Faeroes Gap.
Allies has three bombers that can reach the sea area. Any takers?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 17, 2022 7:13 pm
by Mayhemizer_slith
Orm wrote: Mon Oct 17, 2022 4:21 pm
Did you do any editing regarding hex 126,177 in Papua. There is a New Zealand FTR2 (8 strength Corsair) in that hex. Or perhaps making any edits regarding that FTR2?
I only edited pilot and BP.
I need to check that.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 17, 2022 7:18 pm
by Mayhemizer_slith
NAV from Lisbon to CSV box 0
NAV from Belfast to FG box 0
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 17, 2022 8:02 pm
by Mayhemizer_slith
Mayhemizer_slith wrote: Mon Oct 17, 2022 7:13 pm
Orm wrote: Mon Oct 17, 2022 4:21 pm
Did you do any editing regarding hex 126,177 in Papua. There is a New Zealand FTR2 (8 strength Corsair) in that hex. Or perhaps making any edits regarding that FTR2?
I only edited pilot and BP.
I need to check that.
It returned from sea. This is from JJ’s instructions:
FTR2 Coral Sea to Papua 126.177
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 19, 2022 11:10 am
by Orm
Here is a picture of why I asked. I thought it weird that a hex would be listed in the menu...
Anyway... continuing onwards...

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 19, 2022 11:18 am
by Orm
Nov/Dec '43
Impulse #1 (Axis)
The Axis SUB force finds in Faeroes Gap. (Axis 3, Allies 9)
4 surprise points are used to make it a surface action.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 19, 2022 11:21 am
by Orm
Nov/Dec '43
Impulse #1 (Axis)
What nation will take the CP losses? And aborts?
Axis will stay for a second round. Will Allies?
And what port(s) will be used for aborting CPs?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 19, 2022 11:27 am
by Mayhemizer_slith
Losses to CW and aborts to Liverpool.
We stay.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 19, 2022 11:49 am
by Orm
Nov/Dec '43
Impulse #1 (Axis)
No second round in the Faeroes Gap. (Axis 8, Allies 4)
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Oct 19, 2022 11:55 am
by Orm
Nov/Dec '43
Impulse #1 (Axis)
No contact in CSV. (Axis 5, Allies 7)
Next up is BoB. Germany reinforce he 2-box with one FTR2, and one NAV3.
Will Allies reinforce BoB?

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