Page 210 of 291

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:14 pm
by Orm
How do the Allies wish to proceed?
Both boxes included. And then a surface combat.

Could I see the predicted result before deciding on how to spend the surprise points?

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:16 pm
by AllenK
Voila.

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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:21 pm
by Orm
Thank you. Two points to reduce damage and two points to increase damage.

If I am correct the Allied force suffers two aborts. If so, the two battleships takes one abort each.

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:27 pm
by AllenK
ORIGINAL: Orm

Thank you. Two points to reduce damage and two points to increase damage.

If I am correct the Allied force suffers two aborts. If so, the two battleships takes one abort each.

You are indeed, sir.

Caught by surprise, the Italian subs fire off their torpedoes at the Allied BB's but the range is too great and they are easily avoided.

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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:33 pm
by AllenK
Retribution is swift. The East Med is swept clear of Italian subs as they limp, heavily damaged, back to port.

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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:36 pm
by Orm
I will be away for 30 to 60 minutes. I hope that Warspite1 will be able to handle all actions, and responses, in my absence.

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:36 pm
by AllenK
Cape St Vincent.

The NAV initiates combat. No additional air is flown.

Allies can add F2A and Harrow to the 2-box and Hurricane to the 1-box if they wish?

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:37 pm
by Orm
Both fighters to the 0-box, please.

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:40 pm
by warspite1
ORIGINAL: Orm

I will be away for 30 to 60 minutes. I hope that Warspite1 will be able to handle all actions, and responses, in my absence.
warspite1

Yep I am here.

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:49 pm
by AllenK
The Allies hear aircraft nearby but can't locate them through the rain. Searches: Axis 5, Allies 4.

Bay of Biscay.

The Italian sub initiates searching. No additional air.

Allies can fly Spitfire to 1-box, Beaufighter to 2-box and Lanc to 1-box if they wish?

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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 3:58 pm
by warspite1
Could you add any fighter that can make it to the 0-box please and also any LND or NAV (also to the 0-box) - EXCEPT the four-engined heavies which have all got notes from their parents and they're like excused an' **** and you can't make them go cos that's like abuse and racist and that...

Thank-you

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 4:12 pm
by AllenK
Beaufighters and Spitfires head to the 0-box, while the heavies are excused duty.

The Italians gamble with committing their sub.

Neither side are that serious in their endeavours. Searches: Axis 7, Allies 7.

German artillery has a go at Santander and Bilbao.

At Santander, the XV Mech get a few disturbed night's sleep but otherwise little is done.

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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 4:15 pm
by AllenK
Results are better at Bilbao.

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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 4:24 pm
by AllenK
Rail moves:

Germany rails INF from Gibraltar to same hex with Rommel in Hungary and ARM div from Seville to same hex with Manstein in SE Poland.

Japan rails Mil from Kaifeng to Peking.

Japan uses its land moves evacuating Tungkwan.

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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 4:31 pm
by AllenK
Back to Mayhemizer for the rest of the impulse.

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 5:35 pm
by Mayhemizer_slith
Minot land moves by Germany in east.

Japan rebases NAV at Truk to Kwajalein.

Germany rebase fighter in Königsberg few hexes east, fighter from Saarbrucken few hexes west to protect Paris and Brussles. Stuka in SW France rebases one hex.

Germany uses HQ to reorganize 2x ART.

Can you feel how much I hope turn does not end?

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 5:38 pm
by Mayhemizer_slith
On a 4 turn continues.

I was fool enough to hope fine or rain to north temperate...

Back to the Allies.


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RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 5:50 pm
by warspite1
ORIGINAL: Mayhemizer

On a 4 turn continues.

I was fool enough to hope fine or rain to north temperate...

Back to the Allies.


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warspite1

...except there was no game attached [;)]

RE: 4 player E-mail: AAR

Posted: Sat Feb 18, 2017 5:54 pm
by Mayhemizer_slith
I can explain

I attached zipped save file. Then I noticed there are two attachments, both zipped and unzipped save files. So I deleted the unzipped one. It is not possible to attach two files by one click, so I have no idea what happened. Maybe I wanted turn to last one day longer by not letting you play...

RE: 4 player E-mail: AAR

Posted: Sun Feb 19, 2017 7:18 am
by warspite1
I won't be available between 2pm and 3:30pm-ish or after 9pm. Other than that I should be around most of the day.