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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sat Sep 17, 2022 12:46 am
by Lowpe
March 8th, 1943

Akyab falls...several units destroyed by attrition.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sat Sep 17, 2022 12:47 am
by Lowpe
Moving ahead here...lost several PT boats but confirmed an insane number of mines at Rabaul as I thought!
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sat Sep 17, 2022 1:31 pm
by RangerJoe
This is just a suggestion but look in the database in the game. You may see that the Malaysian squads as well turn into Indian 1944 squads. The static Frontier Scouts turn into mobile Frontier Scouts which turn into 1943 Indian squads. The KNIL Vickers turn into regular Vickers. The ISF squads also turn into Indian 1944 squads.

You will also see that while the IJA 1943 infantry squad slightly lowers the soft firepower rating, the anti-armour firepower rating goes up.

One thing that I think is an error is that the RAF sections turn into Indian squads when I think that they really should turn into British squads.

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sun Sep 18, 2022 10:16 am
by Lowpe
March 9, 1943

Moving forward in the New Guinea campaign.

Upgrading AP to APA...

Evolving plans for the Marianas invasion...using the New Guinea op as deception/misdirection I think.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sun Sep 18, 2022 10:29 am
by Lowpe
We have crossed the border into Thailand with tanks...I want to get them to the Thailand plains but need to take Chiang Mai and Uttaradit first so I can fly in troops.

I would not be happy with the air loss ratio if I were Japan. :D
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sun Sep 18, 2022 10:48 am
by Lowpe
Our Commonwealth force experiment with China is definitely quite strong....the LRPs have been doing great work, and the Africanners blunted a push down the main road in the mountains. Those Piat equipped troopers can definitely take on IJA tanks...if I understood the upgrade path and Allied TOE better, I could have had the troopers in position much earlier...perhaps even stopping the push into the Chungking plains.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sun Sep 18, 2022 11:00 am
by Lowpe
RangerJoe wrote: Sat Sep 17, 2022 1:31 pm This is just a suggestion but look in the database in the game. You may see that the Malaysian squads as well turn into Indian 1944 squads. The static Frontier Scouts turn into mobile Frontier Scouts which turn into 1943 Indian squads. The KNIL Vickers turn into regular Vickers. The ISF squads also turn into Indian 1944 squads.

You will also see that while the IJA 1943 infantry squad slightly lowers the soft firepower rating, the anti-armour firepower rating goes up.

One thing that I think is an error is that the RAF sections turn into Indian squads when I think that they really should turn into British squads.
According to Tracker, I have 60 Frontier Scouts active, and 12 41 Scouts in the pool. Are you saying I can upgrade frontier scouts to 1941 scouts and then to 1943 Indian Inf Sections...but I need 18 1941 squads in the pool to upgrade and I only produce 1 a month.

Not sure how this helps any?
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Sun Sep 18, 2022 3:46 pm
by RangerJoe
Lowpe wrote: Sun Sep 18, 2022 11:00 am
RangerJoe wrote: Sat Sep 17, 2022 1:31 pm This is just a suggestion but look in the database in the game. You may see that the Malaysian squads as well turn into Indian 1944 squads. The static Frontier Scouts turn into mobile Frontier Scouts which turn into 1943 Indian squads. The KNIL Vickers turn into regular Vickers. The ISF squads also turn into Indian 1944 squads.

You will also see that while the IJA 1943 infantry squad slightly lowers the soft firepower rating, the anti-armour firepower rating goes up.

One thing that I think is an error is that the RAF sections turn into Indian squads when I think that they really should turn into British squads.
According to Tracker, I have 60 Frontier Scouts active, and 12 41 Scouts in the pool. Are you saying I can upgrade frontier scouts to 1941 scouts and then to 1943 Indian Inf Sections...but I need 18 1941 squads in the pool to upgrade and I only produce 1 a month.

Not sure how this helps any?

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I need to try and get Tracker working, I used it for a little bit but I quit so I don't know all of the capabilities.

But remember, once you upgrade the device then the old device becomes the new device in the pools so you will have a cascade effect.

If any of those devices are movable and form into divisions with the static/old device, then breaking it down can speed up the process. I could even tell you a possible way to make it go even faster but you may already know of it or may not be interested in it.

If nothing else in six months when you get your 18th 1941 Frontier Scout available, you can upgrade so be prepared with the supplies in place.

The picture is for your African troops.

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 10:55 am
by Lowpe
March 10, 1943

Synch bug again. Sigh. :cry:

Pushing forward along New Guinea...one naval bombardment on this screen at Madang.

Merauke cleared up....engineers landed.

Subs headed deeper into IJ territory...
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 11:15 am
by Lowpe
Moving troops and ships here and forward...trying to form up fractions, get troops and supply forward. Only moving units forward once they are assembled...loss of the APs have slowed me down as they are getting their APA upgrades. But more and more shipping arrives, especially the barges and LSTs but at speed 10 they aren't fast!

Going to restructure my naval bombardment groups...I think one heavy cruiser will be sufficient to keep each Japanese base suppressed along with aerial attacks. I will use larger bombardments for the first phase of ground combat though. This should allow me to cycle surface ships to keep system damage down and also alleviate supply drain from the supply tenders.
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 2:16 pm
by Lowpe
The final night wave of torpedo bombers finally targets the big girl...but in their haste to sortie they had the wrong bomb load!

Then, the subs failed to score....

Oh well, that is war! :D
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 2:25 pm
by Lowpe
China...
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 3:01 pm
by Lowpe
Some thoughts on China...

Japan seems to want to get to Kunming next...and be content with a siege of Chungking. I am not sure they can accomplish this...as more and more Commonwealth troops arrive that cancel out the Japanese tanks and our supply situation gradually improves.

I am not sure if this is the wise approach...but we shall see! It is allowing all the destroyed Chinese to respawn in Chungking with 43 squads, a slight upgrade. ;)

On Burma...

Allocating most Commonwealth armor on a push to Uttaradit....this could be a mistake as I probably had enough troops to hammer my way thru to Rangoon in a spearhead....another potential mistake on my part! :o

What are your thoughts?

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 3:31 pm
by RangerJoe
Your HI, LI, and Refineries work with enemy units in the hex. The Resource and Oil production stops. If anything, try to redirect resources there (edit: to Chungking) by stopping or slowing the flow of resources from Burma to India.

As far as using too big a hammer, why not? Once the Burma road is reopened, the Chinese get 500 free supplies per turn which is 15,000 per month that you don't have to ship in nor fly in.

A message from the front:

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 3:50 pm
by BBfanboy
About the torps and AirHQ: doesn't the airfield also have to be of a certain size to handle the torps? I have never operated TBs from anything smaller than a size 4.

About your thrust to Uttradit: I agree with what you are doing - trapping his forces in digestible chunks! If you have gained ascendency in the air and sea around Rangoon, his troops will be trapped there until you close the ring and destroy them. The skinny rail line to Uttradit and Chiang Mai is the back door the Japanese count on when they can no longer risk ships approaching Rangoon (although they might go through the window on the back road from Moulmein down to Bangkok). Taking Uttradit will cause some panic about being cut off and might lead to some opportunities for you.

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 4:45 pm
by RangerJoe
All torpedo bombers can carry torpedoes from a level 2 airfield - including Betties, Nells, Peggy(T)s, and the Frances. Not to mention the Allied twin engine Torpedo bombers.

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 5:53 pm
by Lowpe
RangerJoe wrote: Mon Sep 19, 2022 3:31 pm Your HI, LI, and Refineries work with enemy units in the hex. The Resource and Oil production stops. If anything, try to redirect resources there (edit: to Chungking) by stopping or slowing the flow of resources from Burma to India.

As far as using too big a hammer, why not? Once the Burma road is reopened, the Chinese get 500 free supplies per turn which is 15,000 per month that you don't have to ship in nor fly in.


I think HI & Refineries don't .... at least it never has when I looked.

I want to create a huge trap...causing Japan to over allocate ships here.

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 5:55 pm
by Lowpe
BBfanboy wrote: Mon Sep 19, 2022 3:50 pm About the torps and AirHQ: doesn't the airfield also have to be of a certain size to handle the torps? I have never operated TBs from anything smaller than a size 4.

About your thrust to Uttradit: I agree with what you are doing - trapping his forces in digestible chunks! If you have gained ascendency in the air and sea around Rangoon, his troops will be trapped there until you close the ring and destroy them. The skinny rail line to Uttradit and Chiang Mai is the back door the Japanese count on when they can no longer risk ships approaching Rangoon (although they might go through the window on the back road from Moulmein down to Bangkok). Taking Uttradit will cause some panic about being cut off and might lead to some opportunities for you.
Shooting to cause panic or even just attention in one area and neglect in others. ;)

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 8:30 pm
by RangerJoe
Lowpe wrote: Mon Sep 19, 2022 5:53 pm
RangerJoe wrote: Mon Sep 19, 2022 3:31 pm Your HI, LI, and Refineries work with enemy units in the hex. The Resource and Oil production stops. If anything, try to redirect resources there (edit: to Chungking) by stopping or slowing the flow of resources from Burma to India.

As far as using too big a hammer, why not? Once the Burma road is reopened, the Chinese get 500 free supplies per turn which is 15,000 per month that you don't have to ship in nor fly in.


I think HI & Refineries don't .... at least it never has when I looked.

I want to create a huge trap...causing Japan to over allocate ships here.
I RTFM and found these on page 239:

13.2.1.1 RESOURCES AND RESOURCE CENTERS
Resources & Resource Centers – Resources are essentially all of the raw materials, except fuel,
needed by a modern country to wage war. It is a measure of raw materials taken abstractly
that equates into the production of food, clothing, ammunition, weapons, vehicles, and the like.
Resource centers therefore represent significant mines, as well as production by areas of high
population (such as agricultural production).
Resources are produced by Resource Centers. These centers are located in base hexes and
each day produce 20 Resource Points that go into storage at that location.
Resource points are a required input for light industry centers and heavy industry centers.
Resource centers do not generate supply points.
Resource centers will not produce resources if an enemy ground unit is in their hex.

13.2.1.2 OIL AND OIL CENTERS
Oil – Oil represents the raw material that is refined into many different types of fuel – gasoline
for cars, aviation gas for airplanes, and the like.
Oil is produced at Oil Centers. Each day each Oil Center point produces 10 Oil Points that go
into storage at that location. Oil Centers do not generate fuel.
Oil points are required input for refinery centers.
Oil centers will not produce oil if an enemy ground unit is in their hex."

If you continue on to the Manpower, HI, LI, and the Refineries, it does not state anything about production occurring or not occurring while an enemy unit is in the hex.

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Sep 19, 2022 10:00 pm
by Lowpe
I am pretty sure there was a patch addressing this....as fortress palembang was too strong if allowed to create supply while being besieged....and of course in this mod refineries don't produce supplies.