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RE: Disposition2

Posted: Thu Dec 01, 2011 3:44 am
by heliodorus04
Southern disposition (the earlier large front shot did not have recon conducted).
This area is still, IMO, weakly held and very vulnerable.


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I view that as an simple and achievable plan. From there, I can give a lot of ground once blizzard hits.

RE: Disposition2

Posted: Thu Dec 01, 2011 8:18 am
by Peltonx
After a game has closed I will go to the AAR of my enemy and check it out.

Most times the guy had gotten great advice from vetern players and done just the opposite. I see this over and over on other AAR's of which I am no part also. The the person in question is upset with the game and the truth is if he had taken there advise his head would not have gotten handed to him on a plate.

You need to consider what poeple like Q-ball are telling you about your winter defences. He knows what he is talking about, not because hes any smarter then you, but he probably got his teeth kicked in once in the past and is a good judge of the game based on experiance.

I like your plans south of Moscow, north you look ok. Cutting the rails will not help out in December, but later as you with draw west.

You have done better then most german players on your first try for sure and the game is still in the balance.

Don't get hung up on how much land you give back.

As far as Moscow assault goes, you just dont have the troops. You could have taken the city, but would have had to have the troops in plase before mud or very close.

RE: Disposition2

Posted: Thu Dec 01, 2011 8:32 am
by ComradeP
Helio, keep in mind that snow adds 1 MP to the movement cost for each hex, which makes that sickle cut you're planning towards Voronezh and then west unlikely to happen. It would be unlikely to work in the summer, not to mention the winter.

The move to the bay of Taganrog is >not< a good idea because the defenders wouldn't be isolated. The Soviets would still hold the port of Osipenko and there are air bases in the area.

Do yourself a favour and maul the Soviet units at the frontline, but don't make any major pushes.

RE: Disposition2

Posted: Thu Dec 01, 2011 6:35 pm
by Q-Ball
Not only that, but you basically have just 2 turns in Snow, because that last one you really need to wrap up, finish off any last attacks, and go to the defensive.

I would limit Snow attacks to just gaining a few hexes in front of you, mauling a few Soviet units, and immediately giving those hexes back when Blizzard hits.

Aside from that, I would be really concerned not only about the lack of forts you have, but the gaps all over the place. Not a big deal now, but a single Rifle units shoved in all those gaps will cause a crisis the first turn of Blizzard.

Also, all those shots show Cav and Reserves gathering around the Donbas, and Voronezh. That is ominous.

RE: Disposition2

Posted: Thu Dec 01, 2011 6:57 pm
by Peltonx
Great advice heliodorus04 make sure you consider the words from ComradeP and Q-ball who have won and lost a few games.

It is your game and you can make us eat crow, but you still have a very good chance to win this during 42.

Pelton

RE: Disposition2

Posted: Thu Dec 01, 2011 7:44 pm
by heliodorus04
No one's answered my question about whether the destroyed units total offers me any encouragement.
I take it that it does not.

RE: Disposition2

Posted: Thu Dec 01, 2011 8:06 pm
by Q-Ball
ORIGINAL: heliodorus04

No one's answered my question about whether the destroyed units total offers me any encouragement.
I take it that it does not.

You destroyed quite a bit; it's higher than I did against Bletchley Geek. You killed quite a few guys, and had a good summer, IMO.

Cannonfodder, though, still has plenty to bite back with, and the Russians during November get about 200,000 reinforcements (not replacements, fully formed new units), that are generally decent quality (for the Soviets anyway). These are the Siberians from the Far East.

Not sure what Cannonfodder's Armament situation is, but because he holds Moscow, the Donbas, he is getting a fair number of new Manpower each turn, probably over 120K still

RE: Disposition2

Posted: Thu Dec 01, 2011 8:10 pm
by Flaviusx
Killing all that cavalry is going to help quite a bit. You've removed a good third of it. That's 6 less cavalry corps that won't be made in this game. Call it 200 APs of unit destruction in round terms.

But as for the rest of it, not that important tbh. Most of this unit destruction occurred before November, and therefore most of it will be coming back. The Soviets will have a difficult time finding the replacements to fill all those units out, however. Manpower is going to be a lot tighter in 42. They'll also need training time. But it's only the stuff you kill now that is really going to put the squeeze on APs, cavalry aside.


RE: Disposition2

Posted: Thu Dec 01, 2011 8:45 pm
by heliodorus04
200 APs worth of Cav is the first good news I've heard.
I still think I can drive to the Sea of Azov, and I think my AGS situation is dire enough that I ought to try.





RE: Disposition2

Posted: Fri Dec 02, 2011 10:34 am
by ComradeP
Helio, I already told you that your plan wouldn't isolate the defenders, so ignore that comment if you will, but be willing to face the consequences (the failure of your plan with your mobile units stuck in a bad position by the blizzard).

Without starting to prepare now, this will be like a rerun of the game between Tarhunnas and Q-Ball. Both sides knew how to attack, but made big mistakes when defending. In Tarhunnas case, it end up costing him dearly. Learn from the mistakes of others, don't repeat them.

Before the Axis player counts his blessings in terms of unit destruction, you should keep in mind what the Soviet player can lose. For example: they get 75 or so Rifle divisions for free out of brigade conversion to divisions, and all of them will be at 50 morale or slightly higher by the point of their conversion if the brigades haven't been used at the frontline. The will be understrength as divisions if formed from 2 brigades, though, but the morale is there.

The cavalry losses could matter, as cavalry corps are very useful units, but all of that depends on how your opponent wants to build up his army. There's also a decent chance cavalry corps will become less effective in the future as some members of the team view them as too effective currently.

RE: Disposition2

Posted: Fri Dec 02, 2011 12:31 pm
by heliodorus04
ORIGINAL: ComradeP

Helio, I already told you that your plan wouldn't isolate the defenders, so ignore that comment if you will, but be willing to face the consequences (the failure of your plan with your mobile units stuck in a bad position by the blizzard).

Without starting to prepare now, this will be like a rerun of the game between Tarhunnas and Q-Ball. Both sides knew how to attack, but made big mistakes when defending. In Tarhunnas case, it end up costing him dearly. Learn from the mistakes of others, don't repeat them.

I heard you, I've taken your advice under advisement, and I've adjusted my plan accordingly. You are not wrong. I'll fill in the rest of my turn's moves, though I'm still arranging airfields and command structures.

RE: Disposition2

Posted: Fri Dec 02, 2011 12:31 pm
by heliodorus04
Here is the battlefield summary of CF’s bombing. I learned recently the value of stacking on HQs your airbases, but it’s probably already too late for me. I’m down to 200 fighters with Germany… I’m not sure what else I can do. Another area where hindsight gives the Soviet an a-historic advantage: While the Red AF had no coordinated ability to launch strategic bombing against air assets of the Luftwaffe, that’s what gets to happen here… Note that CF is now bombing Romanian, Italian, and Hungarian airfields. Truly the Red AF is master of the skies.


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RE: Disposition2

Posted: Fri Dec 02, 2011 12:32 pm
by heliodorus04
As with most AARs, the slow turns get summarized.
AGN Summary: Untangled 18. & 16.Army corps. Prepared more divisions for removal from AGN.

Prepared to walk away from Vyshny Volicheck/Kalinin to the Valdai hills over course of blizzard. No activity but digging planned for Snow.

AGC Summary:
Moscow attack cancelled. Ryazan salient will phase westward starting T23. Holding it on T22 prevents easy movement of Moscow forces south. Will try to increase fortifications and hope to hold at Rzhev-Orel.
Tula’s offensive focuses on two rail junctions:



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RE: Disposition2

Posted: Fri Dec 02, 2011 12:34 pm
by heliodorus04
For new people to playing Germany, the deciding factor in my recognition that a major encirclement is not possible here is seeing how long it has taken me in the past to eliminate units in a pocket (it’s much harder now than 1.04). Even the Izyum pocket, 24 divisions, took 4 turns. I have 2 (as someone said, because the third turn of snow requires Germany to disengage cleanly).

The northern rail junction isn’t as critical as the southern. Any damage to the rail line between Orel and the northern circle is helpful. In the south, if I can get to the first rail junction (not circled; west of southern one) that’s helpful. That line running south form the circle is cut where I closed the Izyum pocket.

I do feel that I have some security in the rail distances he will have to cover. I know cav can go far from railhead, but I also know I’ve reduced the cav by a factor that should matter (the problem is I will not have December shelter from the weather).

RE: Disposition2

Posted: Fri Dec 02, 2011 12:35 pm
by heliodorus04
AGS Summary:
I’m setting up a thin line of forts east of D-&Z-towns. Just hoping to buffer a turn of Soviet movement to buy time for cities to fortify in those first couple December turns.


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RE: Disposition2

Posted: Fri Dec 02, 2011 12:37 pm
by heliodorus04
This is also a rail line objective. And as I sit here looking at the map, I think I see something of CF’s mindset. He appears to have committed very seriously to maintaining that north-south rail line where my Hungarians are. He doesn’t want me knocking him off it because he needs it for offense. But as has happened elsewhere in our game, he’s left a backdoor.
I also started setting down more forts (based on size 2+ towns, or spots where I already had a level 1 fort.

Who knows if it will help. You guys have me convinced I’m doomed. One last picture:

RE: Disposition2

Posted: Fri Dec 02, 2011 12:38 pm
by heliodorus04
The Crimea
To me, this does not look like prep for an offensive by the Soviet out of the Crimea.
What do others think?

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RE: Disposition2

Posted: Fri Dec 02, 2011 1:13 pm
by Q-Ball
ORIGINAL: heliodorus04

The Crimea
To me, this does not look like prep for an offensive by the Soviet out of the Crimea.
What do others think?

Hard to say, he may just be limiting attrition losses.

One thing everyone should note: Attacking out of the Crimea, as Soviets, isn't easy. You are not on a railnet, so units tend not to gain replacements at an amazing rate, and burn out over time. If you want to sustain an attack, you probably need to send a few fresh units in via Sea, and rotate out burned ones. This takes time, though, and costs APs. Germans should know this too.

Despite this, I think you can expect attacks there, because your defenses are pretty pitiful. 6-ish divisions and no forts. They will be easily pushed in December, unless you dig fast. The most vulnerable hex once Blizzard hits is actually the swamp hex in the middle, because it can be attacked from 2 hexes once the water freezes, not just one. I probably don't have to tell you that Romanian troops are really really bad in December.

BTW, you should ask Cannonfodder to stop all the AIRBASE attacks. Maybe ComradeP or Flav can weigh-in, but given where the air model is, it's borderline gamey. Most Soviet players will not do this, because you can nuke the Luftwaffe a-historically.

RE: Disposition2

Posted: Fri Dec 02, 2011 1:39 pm
by ComradeP
Joel was wondering whether air base bombing missions were still a problem using the latest version, I'll point him to this thread.

As to the Crimea: even though it is indeed difficult for the Soviets to get replacements into the area, it's not difficult for them to blow through those "defences."

As stated, be prepared to fall back to the Dnepr, because I'd be surprised if those defences last even a single turn.

RE: Disposition2

Posted: Fri Dec 02, 2011 1:49 pm
by heliodorus04
ORIGINAL: ComradeP

Joel was wondering whether air base bombing missions were still a problem using the latest version, I'll point him to this thread.

As to the Crimea: even though it is indeed difficult for the Soviets to get replacements into the area, it's not difficult for them to blow through those "defences."

As stated, be prepared to fall back to the Dnepr, because I'd be surprised if those defences last even a single turn.
I will.
Could we please tone down the allusions to my incompetence in defense. I haven't been in Blizzard as German in 9 months. Can we at least offset them with any information about where I've done well?

/edit
I passed on Q-ball's comment to CF
Says having 10,000 planes idle is not historical.
Not sure if he objects to the halt, or if he just wants something to do with his planes?

One of my chief complaints against the people who are generally Soviet players only (and this is not directed at CF): when something is advantageous to the Soviet (like AP for switching divisions compared to German), they say "But the Soviet was designed that way."

When they get freedoms that are a-historic, they throw out a tiny, anecdotal exception and say "This proves Soviets could do it" and extrapolate it to the whole army.

When they get a huge, mechanical advantage due to game design, they say "But it's an abstraction that shouldn't be seen literally."

The air war is an example of the latter. Air bases are abstracted, enabling the Soviet to line up a strategic bombing campaign whose coordination and competence far surpasses Germans in the Battle of Britain.