TGW v1.8 playtest

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Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson
ORIGINAL: sPzAbt653
If you can confirm that the 71.Inf and the units in the other shot were eliminated and are now reconstituting, then ... call Houston !
How in the world can I confirm that the 71st Inf is reconstituting? That it was eliminated? You have some trick up your sleeve that
you can do something like that?

Isn't is suppose to show up in the reinforcements notification that's "reconstituted" ?
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sPzAbt653
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RE: Steve Sill's new TGW playtest

Post by sPzAbt653 »

ORIGINAL: larryfulkerson
ORIGINAL: sPzAbt653
If you can confirm that the 71.Inf and the units in the other shot were eliminated and are now reconstituting, then ... call Houston !
How in the world can I confirm that the 71st Inf is reconstituting? That it was eliminated? You have some trick up your sleeve that
you can do something like that?

I don't have any similar save files to look at, but doesn't it say 'reconstituted' somewhere ? Or am I dreaming ?
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: sPzAbt653

ORIGINAL: larryfulkerson
ORIGINAL: sPzAbt653
If you can confirm that the 71.Inf and the units in the other shot were eliminated and are now reconstituting, then ... call Houston !
How in the world can I confirm that the 71st Inf is reconstituting? That it was eliminated? You have some trick up your sleeve that
you can do something like that?

I don't have any similar save files to look at, but doesn't it say 'reconstituted' somewhere ? Or am I dreaming ?

Here's the Soviet reinforcement listings. Reconstituted forces listed as such...


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sPzAbt653
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RE: Steve Sill's new TGW playtest

Post by sPzAbt653 »

Here's the Soviet reinforcement listings. Reconstituted forces listed as such...

Ah ... I ain't so crazy after all. Thank you [&o]
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

The respawn spot used to be Berlin as I recall and in the editor I found out that Berlin isn't the reconstitution
spot. So I'm guessing that it doesn't have as respawn spot specified. I manually added the respawn spot to
Berlin and then it gets described as having a respawn spot at Berlin. Also, the newer versions of the
game engine don't list the units as reconstituting any more. I think we need that kind of information for
cases like this one.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson
Also, the newer versions of the game engine don't list the units as reconstituting any more. I think we need that kind of information for cases like this one.
What version of the game are you using? Are you talking TGW scenario version or actually TOAW III version?
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
ORIGINAL: larryfulkerson
Also, the newer versions of the game engine don't list the units as reconstituting any more. I think we need that kind of information for cases like this one.
What version of the game are you using? Are you talking TGW scenario version or actually TOAW III version?
I'm running 3.6.0.157 for my playtest.

I'm thinking of doing a restart because of this.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson
ORIGINAL: Cmdr_Vessery
ORIGINAL: larryfulkerson
Also, the newer versions of the game engine don't list the units as reconstituting any more. I think we need that kind of information for cases like this one.
What version of the game are you using? Are you talking TGW scenario version or actually TOAW III version?
I'm running 3.6.0.157 for my playtest.

I'm thinking of doing a restart because of this.


AH, I see. I'm running 3.4.0.202 with 3XBb fix. And yes, having your units reconstitute off map, and not list the correct status of them would be frustrating to say the least.

Is Berlin not listed in the current version of TGW as the reconstitution point?
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
Is Berlin not listed in the current version of TGW as the reconstitution point?
I've been doing some sleuthing around and I've concluded that the reentry point for reinforcements isn't specified and
the respawn spot needs to be specified or you end up not getting your reinforcements because they are slated to
spawn offmap. I'm thinking of using Berlin as the ReEntry point because it just sounds like the place for it.

Hey Steve: can we put a reentry spot at Berlin and then ship a copy of the scenario to Cmdr_Vessery and I?
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson
ORIGINAL: Cmdr_Vessery
Is Berlin not listed in the current version of TGW as the reconstitution point?
I've been doing some sleuthing around and I've concluded that the reentry point for reinforcements isn't specified and
the respawn spot needs to be specified or you end up not getting your reinforcements because they are slated to
spawn offmap. I'm thinking of using Berlin as the ReEntry point because it just sounds like the place for it.

Hey Steve: can we put a reentry spot at Berlin and then ship a copy of the scenario to Cmdr_Vessery and I?

I hadn't run into this situation yet, cuz I haven't lost any units from battles so far. Had some get very beat up, but not destroyed to reconstitute.
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
I hadn't run into this situation yet, cuz I haven't lost any units from battles so far. Had some get very beat up, but not destroyed to reconstitute.
That's strange.......I'm getting my butt kicked.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson
ORIGINAL: Cmdr_Vessery
Is Berlin not listed in the current version of TGW as the reconstitution point?
I've been doing some sleuthing around and I've concluded that the reentry point for reinforcements isn't specified and
the respawn spot needs to be specified or you end up not getting your reinforcements because they are slated to
spawn offmap. I'm thinking of using Berlin as the ReEntry point because it just sounds like the place for it.

Hey Steve: can we put a reentry spot at Berlin and then ship a copy of the scenario to Cmdr_Vessery and I?
Hey, just a thought here, with Berlin being an Objective, just in case, wouldn't it be better to use something further west along the side of the map for reconstituted units? Like 0,70? Just a thought. Soviet reconstituted units spawn on the far edge of the eastern map.
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
Hey, just a thought here, with Berlin being an Objective, just in case, wouldn't it be better to use something further west along the side of the map for reconstituted units? Just a thought.
That works for me. I leave it up to you Steve dude. Whichever location you use is going to be okie dokie I'm sure.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

Oh, and while I have you guys on the phone, I've found out that in T10 the 71st Inf Div was deployed on the southeast corner
working with his comrads to make it to Stalingrad. He ventured out too far was part of a group that was surrounded and
destroyed and now he's respawning I gather. Just thought you guys would want to know. Sometimes it helps to keep the past
turn files.

Image
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temp.gif
temp.gif (261.49 KiB) Viewed 686 times
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson

Oh, and while I have you guys on the phone, I've found out that in T10 the 71st Inf Div was deployed on the southeast corner
working with his comrads to make it to Stalingrad. He ventured out too far was part of a group that was surrounded and
destroyed and now he's respawning I gather. Just thought you guys would want to know. Sometimes it helps to keep the past
turn files.
ok.. That explains it then. And yes, it does help to save old turns.. Got all mine saved for back reference if needed.
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sPzAbt653
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RE: Steve Sill's new TGW playtest

Post by sPzAbt653 »

We don't really want a fixed Reconstitution Location. Its not needed and has no bearing on the current issue, which is using a Beta version of the game that is being worked on, which can create all sorts of weird issues. Having no fixed R location means that destroyed units will return where the game engine chooses, and there seems to be a glitch in the Beta version that will get fixed.
I'm thinking of doing a restart because of this.


I suggest using 3.4, which is also what the scenario was designed with, and for.
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: Steve Sill's new TGW playtest

Post by Cmdr_Vessery »

ORIGINAL: sPzAbt653

We don't really want a fixed Reconstitution Location. Its not needed and has no bearing on the current issue, which is using a Beta version of the game that is being worked on, which can create all sorts of weird issues. Having no fixed R location means that destroyed units will return where the game engine chooses, and there seems to be a glitch in the Beta version that will get fixed.
I'm thinking of doing a restart because of this.


I suggest using 3.4, which is also what the scenario was designed with, and for.
I will get a unit destroyed to see where it reconstitutes and report back.
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
ORIGINAL: sPzAbt653
We don't really want a fixed Reconstitution Location. Its not needed and has no bearing on the current issue, which is using a Beta version of the game that is being worked on, which can create all sorts of weird issues. Having no fixed R location means that destroyed units will return where the game engine chooses, and there seems to be a glitch in the Beta version that will get fixed.
I'm thinking of doing a restart because of this.

I suggest using 3.4, which is also what the scenario was designed with, and for.
I will get a unit destroyed to see where it reconstitutes and report back.
I've been disbanding my "extras". Works easier than thrusting it in the enemy's path.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

Okie dokie.......I'm restarting and I'm using the 1.6 version of the scenario. The game engine has been fixed
for the spurious spawn points. This is the extent of my first turn moves. I didn't get Riga on turn 1 this time
.....maybe a bad omen.

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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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larryfulkerson
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RE: Steve Sill's new TGW playtest

Post by larryfulkerson »

Here's what the south front looks like during the first round.

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temp.gif (437.52 KiB) Viewed 686 times
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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