Page 22 of 103

RE: WitE 2

Posted: Fri Mar 18, 2016 5:05 am
by 821Bobo
ORIGINAL: Red Lancer
Could I ask whether you have any info on Slovakian air and divisional insignia? If there are any I'd like to add them to the game.

Thanks.

Yes I have. Will check books and let you know.

RE: WitE 2

Posted: Fri Mar 18, 2016 5:07 am
by 821Bobo
ORIGINAL: chaos45

http://www.flamesofwar.com/Default.aspx ... art_id=456

Has a symbol at the top of the page dont know if its the actual divisional symbol or not but the FoW crowd does some solid research at times.

That's current Coat of arms of Slovakia. During WW2 it was little bit different.

RE: WitE 2

Posted: Fri Mar 18, 2016 3:11 pm
by c00per
MY WiTE2 request. Please allow the Russians the ability to move units say at least one hex prior to Axis turn one. If not all units then at least non front line units not adjacent to axis troops. The reason I ask for this is for Variability. No offence but the main beef I have with WiTE is the scalpel precision turn one ever axis player uses since it has been min maxed to death by the player community. This small change will at least keep the axis player from vomiting a pre destined turn that has been played out by the community for years.

RE: WitE 2

Posted: Fri Mar 18, 2016 10:23 pm
by Wuffer
+ 1

RE: WitE 2

Posted: Sat Mar 19, 2016 9:28 am
by swkuh
Variability at start for both sides is a great idea, all scenarios.

Of course, you know what's coming, so prepare a plan.

RE: WitE 2

Posted: Sat Mar 19, 2016 10:24 am
by Michael T
Yes, if you want some variation for Russia only fair to allow the same for Germany. Be careful what you wish for.


RE: WitE 2

Posted: Sun Mar 20, 2016 11:36 am
by RedLancer
We understand the desire to have a free setup but this is probably too big ask as the game must be AI playable. We have added code that sets soviet motorized units to reserve with 50MPs to increase reserve activation on T1 if the Axis player is human. As reserve activation is roll related this increases the variability of T1. Historically the Soviets had a big problem with command paralysis at the start of Barbarossa so things are not wholly unrealistic. In setting the T1 special rules we always try to make sure that history cannot be significantly bettered.

@ MichaelT - we are adding air divisions to simplify the air war and we have also added a number of GUI improvements too. There is also the Auto AD system for those who want very little to do with the air system. The combat engine code has also been changed and is likely to change again as testing matures.

RE: WitE 2

Posted: Sun Mar 20, 2016 8:58 pm
by Peltonx
Your a newbie to be honest and guessing your going to be more interested in banding people for not sucking up to you.

Like 1.0 2by3 are all good old boys testing 2.0. 1.0 was FULL of exploits which the player base helped fix and you and 2by3 asked none of these people to help
test 2.0.

As we know WitW is full of exploits ( keep looking ) so we can explect 2.0 to have the same exploits?

just a guess - yes we can.

You and 2by3 will never find a single exploit as 2by3 never did for 3 yrs, until morveal asked the player base to help
find them.

You can't even find the simple fuel exploit in WitW.

You need people who can think out side the box and not a bunch of good old boys who have never been able to.

1.0 release = 2.0 release

Yup just a guess bro.

Actions speak louder then words.

MT, Sapper, TDV ect ect will have a field day with 2.0 they did with 1.0.

Question is when will they help fix the exploits - 3 yrs after release as with 1.0?

Just a guess RL [8D]

ignorance is bliss



phrase of ignorance



proverb



1.


if you do not know about something, you do not worry about it.

Guessing your not going to make the 75th release -

RE: WitE 2

Posted: Mon Mar 21, 2016 4:11 am
by RedLancer
ORIGINAL: Pelton

Your a newbie to be honest and guessing your going to be more interested in banding people for not sucking up to you.

Like 1.0 2by3 are all good old boys testing 2.0. 1.0 was FULL of exploits which the player base helped fix and you and 2by3 asked none of these people to help
test 2.0.

As we know WitW is full of exploits ( keep looking ) so we can explect 2.0 to have the same exploits?

just a guess - yes we can.

You and 2by3 will never find a single exploit as 2by3 never did for 3 yrs, until morveal asked the player base to help
find them.

You can't even find the simple fuel exploit in WitW.

You need people who can think out side the box and not a bunch of good old boys who have never been able to.

1.0 release = 2.0 release

Yup just a guess bro.

Actions speak louder then words.

MT, Sapper, TDV ect ect will have a field day with 2.0 they did with 1.0.

Question is when will they help fix the exploits - 3 yrs after release as with 1.0?

Just a guess RL [8D]

ignorance is bliss



phrase of ignorance



proverb



1.


if you do not know about something, you do not worry about it.

Guessing your not going to make the 75th release -

Is this trolling? You know the forum rules.

RE: WitE 2

Posted: Mon Mar 21, 2016 5:29 am
by zakblood
well that didn't last long, reported again

RE: WitE 2

Posted: Mon Mar 21, 2016 6:39 am
by ericv
[8|]Some people just can't help themselves apparently. Hope for him it's an age related issue ..

RE: WitE 2

Posted: Mon Mar 21, 2016 7:15 am
by Iorwerth
Without knowing any of the history of Pelton and previous versions of these games etc, it does seem to an outsider like myself that amongst all his provocative dialogue he might make a valid point. If there are a number of players expert in finding exploits in these games, wouldn't it be useful to get them to test? Set a thief to catch a thief etc. Even the FBI get hackers they have caught to work for them. [:)]

RE: WitE 2

Posted: Mon Mar 21, 2016 10:35 am
by ericv
Why not introduce a point system.

One earns points for contributing to the quality of the game.
Having earned enough points, one earns the right to randomly insult people.


Sounds a bit euh... silly to me..

Just my personal opinion.

This comes however from someone who hasn't contributed anything at all. Back to the shadows, I know my place :-)

RE: WitE 2

Posted: Mon Mar 21, 2016 12:50 pm
by charlie0311
My turn to say something dumb, @@#$%^^, not calling anybody dumb, myself only:)

RE: WitE 2

Posted: Mon Mar 21, 2016 1:00 pm
by zakblood
might be now a good time to change topic back onto WITE2 then[;)]

RE: WitE 2

Posted: Mon Mar 21, 2016 2:19 pm
by Aurelian
ORIGINAL: zakblood

might be now a good time to change topic back onto WITE2 then[;)]

OK :) How is that silly Lvov Opening going to be dealt with?

RE: WitE 2

Posted: Mon Mar 21, 2016 3:07 pm
by RedLancer
ORIGINAL: Aurelian

OK :) How is that silly Lvov Opening going to be dealt with?

1. Different Map
2. Different T1 rules for the south of the map.



RE: WitE 2

Posted: Mon Mar 21, 2016 3:44 pm
by Aurelian
ORIGINAL: Red Lancer

ORIGINAL: Aurelian

OK :) How is that silly Lvov Opening going to be dealt with?

1. Different Map
2. Different T1 rules for the south of the map.

Great :)

Are the Soviet Armies going to be formed, for lack of a better term, more historically?

What I mean, some examples:

1st Shock from 19th Army

2nd Shock from 26th Army

3rd Shock from 60th Army,

4th Shock from 27th Army

The 5th Shock had an interesting history. Formed from the 10th Reserve Army. Redesignated as HQ South-Eastern Front October 1942, with its forces transferred to 24th Army, reestablished from 63rd Army in November 1942, renamed 3rd Guards Army in December 1942, and that same month reformed from 4th Reserve Army

1st Tank from 38th Army

3rd Tank: Formed from 58th Army. Encircled and almost totally destroyed in March 1943, redesignated 57th Army in April 1943. Reformed May 1943 and redesignated 3rd Guards Tank Army on May 14, 1945


RE: WitE 2

Posted: Mon Mar 21, 2016 3:55 pm
by RedLancer
Possibly but I'm not sure what Trey has planned for the Soviets.

We do now have the functionality to set renames in the editor which can be triggered by turn, or TOE change, or depletion, or destruction.

RE: WitE 2

Posted: Mon Mar 21, 2016 3:56 pm
by sillyflower
ORIGINAL: Aurelian


OK :) How is that silly Lvov Opening going to be dealt with?

I assume you are talking about the standard version rather than mine [;)]. The trouble is that if you don't do it, you will not get very far in '41 because you won't kill enough communists in the first few turns.