Page 22 of 49
RE: Warspite1 Keep Out!
Posted: Thu Sep 08, 2016 6:38 pm
by AllenK
Other option is to rebase Italian ATR to within range of Biscay this impulse, fly it out in Naval Air next Axis impulse and use it to initiate the combat.
RE: Warspite1 Keep Out!
Posted: Thu Sep 08, 2016 6:46 pm
by Mayhemizer_slith
Do it. I might have to take land next impulse for reorganization.
RE: Warspite1 Keep Out!
Posted: Fri Sep 09, 2016 5:21 pm
by AllenK
Did the Germans want to try any ground strikes?
RE: Warspite1 Keep Out!
Posted: Fri Sep 09, 2016 5:22 pm
by Mayhemizer_slith
No thx. I try next impulse with fighter cover.
RE: Warspite1 Keep Out!
Posted: Fri Sep 09, 2016 5:49 pm
by Mayhemizer_slith
Move your MIL from Hainan to China, you get garrison value [;)]
RE: Warspite1 Keep Out!
Posted: Fri Sep 09, 2016 5:54 pm
by AllenK
Ah, yes, forgot about garrison values. Will move it back asap.
RE: Warspite1 Keep Out!
Posted: Fri Sep 09, 2016 6:17 pm
by Mayhemizer_slith
Japs want to use HQ support vs partisans?
Edit: Maybe not, this is 1D10 combat system [:)]
RE: Warspite1 Keep Out!
Posted: Fri Sep 09, 2016 7:47 pm
by AllenK
Correct. Don't want HQ disorganised. That's why I threw in the air support. To minimise risk.
RE: Warspite1 Keep Out!
Posted: Sun Sep 11, 2016 3:37 pm
by Mayhemizer_slith
I would say 2 points to decrease Axis damage (Bismarc takes D) and 6 points to increase damage.
Next round sub can try to find remaining convoys if and when both ships are aborted.
RE: Warspite1 Keep Out!
Posted: Sun Sep 11, 2016 3:38 pm
by AllenK
I think there are about 9 surprise points left after spending the 4 for surface combat..
Axis loss is 2D, 3A. Allied damage is X. 6 points take losses down to 2A, 8 points to NE. If Axis gamble on 2A, the remaining points could be used to put X on CP's (destroying 2) or boosting damage to X, D.
Other option is put the lot on damage for 2X, 2D, 2A.
What do you think?
RE: Warspite1 Keep Out!
Posted: Sun Sep 11, 2016 3:40 pm
by Mayhemizer_slith
I choose the last one: all to increase damage [:)]
RE: Warspite1 Keep Out!
Posted: Sun Sep 11, 2016 3:41 pm
by Mayhemizer_slith
Wait
RE: Warspite1 Keep Out!
Posted: Sun Sep 11, 2016 3:42 pm
by Mayhemizer_slith
All to damage gives 2X D.
I think it is better to use 2 points to decrease damage and cause X 2D 2A
RE: Warspite1 Keep Out!
Posted: Sun Sep 11, 2016 3:47 pm
by Mayhemizer_slith
Although you have a point decreasing damage down to 2A and try to find again. That sounds good too. Should we try that one?
RE: Warspite1 Keep Out!
Posted: Sun Sep 11, 2016 4:03 pm
by AllenK
Using 2 points to reduce losses simply takes it from 2D, 3A to D, 3A. Either way, the likely result is both ships aborted. I don't think it's worth doing that.
If you are going for damage, the 2X, D looks the better option. If you go for minimising losses and work on Sod's Law aborting at least one of the two with the 2A option, I'm not sure the extra D will be worth it.
Edit: Never mind, decision already posted.
RE: Warspite1 Keep Out!
Posted: Mon Sep 12, 2016 3:42 pm
by Mayhemizer_slith
Germany chooses land action and will make the first attempt to take Gibraltar (2x MIL and MOT div attacks, 2x artillery gives ground support). If CW uses all def shore bombardment and all bombers, and turn does not end, next attack is much better.
Germany ground strikes Gibraltar (Bf110 as front bomber, followed by Stuka).
If CW intercepts using only Spanish fighter, Germany intercepts using 5 point fighter. If CW intercepts with spitfire, Germany intercepts with both fighters.
Germany does not rail any units.
Can Italy initiate combat in both Bay of Biscay and Cape St. Vincent?
RE: Warspite1 Keep Out!
Posted: Mon Sep 12, 2016 4:34 pm
by Centuur
Any offensive chits available to Germany? If so, you should consider using it for the attack on Gib. Also: make sure that the Italian fleet is at sea in the Western Med for your second attack (not this one, but next impulse). If they can mass enough shore bombardment factors, it might just be the difference between lousy and a reasonable attack.
RE: Warspite1 Keep Out!
Posted: Mon Sep 12, 2016 5:04 pm
by Mayhemizer_slith
Germany has one O-chit, but even with O-chit attack would be 1:1 or little less.
RE: Warspite1 Keep Out!
Posted: Mon Sep 12, 2016 6:40 pm
by AllenK
ORIGINAL: Centuur
Any offensive chits available to Germany? If so, you should consider using it for the attack on Gib. Also: make sure that the Italian fleet is at sea in the Western Med for your second attack (not this one, but next impulse). If they can mass enough shore bombardment factors, it might just be the difference between lousy and a reasonable attack.
The Italian fleet at the moment consists of the 2 modern BB's and a CA. Not much has been sunk but it's all in the body shop waiting for various dents and scuffs to be hammered out once the owners can afford the repair bill.
RE: Warspite1 Keep Out!
Posted: Mon Sep 12, 2016 6:41 pm
by AllenK
ORIGINAL: Mayhemizer
Germany chooses land action and will make the first attempt to take Gibraltar (2x MIL and MOT div attacks, 2x artillery gives ground support). If CW uses all def shore bombardment and all bombers, and turn does not end, next attack is much better.
Germany ground strikes Gibraltar (Bf110 as front bomber, followed by Stuka).
If CW intercepts using only Spanish fighter, Germany intercepts using 5 point fighter. If CW intercepts with spitfire, Germany intercepts with both fighters.
Germany does not rail any units.
Can Italy initiate combat in both Bay of Biscay and Cape St. Vincent?
Yes, Italy will have a go in both sea zones.