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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Sun Mar 21, 2021 7:38 am
by peskpesk
1940 MA Allied #9 South China post movement

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Sun Mar 21, 2021 7:41 am
by peskpesk
Mar/Apr '40
Impulse #9 (Allies)

Land Movement Continued:
USSR
3-3 INF 29, 54 -> 31, 53
5-4 INF 52, 147 -> Krasnokamensk
3-2 ART 62, 160 -> Vladivostok
3-3 INF 52, 156 -> Blagovyeshchensk

Air rebase:

USSR
LND3 64, 162 -> Khabarovsk

France
LND3 56, 34 -> 58, 32

CW:
LND2 (Tunis) -> Malta
ATR3 (Plymouth) -> Bayonne
LND2 (Alexandria) -> Suez

No reorganization.

EOT Ends on die less than 4 -> 1

The planners at Oberkommando der Wehrmacht, OKW probably curse, another turn with a little bad luck on turn length...

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Sun Mar 21, 2021 8:22 am
by Orm
Mar/Apr '40
End of Turn

One partisan appears in Yugoslavia.

Garrison was tested in India (8 rolled).

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Sun Mar 21, 2021 8:26 am
by Orm
Mar/Apr '40
End of Turn

Rolled for pact markers. Placed both German on offense. Can change this when I do end of turn.

The Soviet marker is placed on offense.

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Sun Mar 21, 2021 8:38 am
by Orm
Mar/Apr '40
End of Turn

USA placed their entry marker versus Japan. Then they played resources to Western Allies, and one entry marker was moved to the Tension Pool (6 rolled).

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Sun Mar 21, 2021 8:39 am
by Orm
Mar/Apr '40
End of Turn

Lousy weather, and a short turn, makes the destroyed pool rather empty.

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Mon Mar 22, 2021 8:26 pm
by ssiviour
Rebel Axis EOT Instructions

Prelim Prod
GER will save 4 (Germany, Austria & 2 x Rumanian) oil to build with 26 Factories for 18BP
IT should be 3BP
JP save 4 oil 11BP

Stay At Sea
GER CP only
IT IT Coast CA Zara, CSV SUB 5043, East Med CA Bolzano, Red Sea 2 x CA, all CP
JP China Sea AMPH and all in 4 box, all CP

RTB
GER none
IT All to La Spezia except CA San Giorgio from East Med to Tobruk
JP 2 x TRS to Fukuoka

Use Oil
GER Reorg all for .9 use Germany oil
IT 1.45 required use 1 GER Oil (Austria) and .45 Genoa, net 1 used
This should leave GER with net 2 Rum oil saved to Berlin & Brno saved for 9 total
JP Reorg all for .9 using saved oil in Yokohama, this should leave JP with net 17 Saved Oil

No Axis Breakdown

Final Prod
GER 18
IT 3
JP 11

Search & Seizure
Is this phase performing as intended?
IT is given the opportunity to perform a Search & Seizure in CSV, but on a walk thru France is still building with these 2 resources - Is this correct or a bug, if no bug we see no reason to attempt the US Entry roll


Production
GER ARM MAR Corps FTR3 FTR2 PIL 18
IT FTR2 save 1BP Venice 3
JP FTR2 CVP(0) PIL INF MIL BB1st 11

IF Belgium CA goes Rebel please Transfer to IT

Destroy all eligible Blue Factories Axis occupied

Reinforcements
GER
place 4 Pilots in 1 x FTR2 (6 BF109), 2 x LND2 (JU87Ds), 1 x NAV
CBV to Zagreb, HQA & MECH to Cologne, FTR2 to Aachen 2 x LND2 to Cologne, NAV to Bremen
No Remove Air
IT
Pilot to LND3 (Ca.133), place in Turin
BB to La Spezia
No Remove Air
JP
Pilot to FTR2 (A6M2), place in Osaka
MIL to city, INF to Fukuoka
No Remove Air

Axis Lending
GER will send 2 non-oil Resources to IT

Rebel Axis will move first if win initiative, also will demand reroll if lose first roll

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 3:29 am
by Orm
ORIGINAL: ssiviour

Search & Seizure
Is this phase performing as intended?
IT is given the opportunity to perform a Search & Seizure in CSV, but on a walk thru France is still building with these 2 resources - Is this correct or a bug, if no bug we see no reason to attempt the US Entry roll

Doesn't seem correct to me. S&S has just been added so bugs seems likely. Was there a US entry hit for doing it? If it was we can simulate a S&S by turning the appropriate number of French resources idle so that the end result is correct.

What do you say?

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 4:22 am
by ssiviour
ORIGINAL: Orm
ORIGINAL: ssiviour

Search & Seizure
Is this phase performing as intended?
IT is given the opportunity to perform a Search & Seizure in CSV, but on a walk thru France is still building with these 2 resources - Is this correct or a bug, if no bug we see no reason to attempt the US Entry roll

Doesn't seem correct to me. S&S has just been added so bugs seems likely. Was there a US entry hit for doing it? If it was we can simulate a S&S by turning the appropriate number of French resources idle so that the end result is correct.

What do you say?

The Action does generate a US Entry roll, but have not put thru the roller due to uncertainty of value in the action.

We are happy to face the roll if there is value.

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 4:32 am
by Orm
Right. We then have a plan of action. S&S it is. [:)]

I suppose this might generate the need for a bug report. [8D]

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 4:34 am
by Orm
Grump.

Search and seizure. It has been missing so long that I forgotten it exists. Almost anyway. Could have routed the French resources from Canada instead to avoid it. That thought didn't even enter my mind.

Grump.

[:)] [:D]

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 5:42 am
by Orm
Wanted to return the Queens, loaded with the Australian TERR, to Gibraltar. But MWIF stops this move because there is a Dutch SUB in the port. I thought that the AUS TERR was considered a CW MP unit, and thus would be allowed to be stacked in the same hex as an aligned minor country unit.

[&:] [:(]

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 7:51 am
by toenailthehun
Found the US Entry roll probability to add a marker is 2 for Axis see US Entry Actions 34, 35 and 36

13.6.1 Search and seizure states the resources are lost

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 7:57 am
by Orm
ORIGINAL: toenailthehun

Found the US Entry roll probability to add a marker is 2 for Axis see US Entry Actions 34, 35 and 36

13.6.1 Search and seizure states the resources are lost
Indeed.

So if the CW resources reaches France after the S&S (bug), then I will put two French resources on 'idle'. And that should do the trick. Should be the same effect as if the two CW resources traded to France were lost.

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 10:19 am
by Orm
Mar/Apr '40
End of Turn

Italy searches CW shipping in the CSV, and seize two resources being transported from CW to France. No US reaction (5 rolled).

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 10:58 am
by Orm
Mar/Apr '40
Allies end of turn:

Preliminary planning:
CW - 21 production points - 16 BPs. 1 oil saved in UK was used for production.
France - 12 production points - 9 BPs.
USA - 40 production points - 11 BPs.
USSR - 25 production points - 15 BPs.
China - 5 production points - 4 BPs (+1 saved).

Stay at sea:
The following units stay at sea.

CW:
All CP
North Sea: CA in 1-box, 2 BB in 3-box
North Atlantic: 3-box
East Coast: 3-box

France:
All CPs
North Sea: CA in 1-box, 2 BB in 3-box

USA:
CPs

USSR:
CP

Return to Base:

France:
Central Atlantic: TRS + MOT + CA -> Dakar

CW:
Cape Basin: Liner + TERR -> Casablanca
North Sea: TRS -> London, TRS -> Liverpool
North Atlantic: CVL -> Liverpool, 2 CA -> Gibraltar
BoB: BB + TRS -> Gibraltar, CA -> Casablanca
CSV: BB -> Gibraltar, CA -> Barbados
Cape Verde Basin: CA -> Freetown
Faeroes Gap: CA -> Liverpool, CA -> London

USA:
3 BB -> San Diego

USSR:
SUB -> Vladivostok

Use Oil:

USSR:
All units are reorganized for 1 oil (0.7).

CW:
All units are reorganized for 1 oil (1.45).

France:
All units are reorganized for 0 oil (0.3).

USA:
All units are reorganized for 0 oil (0.3).

China:
All units are reorganized for 0 oil (0.0).


Breakdown: -

Prod plan Final:
x

Scrap: -

Production:
China (5):
INF
GARR

CW (16):
INF
CVP1
FTR2
2 Pilot
CP
Repair CA
TRS (1st)
Fort

France (8):
3 MIL
FTR2
1 BP was lost due to S&S

USA (11):
TRS fd(2)
BB fd(2)
NAV3(3)
PIL(2)
GAR(2)

USSR (15):
2 INF
ARM
AT

Conquest:
Germany conquers Belgium. Belgian CA in construction pool destroyed (3 rolled). Belgium fights on from UK.

Factory Destruction:
Liege
Shanghai

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 11:18 am
by Orm
May/Jun '40 Start of turn
Allies

Reinforcements:

CW:
NAV2 -> London
CV + CA -> Liverpool
CP -> Halifax
Removes Belgian FTR2

France:
FTR2 -> Metz
GARR+A-T -> Lille
INF-> Paris
Metz MIL -> 56, 33
MIL -> Marseilles
MIL -> Dakar

USA:
GARR -> San Diego
CP -> Norfolk

China (Nat):
INF Chihikiang
CAV DIV(Kunming)

China (Com):
INF -> Tungkwan

USSR:
CA+INF -> Leningrad
Remove 6 air in the Far East.

Voluntary Resource Lending:
CW -> France - 1 resource
USA -> CW - 2 resources (2 oil)
USA -> France - 1 resources (1 oil)

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 11:22 am
by Orm
May/Jun '40
New Turn

Axis wins the initiative with a tiny margin.

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 11:26 am
by Orm
May/Jun '40
Impulse #1 (Axis)

The turn begins with perfect summer weather.

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Posted: Tue Mar 23, 2021 12:05 pm
by Centuur
ORIGINAL: Orm

ORIGINAL: toenailthehun

Found the US Entry roll probability to add a marker is 2 for Axis see US Entry Actions 34, 35 and 36

13.6.1 Search and seizure states the resources are lost
Indeed.

So if the CW resources reaches France after the S&S (bug), then I will put two French resources on 'idle'. And that should do the trick. Should be the same effect as if the two CW resources traded to France were lost.

Can you post this bug?