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RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 8:52 am
by n01487477
ORIGINAL: MAARTENR
ORIGINAL: n01487477

ORIGINAL: MAARTENR

Now i get this, see the picture.
..
But witptracker STARTS, but i've got to receive another turn to see if it really works.[:D]
This is not working properly ... do you have the right pwsdll.dll in the tracker folder ?

Delete all the trackerdb.* files, check you have the right dll and reinitialise..
See the picture is here a problem?
Also i dont get the "signit" and i'm playing the 1942 campaign.
What to choose no map or map? What must i choose and change and load it?
Image
This looks good... you won't get the sigint/alerts for the first load ...

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 8:54 am
by MAARTENR
Damian thanx and can use the both with map and no map?

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 8:55 am
by n01487477
ORIGINAL: MAARTENR

Damian thanx and can use the both with map and no map?
Yep, as long as you change both batch files to look for the java.exe ;-)

No problems mate ...

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 11:49 am
by MAARTENR
ORIGINAL: n01487477

Next combat; including AV, Air support, Naval Support, Engineers and Hq's(might give range circles too)

Image
Can i get this great tool? Or does the next version have it?

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 11:54 am
by MAARTENR
See the picture.
Why does nothing here appear?

Image

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 2:13 pm
by Lokasenna
You know, I have no idea how feasible this is...


But would it be possible to add some way to delete turns from Tracker? There comes a point when it just takes way too long to load, and you just don't need every turn from 5 months ago, but would still like to have some kind of long term record, especially as Japan for resource and supply levels. For example, my Scen 2 IJN game is on turn 260, with nearly every turn from 75 loaded in (so ~200 turns). The DB is huge, and java.exe eats up almost 700MB of RAM while it's running.

It would be great to be able to remove 90% of the turns (all but the 1st/15th of each month, for example) manually, without having to delete the entire DB and start fresh.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 2:44 pm
by MAARTENR
Mate should i delete about 30 turns with sign combat report and so on?
It's placed in the save folder, this one has to be removed?
I've got about 100 turns.
If it is i shall removed them.
Please let me know, thanx.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 2:52 pm
by FeurerKrieg
ORIGINAL: Lokasenna

You know, I have no idea how feasible this is...


But would it be possible to add some way to delete turns from Tracker? There comes a point when it just takes way too long to load, and you just don't need every turn from 5 months ago, but would still like to have some kind of long term record, especially as Japan for resource and supply levels. For example, my Scen 2 IJN game is on turn 260, with nearly every turn from 75 loaded in (so ~200 turns). The DB is huge, and java.exe eats up almost 700MB of RAM while it's running.

It would be great to be able to remove 90% of the turns (all but the 1st/15th of each month, for example) manually, without having to delete the entire DB and start fresh.

I keep a separate folder for this purpose. I only load the 1st and 15th day of each month so that over time I can see the long term trend. My main tracker file can be reset every 100 or so turns once it starts to get too long to load.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 3:00 pm
by MAARTENR
Thanx for all your advice!!!
I have deleted a lot. hahahaha

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 3:48 pm
by Lokasenna
ORIGINAL: Feurer Krieg

ORIGINAL: Lokasenna

You know, I have no idea how feasible this is...


But would it be possible to add some way to delete turns from Tracker? There comes a point when it just takes way too long to load, and you just don't need every turn from 5 months ago, but would still like to have some kind of long term record, especially as Japan for resource and supply levels. For example, my Scen 2 IJN game is on turn 260, with nearly every turn from 75 loaded in (so ~200 turns). The DB is huge, and java.exe eats up almost 700MB of RAM while it's running.

It would be great to be able to remove 90% of the turns (all but the 1st/15th of each month, for example) manually, without having to delete the entire DB and start fresh.

I keep a separate folder for this purpose. I only load the 1st and 15th day of each month so that over time I can see the long term trend. My main tracker file can be reset every 100 or so turns once it starts to get too long to load.

Yeah, I've thought of this work-around, but I haven't actually done it yet. I guess I will, though it means keeping two trackers for one game which seems a bit silly. I was just wondering if this was a potential future feature, because it would be extremely useful.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Fri Feb 01, 2013 11:50 pm
by ny59giants
Looking at this thread today.

tm.asp?m=3187886&mpage=3

I wonder if Tracker could have a different kind of "Aircraft Comparison" than one vs one airframe. I would like to be able to pull up all the Japanese fighter, as an example (all airframes, but be able to sort like you can on the Production). Then, have columns with model, upgrade path, engine type, speed (both cruise and max),armament (centerline and wing separate), bomb load, service rating, availability date, maneuver bands, and climb rate. It would help players make decisions on what airframes to focus their R&D on and give me a quick way to look at the characteristic that are important.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sat Feb 02, 2013 6:17 am
by Chris21wen
Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sat Feb 02, 2013 7:41 am
by n01487477
ORIGINAL: ny59giants

Looking at this thread today.

tm.asp?m=3187886&mpage=3

I wonder if Tracker could have a different kind of "Aircraft Comparison" than one vs one airframe. I would like to be able to pull up all the Japanese fighter, as an example (all airframes, but be able to sort like you can on the Production). Then, have columns with model, upgrade path, engine type, speed (both cruise and max),armament (centerline and wing separate), bomb load, service rating, availability date, maneuver bands, and climb rate. It would help players make decisions on what airframes to focus their R&D on and give me a quick way to look at the characteristic that are important.
I've been considering overhauling the airproduction with another screen for planning, but that might take some time. Anyway, let me think about it Michael.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sat Feb 02, 2013 7:42 am
by n01487477
ORIGINAL: Chris H

Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.
First request is already factored into my working new build (with Floyd's consent into the public release), the second is up to Floyd as he's the LCU man.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sat Feb 02, 2013 7:43 am
by n01487477
ORIGINAL: MAARTENR
Can i get this great tool? Or does the next version have it?
[/quote]
The new map will hopefully be in the next release and no you can't have it now.[;)]

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sat Feb 02, 2013 10:58 am
by Chris21wen
I wanted to be able to do this. My solution is every 150 turns or so to stick the old DB files in an archive and start tracker again with three or four old saves. I archive them so that I can aways reload the old files if I need to but so far I have not and probably never will.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sat Feb 02, 2013 4:02 pm
by floydg
ORIGINAL: Chris H

I wanted to be able to do this. My solution is every 150 turns or so to stick the old DB files in an archive and start tracker again with three or four old saves. I archive them so that I can aways reload the old files if I need to but so far I have not and probably never will.

One of these days I'll find the time to implement my idea to make the startup much quicker. Until then...

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sat Feb 02, 2013 10:44 pm
by floydg
ORIGINAL: n01487477

ORIGINAL: Chris H

Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.
First request is already factored into my working new build (with Floyd's consent into the public release), the second is up to Floyd as he's the LCU man.

The second request was a little difficult, given the controls currently being used in this panel. So I went with an alternate approach. If you select "HQ" and sort the type column, it groups them together.



Image

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sun Feb 03, 2013 6:55 am
by Chris21wen
ORIGINAL: floydg

ORIGINAL: n01487477

ORIGINAL: Chris H

Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.
First request is already factored into my working new build (with Floyd's consent into the public release), the second is up to Floyd as he's the LCU man.

The second request was a little difficult, given the controls currently being used in this panel. So I went with an alternate approach. If you select "HQ" and sort the type column, it groups them together.



Image

That'll work. Thanks

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sun Feb 03, 2013 8:06 am
by MAARTENR
ORIGINAL: MAARTENR

See the picture.
Why does nothing here appear?

Image
It works that came with changing the SAVEMOD into 1.
And also run the .001 file.