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RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:00 pm
by Orm
CW initiate the first Naval Combat in the Italian Coast sea area.
CW decline to send any air to the Italian Coast. Will Axis?

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:14 pm
by AllenK
No thanks.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:23 pm
by Orm
No combat in the Italian Coast since the search rolls were a 10 and a 9.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:31 pm
by Orm
Next up is US that searches in the West Med. CW decline to add any air.
The US fleet has no clue where the Italian ships are. (Die rolled: 9)
However, the Italian battle fleet see the US fleet and approach them for a courtesy visit. (Die rolled: 2) Unfortunately for them they find out the hard way that the war with US already had begun.

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:35 pm
by Orm
US use the few surprise points to reduce the damage suffered.
How will Italy allocate the damage they suffered?

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:43 pm
by Mayhemizer_slith
Let's wait if AllenK comes back soon. I could easily choose targets, but next question is will Italy continue to fight and where they want to abort.
I'm not sure where that TRS with INF is going. I have a good guess and I will say them I AllenK is not back in 10 minutes.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:44 pm
by AllenK
Put the X on the Richelieu. If it survives, the A also. If not, I leave the choice of A in your good hands.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 5:55 pm
by Orm
Richelieu suffers some damage but remain on station.

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:02 pm
by Orm
The two US cruisers suffers minor damage and aborts.

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:02 pm
by AllenK
El Duce Supremo regretfully informs the Allied genaralissimo he no longer wishes to participate in this minor dispute over the fishing rights in the West Med. Regards EDS.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:05 pm
by Orm
The US battleships remain on station.
Will the Italian ships remain as well?

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:07 pm
by AllenK
El Duce Supremo regretfully informs the Allied genaralissimo he no longer wishes to participate in this minor dispute over the fishing rights in the West Med.
El Duce's mighty navy can proudly return to La Spezia (or Genoa if the TRANS and INF won't fit) having accomplished their glorious mission to return the brave sons of Italy from the CCNN corps to the motherland.
Regards EDS.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:07 pm
by Orm
ORIGINAL: AllenK
El Duce Supremo regretfully informs the Allied genaralissimo he no longer wishes to participate in this minor dispute over the fishing rights in the West Med. Regards EDS.
The Allied High Command is so informed.
Too which port, or ports, will the Italians fishing boats and trawlers return to?
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:11 pm
by AllenK
El Duce's mighty navy can proudly return to La Spezia (or Genoa if the TRANS and INF won't fit) having accomplished their glorious mission to return the brave sons of Italy from the CCNN corps to the motherland.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:17 pm
by Orm
The Italian fleet returns to La Spezia.
The two US cruisers return to Port Said.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:17 pm
by Orm
Allies decline to search in the remaining sea areas.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:21 pm
by Orm
Germany can search in BoB.

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:23 pm
by Orm
And Italy can activate combat in Cape St Vincent.

Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:23 pm
by AllenK
Yes please, use the Bf-110 or if not available, the Fw-190, thanks.
RE: 4 player E-mail: AAR
Posted: Thu Mar 02, 2017 6:25 pm
by AllenK
Initiate also in CSV, thanks. I think there's only 1 unit that can.