ORIGINAL: Alchenar
When the 'long' scenarios are 5-7 days in length and take place right on the spearheads of operations there's really no point in having a manpower replacement function. I simply don't believe that replacement actually happened in any meaningful way on either side during any of the scenarios that the game currently covers.
If the game is expanded on the Eastern front to have maps 5x the size and 30 day scenarios then maybe that consideration changes.
PS. The sensible way to implement replacements would be to simply have them arrive as a kind of supply and allow units to request reinforcement as part of their resupply.
I was debating about responding to this as I don't want be guilty of ingemination on this topic, but I feel I must share the following:
(BTW the spell checker on this forum is ignorant of the word "ingemination".)
From "Death Traps" by Belton Y. Cooper. I know that this applies to a US armored division, but this game features same and since this is a "future" thread, I feel the game should eventually reflect the particular abilities of each nations logistical abilities. Moreover, to better simulate reality, the game should reflect, as best as is possible, what the actual operational procedures were and not the procedures and doctrines "by the book".
First a short bit on Mr. Cooper's background:
Trained as an Ordnance officer, the additional training at the Armored Force School at Ft. Knox.
Served as a maintenance liaison officer with the 3rd Armored division.
..."In a reinforced heavy armored division, like the 3rd armored division, out of some 17,000 troops we had ordnance maintenance battalion of over 1,000 men... if you count the maintenance soldiers in the maintenance companies of two armored regiments and the armored infantry plus the maintenance of the 3 armored artillery regiment, tank destroyer battalion, anitaircraft battalion ... an additional 1,000 maintenance soldiers. The (3rd Div) had some 4,2000 vehicles... ... out of 17,000 men approximately 10,400 were involved directly or indirectly in maintenance."
"AS the spearhead of the First Army in all of these major operations the 3rd Armored Division destroyed more Germans tanks... .. CCB destroyed more German tanks than any other unit within the division... ... As the maintenance ordnance officer for CCB of the 3rd Armored Division, I believe I have seen more battle damaged American tanks that any other living American."
"Although the vehicles being replaced were actually those that had been destroyed two days before, the fact that
we brought fresh vehicles every twenty-five hours enabled Combat Command to maintain a reasonable degree of its combat strength."
"With ever-increasing vehicle casualties, it became obvious that we had to forget the regulations and adopt a radically new procedure. ..."It became immediately obvious to the maintenance people in the field that it would be a disaster to follow the directive not to cannibalize certain tanks. They would have to do so in order to repair others and get them into operation quickly. The maintenance personnel decided to scrap the regulations and get on with the job of repairing the most vehicles in the least possible time and returning the to combat."
..."This was as it should have been, and it worked to the advantage of the entire division."
"Major A.C. Arrington was shocked when he saw the first combat loss report. ..."Cooper, you tell Captain Roquemore to forget the regulations and to cannibalize every vehicle he can to get those in the VCP (Vehicle Collection Point) running. He was glad to hear that the captain was already doing this on his own initiative."
There are examples in the book where a penetrating hole would be patched by taking the spent round, found in the tank, cutting off a piece of the round and welding it into the hole and then grinding it smooth and painting it.
Two further points:
1) We must bear in mind that in the scenarios in the game we are stepping into a continuum of action. The clock of the war does not coincide with the clock of the scenario.
2) I realize that not all Armies of all Nations had the wealth of material that the U.S. Army did, but when we are playing scenarios where we command U.S. Army units, this largess should be accounted for in terms of supplies, reinforcements, etc.
Just food for future thought.