RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Mon Apr 25, 2011 1:12 pm
But it says on unit screen that march direction is: E....which is how the tick shows. Seems they are taking a detour.
What's your Strategy?
https://forums.matrixgames.com:443/
Good point. The move tick does indeed match the displayed March Direction: E.ORIGINAL: Sardaukar
But it says on unit screen that march direction is: E....which is how the tick shows. Seems they are taking a detour.
I can assure you that, after gathering at Chiang Mai, all units were ordered to march west, never east. For day after day lasting over a week and more.ORIGINAL: michaelm
The 'tick' is based on the march direction. Which is calculated when you order the unit to march and then gets updated when the unit moves hex.
But the "direction of least resistance" would have them moving away from the Salween River. One way or the other (one route or the other), they will eventually have to cross the Salween to get to Paingkyon. As you can see from the map, the Salween extends from the Bay of Bengal north through Burma and on into southern China.ORIGINAL: michaelm
The units are moving as directed despite the march direction indicating the opposite. The initial direction may be picking the direction of least resistance, which would be the trail not across the river.
All units in the vicinity of Chiang Mai originally strategic moved via rail up from Bangkok. After staggered arrivals at Chiang Mai (because I moved them, not as a single group, but in subgroups days apart), in all cases units were ordered to move westward, either to hex 57,53 (midway between Chiang Mai & Paingkyon), or to hex 56,53, Paingkyon. (Always in Move Op Mode, never Combat.) When I observed the late arrivals apparently moving southeast (as described above), I cancelled move orders for the earlier arrivals. They stayed put in 57,53 awaiting the arrival of the laggards. When all units had assembled in 57,53 I ordered them to march west to Paingkyon. That's when I observed the east-pointing move tick. As reported, subsequent to that, they moved west (despite what the move tick and March Direction showed).Question: Did these units start in the current hex (of save) or from further away?
The only saves I have are in this thread or in the Burma scenario thread.ORIGINAL: michaelm
Reloaded your save from 31 Jan and played forward. The march direction remained correct 'W' on the units, so not sure when/why it changed to 'E'.
Do you have the save from 12 Feb, the one before the one you posted above? Want to try to track down when it changed to 'E'.
I like the numbers instead of the green dots Michael, it helps in understanding the flow of supply. Please keep it as is for AI games and add the option to turn it off in PBEM games. Thank you.ORIGINAL: michaelm
I may compromise (as usual) by just showing the 'green dots' of the hexes within the supply range.
You wont know if the path ended due to running out of supply points or presence of enemy unit.
+1ORIGINAL: hunchback77
I like the numbers instead of the green dots Michael, it helps in understanding the flow of supply. Please keep it as is for AI games and add the option to turn it off in PBEM games. Thank you.ORIGINAL: michaelm
I may compromise (as usual) by just showing the 'green dots' of the hexes within the supply range.
You wont know if the path ended due to running out of supply points or presence of enemy unit.
ORIGINAL: berto
+1ORIGINAL: hunchback77
I like the numbers instead of the green dots Michael, it helps in understanding the flow of supply. Please keep it as is for AI games and add the option to turn it off in PBEM games. Thank you.ORIGINAL: michaelm
I may compromise (as usual) by just showing the 'green dots' of the hexes within the supply range.
You wont know if the path ended due to running out of supply points or presence of enemy unit.
My position exactly.
Although I don't like to bean count my way through the Fog of War, I can resist the temptation to inspect the numbers too closely. But, yeah, they are of immense help in understanding supply. It would be a shame to lose them.
ORIGINAL: KHawk
That is kind of why I am asking. I go in at 12000 just to be safe.
There has been changes with the attack bombers and torpedo bombers.
Recently I tried using fighters at 12000 and they seemed to Level Bomb.
Was hoping to get the facts.
KHawk
Hasn't been any changes for air attacks between k7 and k9.ORIGINAL: sspahr
ORIGINAL: KHawk
That is kind of why I am asking. I go in at 12000 just to be safe.
There has been changes with the attack bombers and torpedo bombers.
Recently I tried using fighters at 12000 and they seemed to Level Bomb.
Was hoping to get the facts.
KHawk
I've noticed the same since changing to 1108k9 from 1108k7. Also, dive bombers were level bombing from 16000ft when I was playing with 1108k9 last night, so something has changed that's not in the notes.
ORIGINAL: michaelm
Hasn't been any changes for air attacks between k7 and k9.
When I have a chance, I'll update the advised table.
ORIGINAL: michaelm
BTW, has anyone tried the password change function in last build?
I thought it might be useful as I have had requests to change the password in the past.
ORIGINAL: michaelm
ITS GONE!!![&:]
ORIGINAL: sspahr
ORIGINAL: michaelm
Hasn't been any changes for air attacks between k7 and k9.
When I have a chance, I'll update the advised table.
Here are the combat reports pertaining to the dive bombers appearing to level bomb when set to 16000ft that I referred to. I suppose they could be glide bombing with the attack altitudes not being updated for the report.
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Morning Air attack on TF, near Akyab at 54,45
Weather in hex: Thunderstorms
Raid spotted at 26 NM, estimated altitude 20,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-27b Nate x 7
Ki-43-IIa Oscar x 3
Allied aircraft
Hurricane IIc Trop x 16
Vengeance I x 16
Japanese aircraft losses
Ki-27b Nate: 1 destroyed
Allied aircraft losses
Vengeance I: 1 damaged
Japanese Ships
xAK Teiren Maru
xAK Tonan Maru
xAK Nansin Maru
Aircraft Attacking:
16 x Vengeance I bombing from 16000 feet
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb
CAP engaged:
25th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 2 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 13000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 37 minutes
2 planes vectored on to bombers
244th Sentai with Ki-27b Nate (0 airborne, 0 on standby, 7 scrambling)
Group patrol altitude is 7000 , scrambling fighters between 8000 and 14000.
Time for all group planes to reach interception is 40 minutes
1 planes vectored on to bombers
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Afternoon Air attack on TF, near Akyab at 54,45
Weather in hex: Light cloud
Raid spotted at 19 NM, estimated altitude 20,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
Ki-27b Nate x 13
Ki-43-IIa Oscar x 5
Allied aircraft
Hurricane IIc Trop x 14
Vengeance I x 15
No Japanese losses
Allied aircraft losses
Hurricane IIc Trop: 1 destroyed
Vengeance I: 3 damaged
Japanese Ships
CL Yubari, Bomb hits 1, on fire
xAP Tenzan Maru, Bomb hits 1, on fire
Aircraft Attacking:
15 x Vengeance I bombing from 16000 feet
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb
CAP engaged:
25th Sentai with Ki-43-IIa Oscar (1 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 13000
Time for all group planes to reach interception is 2 minutes
244th Sentai with Ki-27b Nate (0 airborne, 0 on standby, 0 scrambling)
(13 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 9 being recalled, 4 out of immediate contact.
Group patrol altitude is 7000
Time for all group planes to reach interception is 27 minutes
4 planes vectored on to bombers
Heavy smoke from fires obscuring CL Yubari
Heavy smoke from fires obscuring xAP Tenzan Maru
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