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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Mon Dec 31, 2012 9:51 am
by Theages
"29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some"
This is a great addition.

I think I found a minor display bug with this feature. When mousing over the xAP Kashima Maru (found at Kwajalein) in scenario 1 (using the updated / beta data files) it shows "Transport, conversion". Looking at the ship's info screen, there is no conversion or upgrade possibility listed.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Mon Dec 31, 2012 10:50 am
by michaelm75au
The classes starting with 'x' as in xAP of what I am calling 'conversion' should be called "civilian".

Updated description of class type.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Mon Dec 31, 2012 1:32 pm
by Rainer
Thanks Michael.
And thank you for a wonderful year.

After the comprehensive update (Feb?) you released about 30 updates (if I count correctly) making a great game even better.
Heaven knows how many hours of programming, testing, adjusting, releasing went into this.
Thank you so much.
To you and your family a very Happy New Year.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Mon Dec 31, 2012 7:01 pm
by Jace11
Ship classes tooltip is nice.

Check APDs tooltip,

Transport Destoyer

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Tue Jan 01, 2013 12:47 am
by michaelm75au
Fixed spelling mistake = same version but may show 1 January

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Wed Jan 02, 2013 3:16 am
by Razz1
delete

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Wed Jan 02, 2013 1:30 pm
by hades1001
deleted

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Thu Jan 03, 2013 3:28 am
by bigred
Hmmmm,not many bugs lately....

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Fri Jan 04, 2013 3:33 am
by rogerbacon51
I'm running version 1.01.08r9 and I get a C++ runtime error sometimes when I try to save the game (or when the autosave tries to save). It is very frustrating because it kills the save game that was there before the save process began. Is this issue known and/or fixed in the beta patch? I'm running windows 7, quad core cpu with the setting "-SingleCpuOrders".
 

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Fri Jan 04, 2013 6:16 am
by michaelm75au
Screen shot of error?
Last save file?

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Fri Jan 04, 2013 9:27 pm
by rogerbacon51
I'll do that the next time it happens.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Wed Jan 09, 2013 8:35 pm
by artuitus_slith
Does this beta include the beta scenario data posted in the other thread- in other words with this beta am I getting the new scenario AI? If not, would the new scenario AI fix the problem with the AI 'forgetting' TF? The Kongo TF has been stuck at khota bharu (spelling?) since the start of the war, doing nothing at all despite no allied forces in theater. Same with the Surface combat group at davao, they simple sit there long after the invasion force has unloaded. Currently nearing the end of DEC 41 and they haven't moved since.

Also on a side note-anyway you can add the ability to split CV based squadrons up (usn early war), I've asked about it in the War Room and some1 said i could change 'max splits' somewhere but not sure where, or if it would work with an ongoing game.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Wed Jan 09, 2013 10:01 pm
by witpqs
ORIGINAL: gmoney

Does this beta include the beta scenario data posted in the other thread- in other words with this beta am I getting the new scenario AI? If not, would the new scenario AI fix the problem with the AI 'forgetting' TF? The Kongo TF has been stuck at khota bharu (spelling?) since the start of the war, doing nothing at all despite no allied forces in theater. Same with the Surface combat group at davao, they simple sit there long after the invasion force has unloaded. Currently nearing the end of DEC 41 and they haven't moved since.

Also on a side note-anyway you can add the ability to split CV based squadrons up (usn early war), I've asked about it in the War Room and some1 said i could change 'max splits' somewhere but not sure where, or if it would work with an ongoing game.
This Beta is code-only.

I have no idea if it impacts the AI and 'forgetting' any TFs. Scan through the release notes and see if anything there sounds like it is involved in the problem you've seen.

Andy's thread about Beta test Scenario Data Updates might contain some AI stuff.

Squadrons splitting up is allowed in the code, as long as the scenario data for that squadron allows it (basically on or off). It's not something that Michael would have to fix in code unless it is malfunctioning. AFAIK the carrier squadrons are configured with that option off.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Thu Jan 10, 2013 12:27 am
by artuitus_slith
thanks for the insight. Can i change data for scen 2 in an ongoing game though?

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Thu Jan 10, 2013 12:37 am
by BigDuke66
Correct me but I think you can't overwrite the official scenarios and so you could only save it in an empty slot, that doesn't help with a running game.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Thu Jan 10, 2013 1:35 am
by artuitus_slith
thats what i was thinking :( oh well i wasn't even into 42 yet.

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Thu Jan 10, 2013 8:47 am
by Puhis
ORIGINAL: gmoney

thanks for the insight. Can i change data for scen 2 in an ongoing game though?

I think you can. Install the updated scenario, and next time you load your game, accept data updates.

That change device stats, but not AI files (for example).

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

Posted: Fri Jan 11, 2013 2:39 pm
by Jace11
Some text appearing out of window in pick-leader screen. Says something about invasion forces..

Image

RE: Patch 07 - Unofficial Public Beta - 1122a updated 7 January 2013

Posted: Sat Jan 12, 2013 7:03 am
by Chris21wen
LCU list filter problem.

I'm trying to turn off upgrades for just restricted units by using the [r]estricted units filter top left. Although the filter displays correctly when the turn on/off upgrade button is used it affects all units.

RE: Patch 07 - Unofficial Public Beta - 1122a updated 7 January 2013

Posted: Sun Jan 13, 2013 1:10 am
by michaelm75au
Looks like 'restrictive' filter not being applied to any of the list update functions. Will correct.