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RE: Overlord I - day 73

Posted: Thu Aug 15, 2013 6:33 am
by StoneAge
mission report:

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RE: Overlord I - day 73

Posted: Thu Aug 15, 2013 6:35 am
by StoneAge
ac lost:

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RE: Overlord I - day 73

Posted: Thu Aug 15, 2013 6:35 am
by StoneAge
camp score:

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Overlord I - day 74

Posted: Thu Aug 15, 2013 6:37 am
by StoneAge
Day 74:

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RE: Overlord I - day 74

Posted: Thu Aug 15, 2013 6:40 am
by StoneAge
mission list:

getting very worried about the invasion not moving I was hopeing to see the move before the 16th.

New strategic bombing plan

Chem, Steel and Rubber see if this helps my damage levels


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RE: Overlord I - day 74

Posted: Thu Aug 15, 2013 2:34 pm
by Cripes A Mighty
Glad to see that you two are still at it.

It looks like your Eighth AF heavies are being allowed to roam the skies unmolested. Has he pulled all of the HAA from his factories and installations? If so, you should be able to make him pay for that decision by bombing from half of the current altitude. Bomber Command could likewise benefit if German urban areas are similarly unprotected.

As far as FB attacks on his troops are concerned, perhaps you could dedicate some of your Jugs toward that end. Your Mustangs appear to be fully capable of handling whatever the depleted Luftwaffe can throw at them.

Anyhow, thanks again for the entertaining AAR, and to you and your worthy foe for the fine game.

RE: Overlord I - day 74

Posted: Sun Aug 18, 2013 4:03 am
by StoneAge
mission report:

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RE: Overlord I - day 74

Posted: Sun Aug 18, 2013 4:05 am
by StoneAge
ac lost:

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RE: Overlord I - day 74

Posted: Sun Aug 18, 2013 4:05 am
by StoneAge
camp score:

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Overlord I - day 75

Posted: Sun Aug 18, 2013 9:15 am
by StoneAge
Day 75

Hitting a lot of chem and steel today, Hoping his fighter will come up and play

Recon every steel ,chem and rubber plants just to see how much damage I will need to do.

Using two jug Sqd to see how they do againt infantry.

BC going very deep to hit steel and chem

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RE: Overlord I - day 75

Posted: Sun Aug 18, 2013 9:16 am
by StoneAge
Mission list:
very long today 2 pages


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RE: Overlord I - day 75

Posted: Mon Aug 19, 2013 1:52 pm
by cohimbra
Hi StoneAge, I see you destroyed +/- 100 Me163...waht do you think about this Luftwaffe model performance?
I'm an Axis player and I'm interested to listen Allied opinion. Thanks.

RE: Overlord I - day 75

Posted: Sun Aug 25, 2013 4:14 am
by StoneAge
I find that if the Me163 get to the bombers they shoot down a plane or two. In this current game the bigest enemy is thier own HAA based at their PRI AF as a lot are shot down on landing.

RE: Overlord I - day 75

Posted: Sun Aug 25, 2013 4:14 am
by StoneAge
Mission Report:

Good bombing all round, the front line not moving is starting to worry me.

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RE: Overlord I - day 75

Posted: Sun Aug 25, 2013 4:17 am
by StoneAge
ac lost:

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RE: Overlord I - day 75

Posted: Sun Aug 25, 2013 4:17 am
by StoneAge
Camp score:

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RE: Overlord I - day 75

Posted: Mon Aug 26, 2013 12:56 am
by JeffroK
Operation Cobra was 25 July - You have a week to go. (I think they coded things to set dates +- a day or 2.)

Overlord I - day 76

Posted: Mon Aug 26, 2013 6:26 am
by StoneAge
Day 76

Going a very long way today

BC are having a night off to bring their strenght back up

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RE: Overlord I - day 76

Posted: Mon Aug 26, 2013 6:27 am
by StoneAge
Mission list:

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RE: Overlord I - day 76

Posted: Tue Aug 27, 2013 9:42 am
by TaggedYa
StoneAge

Very good read.

I am chiming in a little late in this but a few things:

Dive bombing works best from 14K to 16K. At low alt. (8k) they must glide bomb which is less accurate. At 500ft they must level bomb and take extreme losses. You might want to consider doing less damage per attack from 15k but being able to get in 2 or 3 times the attacks for the same losses.

The second and subsequent squadrons in a raid are attacking an alerted enemy and do less damage and take more casualties. You might want to consider sending in your FB raids as one or two squadron groups spaced throughout the day.

Bomber command, with high experiance and high moral lead units, if you arrange to arrive at the target in good light (16+ is what I look for), can knock out high flak airfields. Use small raids to several different targets at the same time. The ones you miss you go for again next day and next and next. The bombing kills moral even if you don't KO the target.

You might also try using single BGs at high altitude on extreme flak targets. If a BG hits it will usually KO the service of an airfield which kills the moral of the units there. You will miss more than you hit but if you target every field every day you will make him change fields a lot and it takes a lot of points to move 200 flak guns.