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RE: Quick Questions Thread

Posted: Fri Apr 30, 2021 8:20 am
by Stephan61
Anyone encountered their AOG Units losing their colour background?
Mine have all turned to a white background between T14 and T15 in the 41 campaign.

Or does this mean something?

RE: Quick Questions Thread

Posted: Fri Apr 30, 2021 8:33 am
by loki100
ORIGINAL: Stephan61

Anyone encountered their AOG Units losing their colour background?
Mine have all turned to a white background between T14 and T15 in the 41 campaign.

Or does this mean something?

have they changed their command allocation? If I recall some of the Soviet corps commands disband about then (in the strat air) and you can have them linked to other ground HQs than the overall strategic command. if the Corps disbands I think the AOGs then default to reporting to the air command

but that doesn't explain why they 'all' did that between turns (for either side)

RE: Quick Questions Thread

Posted: Fri Apr 30, 2021 10:02 am
by Stephan61
ORIGINAL: loki100

ORIGINAL: Stephan61

Anyone encountered their AOG Units losing their colour background?
Mine have all turned to a white background between T14 and T15 in the 41 campaign.

Or does this mean something?

have they changed their command allocation? If I recall some of the Soviet corps commands disband about then (in the strat air) and you can have them linked to other ground HQs than the overall strategic command. if the Corps disbands I think the AOGs then default to reporting to the air command

but that doesn't explain why they 'all' did that between turns (for either side)

No, playing Axis and AI ran the Soviet phase fine then when it came to my Air Phase the Counters (Luffflotte's) had all turned to a white background. I have not manually set colour changes, although I had to now to continue the turn as I couldn't work out who was with each Luffflotte.


RE: Quick Questions Thread

Posted: Fri Apr 30, 2021 3:07 pm
by squatter
Do air command leaders pass failed leadership checks on to their front leaders, or does the buck stop with the air command leader as far as air checks go? If checks are passed on to Front Hq then presumably air command proximity to the front HQs counts?

RE: Quick Questions Thread

Posted: Fri Apr 30, 2021 3:15 pm
by squatter
All fortified regions arrive on the map in refit mode. Is it best to just leave this on until they have filled out? Then is it best to change to ready once they are 100%TOE?

RE: Quick Questions Thread

Posted: Fri Apr 30, 2021 6:12 pm
by loki100
ORIGINAL: squatter

All fortified regions arrive on the map in refit mode. Is it best to just leave this on until they have filled out? Then is it best to change to ready once they are 100%TOE?

yes, their TOE has a real impact on how well they build, also think of adding construction units to them

RE: Quick Questions Thread

Posted: Fri Apr 30, 2021 6:14 pm
by loki100
ORIGINAL: squatter

Do air command leaders pass failed leadership checks on to their front leaders, or does the buck stop with the air command leader as far as air checks go? If checks are passed on to Front Hq then presumably air command proximity to the front HQs counts?

in theory it gets passed but ... almost all non air command leaders have a 1 rating against that score. So the axis gains in that the OKL might pick up a few failed checks the Soviets are pretty much reliant on the values of their air leaders (as the next levels are front/Stavka)

Locked HQ's and Construction BN

Posted: Fri Apr 30, 2021 9:17 pm
by loudscott
Wondering about Locked HQ's and Construction Units. If the HQ's are locked do you have to micro the Const BNs? And if so, do you also have to micro them to make repairs to Ports, Railyards, etc. etc.?

RE: Locked HQ's and Construction BN

Posted: Fri Apr 30, 2021 9:54 pm
by carlkay58
loudscott - construction units are not affected by an HQ's locked status. So you do not have to micromanage them for any reason if you do not wish to.

RE: Locked HQ's and Construction BN

Posted: Fri Apr 30, 2021 10:16 pm
by loudscott
Sweet. Thanks!

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 1:32 am
by therealevan
I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?

RE: Quick Questions Thread

Posted: Sat May 01, 2021 2:27 am
by king171717
ORIGINAL: geforth

hello :-)
I have a little question: Where can I see in game, how many movement points are required to pass a specific hex?

Use the manual, at the end of the book page 515

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 2:56 am
by malyhin1517
ORIGINAL: therealevan

I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
Click the button at the top to delete all aviation directives and then create new ones!

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 3:35 am
by Hardradi
ORIGINAL: therealevan

I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?

Hit shift-d to show the Air Execution Phase Summary. At the top centre left is a clickable text button "Clear All Air Directives".

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 4:25 am
by James80
I am playing the destruction of the southern front scenario. I have captured for severeal turns the ports of Ochakov and Kherson. Ochakov is fully repaired. The prio is 2 and 3. There is fright in Konstanta (prio 1). I fly naval patrols. But there is no fright coming to Ochakov or Kherson. What could be the reason?

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 4:40 am
by James80
And another short one. Why did the rout? I thought I have to win at least 2:1?

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 6:09 am
by loki100
ORIGINAL: therealevan

I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?

you'll find the option here:


Image

edit - if you are using the AI assist no need to do this, when you start T2, it'll generate its own set either when you press F12 or the AI-assist button

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 6:13 am
by loki100
ORIGINAL: James80

I am playing the destruction of the southern front scenario. I have captured for severeal turns the ports of Ochakov and Kherson. Ochakov is fully repaired. The prio is 2 and 3. There is fright in Konstanta (prio 1). I fly naval patrols. But there is no fright coming to Ochakov or Kherson. What could be the reason?

you'll need to give more info but 2 guesses:

a) they are damaged and that affects delivery

b) a shortage of shipping

but in a campaign, I'm getting freight to all that set:



Image

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 6:14 am
by loki100
ORIGINAL: James80

And another short one. Why did the rout? I thought I have to win at least 2:1?

routs can happen if the unit has a lack of combat elements at the end of the fighting - would be my guess there

RE: Locked HQ's and Construction BN

Posted: Sat May 01, 2021 7:28 am
by James80
Thanks, loki.

One port is fully repaired, so I hope that this is not the reason. I have added my savegame if you want to have a look. Or tell me which info you need. Then I'll look it up.

Edit: I wanted to upload the zip.file. But it isn't supported by the forum anymore :-(
edit2: Used wetransfer: https://we.tl/t-nVpvCkdWmi