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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 1:56 pm
by NatRapsEno
Sure, I will add another oil for Italy when I get the turn back.
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 3:55 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
No Port Strikes.
Naval air:
Italy:
NAV2 Sicily -> East Mediterranean 2-box
Germany:
2 FTR2 + FTR3 (Sicily) -> East Mediterranean 2-box
Naval Movement:
Italy:
Vittorio Veneto, Littorio, Giulio Cesare, Trento, Bolzano, Bari, Diaz -> ITC 4 box
Italy begin searching in the Italian Coast. Will CW include their SUB?

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 4:33 pm
by NatRapsEno
no subs
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 5:00 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
The CW cruisers find the Axis forces. (Axis 6, Allies 3)
How will Allies proceed?

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 5:12 pm
by NatRapsEno
4 box only. Increase my damage to you. Take Allied X on Coventry. Damage on Exeter. Abort zone to Gibraltar.
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 5:18 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
One CW cruiser sunk, and another damaged.

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 5:26 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
One Italian cruiser sunk, and one battleship aborted.
Italy stay in the area, and no further combat as I assume that the SUB stay out.

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 5:31 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
Next search is in the East Med. Italy add two naval bombers to the 2-box.

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 5:31 pm
by Orm
Will CW exclude the SUB?
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 6:24 pm
by NatRapsEno
no subs
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:16 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
Both sides find in the East Med. (Axis 2, Allies 5)
The German FTR3 flies as a fighter.
How will the Allied CVP fly? Fighter, or bomber? And in what order?

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:17 pm
by NatRapsEno
Fly as fighter, best fighter in front
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:28 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
One Italian bomber cleared, whole one CW CVP is aborted.
Axis stay. Does CW stay?

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:31 pm
by NatRapsEno
abort Air to Air
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:39 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
The massive CW AA fire yield little effect on the Italian bombers.

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:41 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
HMS Ark Royal is the primary target for the Italian force.

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:44 pm
by Orm
May/Jun '40
Impulse #8 (Axis)
The British carrier sinks.
What ship receive the D result?

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:46 pm
by NatRapsEno
Cumberland. Abort zone to Alexandria.
Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:50 pm
by Orm
Cumberland is aborted.

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Re: A Blazing World (4-player game)
Posted: Tue Aug 08, 2023 7:54 pm
by Orm
No further Axis searches.
There will be a break for at least an hour. Not sure if any further interactions will be needed.