RE: AI for MWiF - Commonwealth
Posted: Mon Apr 18, 2011 3:58 pm
[8|] Unfortunately the map doesn't show your rail lines. [8|]
What's your Strategy?
https://forums.matrixgames.com:443/
The program works out the rail line connections. The player just needs to indicate which resource, which factory, and can then start putting in the sea areas.ORIGINAL: Extraneous
[8|] Unfortunately the map doesn't show your rail lines. [8|]
ORIGINAL: composer99
If the map you are referring to is the one used to display convoy lines, then I believe it is much too large-scale to show rail lines.
13.6.1 Resources
Transporting resources by sea
A side can only ship 5 resources a turn into, and/or out of, each minor port.
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.ORIGINAL: Extraneous
ORIGINAL: composer99
If the map you are referring to is the one used to display convoy lines, then I believe it is much too large-scale to show rail lines.
So you’re saying that you can show the convoy connections between sea zones but are unable to show the connections through countries?
The countries could be handled exactly like a sea zone with a number in a box showing the number of resources shipped through the country in question.
Since “Rail Lines” are only notated on the tabular list here is another problem for you.
13.6.1 Resources
Transporting resources by sea
A side can only ship 5 resources a turn into, and/or out of, each minor port.
What if you attempt to more than 5 resources through a minor port? Is there a message advising that you are attempting to exceed capacity?
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.ORIGINAL: Extraneous
ORIGINAL: composer99
If the map you are referring to is the one used to display convoy lines, then I believe it is much too large-scale to show rail lines.
So you’re saying that you can show the convoy connections between sea zones but are unable to show the connections through countries?
The countries could be handled exactly like a sea zone with a number in a box showing the number of resources shipped through the country in question.
Since “Rail Lines” are only notated on the tabular list here is another problem for you.
13.6.1 Resources
Transporting resources by sea
A side can only ship 5 resources a turn into, and/or out of, each minor port.
What if you attempt to more than 5 resources through a minor port? Is there a message advising that you are attempting to exceed capacity?
Nothing special is done. How do players handle it in an over-the-board game?ORIGINAL: Extraneous
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.ORIGINAL: Extraneous
So you’re saying that you can show the convoy connections between sea zones but are unable to show the connections through countries?
The countries could be handled exactly like a sea zone with a number in a box showing the number of resources shipped through the country in question.
Since “Rail Lines” are only notated on the tabular list here is another problem for you.
What if you attempt to more than 5 resources through a minor port? Is there a message advising that you are attempting to exceed capacity?
How do players know this has occured are they informed of this?
Yep. Same in MWIF.ORIGINAL: Extraneous
You look at the map.
ORIGINAL: Shannon V. OKeets
Nothing special is done. How do players handle it in an over-the-board game?ORIGINAL: Extraneous
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.
How do players know this has occured are they informed of this?
ORIGINAL: Shannon V. OKeets
Nothing special is done. How do players handle it in an over-the-board game?ORIGINAL: Extraneous
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.
How do players know this has occurred are they informed of this?
Yep. Same in MWIF.
ORIGINAL: michaelbaldur
you know the rules ...
you will NEVER be able to play Mwif in a effect way, without knowing the rules ..
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country. However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country [Note: this is only possible if you are playing with Ships in Flames].
ORIGINAL: paulderynck
Yes. It is very handy for the CW (possibly the US too) to get a CP out to the pacific or asia maps in a hurry. Also for Germany to get a CP into the Black Sea after the one Rumania owns is destroyed.
Long ago we initially read that rule as applying only to the CW and then realized later it applies to everyone.
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country.
However, you can place 1 convoy point a turn in an aligned (not conquered) minor country or a Commonwealth home country other than the United Kingdom [Note: this is only possible if you are playing with Ships in Flames].
In the game that Aaron played solitaire, he wanted the Germans to put a convoy in the Caspian Sea to keep his units moving east thereof in supply.ORIGINAL: Extraneous
Anyone ever use this rule?
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country. However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country [Note: this is only possible if you are playing with Ships in Flames].
He could only have done that if Persia had been aligned to an axis power (and would need cooperation from whichever power if it wasn't Germany).ORIGINAL: Shannon V. OKeets
In the game that Aaron played solitaire, he wanted the Germans to put a convoy in the Caspian Sea to keep his units moving east thereof in supply.ORIGINAL: Extraneous
Anyone ever use this rule?
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country. However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country [Note: this is only possible if you are playing with Ships in Flames].
19.7 Axis minor countries
Persia and Iraq
Germany can declare that Persia or Iraq is aligning with it during any Axis declaration of war step if that minor is neutral and there are a total of at least 4 German corps in any adjacent countries (excluding the USSR and Turkey).
Italy can declare that Persia or Iraq is aligning with it during any Axis declaration of war step if that minor is neutral and there are a total of at least 4 Italian corps in any adjacent countries (excluding the USSR and Turkey).
Germany has first claim if both of them could make these declarations.