RE: The truth about supply
Posted: Sat Jan 07, 2006 6:30 pm
ORIGINAL: Mr.Frag
But you see "you" don't count because "you" personally have done more to harm this game then everyone else put together.
Ron for all his good intentions tied up a slot on the beta team that could have been filled by someone actually interested in finding "bugs" because he thought his roll was to rewrite the game instead of finding bugs, you all have paid for that fact for quite some time now. Had someone else who was actually interested in bug hunting been onboard, you all would have a better game because more time would have been available for *features* instead of bug hunting. Ron will probably never understand that. I have nothing personally against Ron, never had but he did waste a slot that could have been filled by someone else resulting in a product that had less bugs which would have resulted in Mike having far more time to work on the wish list instead of fix things.
Morale of the story ... If you plan on signing up for Betas, understand your job is to find bugs not have fun. The number of programs that hit the street these days full of bugs are due to this very problem ... people commit to betas for the sole purpose of getting a free game and getting to play in advance.
I seriously doubt one more person looking for bugs (and that assumes this person was qualified, and willing to do so diligently, a big if considering you're on record as having stated that some--many?--of the playtesters who were brought on board other than Ron proved to be of little value) would have made much of an impact when all was said and done. The system is riddled with bugs. One more person could have caught all those?
Come on, Ray. [8|]
Almost assuredly the problems experienced in beta (playtesting) owe to 1) lack of good organization and 2) lack of expertise. The signs are everywhere for anyone who cares to look.
As for design issues: there lies the crux of the complaints you'd prefer to not hear in the first place. Bugs are understandable (to a degree), bad design and sloppy implementation (OOB issues, map errata, etc.) are less so, least of all when the company had its ears full of intelligent advice regarding same subsequent to the publication of UV. That the company, for whatever reasons, failed to act on this feedback is the responsibility of the company.