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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 17, 2023 4:18 pm
by Mayhemizer_slith
German result DA, CW aborts the escort fighter
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 17, 2023 4:19 pm
by Mayhemizer_slith
CW result none, I assume both stay and I continue
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 17, 2023 4:20 pm
by Orm
Indeed.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 17, 2023 4:22 pm
by Mayhemizer_slith
Tank buster clears
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 17, 2023 4:23 pm
by Orm
German fighter lands in the hex it flew from. If it survived, that is.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 17, 2023 4:28 pm
by Mayhemizer_slith
Tank buster hits with the rockets
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 17, 2023 4:29 pm
by Mayhemizer_slith
Orm wrote: Fri Feb 17, 2023 4:23 pm
German fighter lands in the hex it flew from. If it survived, that is.
I assumed so and landed to the same hex.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 18, 2023 3:09 am
by jjdenver
44 JF i9 allies (cont):
A bit out of order ground strikes continue on the east front.
SU will GS 2 hexes in the south. Stack near Kiev is MECH,MIL,AT. Stack near d-town is GAR,MIL,AA. There is also a 4 point AA just behind the southern stack that will be able to fire if the Germans order it.
Many fighters can intercept and counter. All are shown in screenshot on top.

- Capture.JPG (246.04 KiB) Viewed 644 times
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 18, 2023 8:13 am
by peskpesk
Send one 7str FW FTR2 to each hex, plz, return to start hex
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 18, 2023 11:56 pm
by jjdenver
44 JF i9 allies (cont):
SU responds with 2x 6 strength FTRs to each hex.
In the north the bomber clears, same in the south. No a2a casualties. Fire the 4-1 AA? The 3-2 AA?

- wif-1.JPG (152.39 KiB) Viewed 594 times

- wif-2.JPG (151.54 KiB) Viewed 594 times

- wif3.JPG (132.67 KiB) Viewed 594 times
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Feb 19, 2023 6:36 am
by peskpesk
Fire the 4-1 AA, plz
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Feb 19, 2023 12:13 pm
by jjdenver
The Typhoon IB in my counterset only has 4 tac factors but in Petteri screenshot has 5. I'm using a CW counterset mod (to make khaki). What is the value we should be using?

- wif-2.JPG (151.33 KiB) Viewed 574 times
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Feb 19, 2023 12:20 pm
by Mayhemizer_slith
There is another Typhoon in Normandy with 5 factors
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Feb 19, 2023 4:21 pm
by Courtenay
Using Cntl-U to see what all the units are, there are 3 Typhoon IBs in the countermix. One is 1942 7-1-3AT-*, one 1943 7-1-4AT-*, and one 1943 8-2-5AT-*. All are range 6.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Feb 20, 2023 9:31 am
by jjdenver
44 JF i9 allies (cont):
Ty for the answers about the plane. Of course there is another plane available that I didn't see. I should have checked this before posting a silly question.
Ok, moving on. AA stops 2 near d-town. Here are GS results. Allied pilots seem to be well trained for winter operations:

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- wif-2.JPG (159.6 KiB) Viewed 529 times
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Feb 21, 2023 12:27 am
by jjdenver
I think blitz bonus is halved across river. Is winterized also halved across river?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Feb 21, 2023 2:02 am
by Courtenay
On 2d10 table:
Halve attacking bonuses (except HQ support) when the combat factors of the attacking units are halved. Similarly, take 1/3, 1/4, and 1/6 of bonuses when the combat factors undergo those transformations.
Not sure about the 1d10 table, since I don't use it.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Feb 21, 2023 2:06 am
by jjdenver
Thank you. Last line on the chart I see it now.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Feb 21, 2023 9:04 am
by Orm
Courtenay wrote: Tue Feb 21, 2023 2:02 am
On 2d10 table:
Halve attacking bonuses (except HQ support) when the combat factors of the attacking units are halved. Similarly, take 1/3, 1/4, and 1/6 of bonuses when the combat factors undergo those transformations.
Not sure about the 1d10 table, since I don't use it.
Alas, this is a 2d10 game.

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Feb 21, 2023 5:46 pm
by Mayhemizer_slith
44 JF i9 allies (cont):
Rail move
US rails HQI San Diego to New York
USSR rails HQI Manchuria to near Gomel
Land move
USSR sets up for 2 attacks vs Germany and 1 vs Japan near Vladivostok
CW units advance from India to Burma
CW units capture 2 ports in NE Libya
CW TERR in Kenya one hex NW
CW minor moves in Denmark
Minor moves in Normandy, units are preparing to attack
US Minor moves in Tunisia, some units move one hex south
Minor moves in Southern France
Debark
CW INF to Normandy
US MTN to southern France
Invasion USA
Menado
7-3 MAR
7-4 INF
1-4 MTN div
Davao (mountain hex to the SE)
5(4)3 HQI
2-3 INF div
2-4 MAR
Dinagat
1-4 MAR div
Land combat
Allies attack in Normandy
USSR launches 2 attacks vs Germany and 1 vs Japan near Vladivostok
I assume yes to notionals? I already added to automatic attack with div only