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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 24, 2023 4:03 pm
by craigbear
I learnt something today!
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 24, 2023 4:26 pm
by Mayhemizer_slith
craigbear wrote: Fri Feb 24, 2023 4:03 pm
I learnt something today!
You are not the only one

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 24, 2023 4:30 pm
by Mayhemizer_slith
I loaded from ground support intercept phase were I had a save. In this phase US CVP's that are bombing are shown both in target hex and in sea box 4 with others but they have text "bombing / flying as bomber" These 3 planes were not able to land.
I try to bomb again, but if the result is the same I will work around this problem by not using them as bomber but fighters to make them disorgnized and I edit dice roll so that we get the correct result, odds on the previous page
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 24, 2023 4:54 pm
by Mayhemizer_slith
Problem did not appear again, we are moving to land combat. I will only roll France and pass file to JJ as I don't know for sure how USSR is going to take possible losses and advance.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Feb 24, 2023 5:02 pm
by Mayhemizer_slith
Allies take the hex losing MOT and shatter enemy units in fear of next turn impulse 1 counter attack
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 25, 2023 2:53 am
by jjdenver
44 JF i9 allies (cont):
allied spate of land attacks and invasions continues....
The attacks in the Pacific are easy:

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 25, 2023 2:54 am
by jjdenver
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 25, 2023 6:01 am
by Mayhemizer_slith
I have to ask one more time about choosing the combat table and AT gun. Is AT gun worth of ARM or 1/2 ARM?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 25, 2023 7:19 am
by Orm
Each defending AT is worth one ARM. An entire corps/army.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 25, 2023 8:08 am
by Mayhemizer_slith
Thanks. I knew that but got confused as I didn’t notice the second attaking ARM. Over 10 years of playing and still I don’t know the rules

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 25, 2023 9:33 am
by jjdenver
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Feb 25, 2023 9:51 am
by Orm
Loss units in priority order are: MIL, GARR, INF, AT, MOT, AA.
We select assault wherever we can.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Feb 26, 2023 12:09 am
by jjdenver
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Feb 26, 2023 12:28 am
by jjdenver
44 JF i9 allies (cont):
SU rebases FTR2 from Smolensk 2 hexes forward
US:
P-38 rebases Port Moresby to Truk
ATR3 from Azores to Algeria 74,30
P-38J from Newfoundland to Azores 71,359
F4U-1 from Gib to Tunisia 74,36
reorg:
SU HQA reorgs 3 units near Vlad
Turn continues to impulse 12 on a 7 EOT roll.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Feb 28, 2023 5:46 pm
by Orm
jjdenver wrote: Sun Feb 26, 2023 12:09 am
Attack results slightly below average. Nothing too great really, but lots of German oil is burned and the number of Axis units facing the Soviets thins imperceptibly while against Japan a fighter is overrun so overall it's a much-needed positive impact to start 44 for the allies.
Not going to argue with that. Just want to clarify that, as I understand it, the Soviet attack rolls were slightly below average, but that all the Allied attack rolls combined, including the Soviet, CW, and US, were above average.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 08, 2023 6:16 pm
by Orm
I hope to begin our impulse tomorrow, Thursday, sometime during the day,
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Mar 09, 2023 4:18 pm
by Orm
Jan/Feb '44
Impulse #12 (Axis)
Land: Germany
Combined: Japan
Naval: Italy
No Port Strikes.
Naval Air:
Italy:
NAV3 (Lorient) -> BoB 3-box
Naval moves:
Japan:
AMPH + MIL + CA (Singapore) -> Bay of Bengal 2-box
AMPH (Batavia) -> South China Sea 0-box - embark INF (Hanoi)
Italy:
TRS + MIL (Athens) -> Italian Coast 0-box
CP -> East Med
CP -> italian Coast
BB (Italian Coast) -> 0-box
CA (Italian Coast) -> 1-box
BB (Athens) -> Italian Coast 1-box
4 CA (East Med) -> 1-box
2 SUB -> CSV
3 SUB -> CVB
4 SUB -> North Atlantic
Italy search for Allied shipping in the North Atlantic. Will Allies send any air there?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Mar 09, 2023 5:24 pm
by Mayhemizer_slith
NAV4 as high as possible
NAV2 box 1, if there is no NAV or CV
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Mar 09, 2023 6:19 pm
by Orm
There is a CVL in the 1-box. Only CPs in the 0-box.
I am going to proceed with the NAV2 going to the 0-box, and then go back and change it if I was in error.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Mar 09, 2023 6:28 pm
by Orm
Jan/Feb '44
Impulse #12 (Axis)
Axis finds with a 2-6 split, select 0-box only, and then use 4 points to make it a surface action.

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