Page 24 of 24
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Wed Dec 16, 2009 2:45 pm
by trhinz
Some concerns about the new Industry Management Screen:
It appears that in the Air column the HI requirement figure does not take into account the points needed for planes having more than one engine. For example the production of 34 Lilys shows a need for 612 HI. This would be correct if the Lily was a single engined aircraft, but my reading of p232 of the manual indicates the HI requirement should be 1224.
Next, the total HI requirements shown at the bottom half of the screen show 0 for aircraft production. How can this be?
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 8:47 pm
by Oliver Heindorf
Is there any chance of a near-time release of a hot fix in the holiday time ?
Again today, I lost hundresds of thousand points of Resources AND supply AGAIN, I lost almost one million points of supply alone last turn !!! [:@][:@][:@]
my game is now broken and all the hours spent there are thrown in the trash bin - I lost two times Resources now and nearly a million of supply points today again - how on earth I can recover from that loss in my current game ? Thank you ! [:@] All the supply is nearly gone and the time spent on my current game is wasted time, thank you very much because with these supply losses, I feel like 44 now. But I am in Feb 42 and those supply losses will kill me soon.
honestly, the release patches here seems to be Beta patches for me as the first official patch had to be hot fixed as well !
To say I am upset is an understatement. I wonder what all thoses testers did - despite the fact that the problems werent in the Beta-Versions....
I delete AE now and wait till the game is playable - probably in a year or more.
*rant over - feel free to flame now.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 8:58 pm
by Canoerebel
Oliver, as a fellow player I'm wondering whether you can just back up a few turns when a fix is available and continue on? (I'm taking your word for it that a fix is is needed, but I'm not actually a developer, and as a player I haven't encountered your particular problem).
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 9:46 pm
by Terminus
ORIGINAL: Oliver Heindorf
Is there any chance of a near-time release of a hot fix in the holiday time ?
Again today, I lost hundresds of thousand points of Resources AND supply AGAIN, I lost almost one million points of supply alone last turn !!! [:@][:@][:@]
my game is now broken and all the hours spent there are thrown in the trash bin - I lost two times Resources now and nearly a million of supply points today again - how on earth I can recover from that loss in my current game ? Thank you ! [:@] All the supply is nearly gone and the time spent on my current game is wasted time, thank you very much because with these supply losses, I feel like 44 now. But I am in Feb 42 and those supply losses will kill me soon.
honestly, the release patches here seems to be Beta patches for me as the first official patch had to be hot fixed as well !
To say I am upset is an understatement. I wonder what all thoses testers did - despite the fact that the problems werent in the Beta-Versions....
I delete AE now and wait till the game is playable - probably in a year or more.
*rant over - feel free to flame now.
Well, if we're going to be whining, what were you people doing when we did the public beta?
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 10:11 pm
by Menser
not noticing the lost supplies and resorces in Tokyo apparently

RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 10:27 pm
by jwilkerson
We're driving to have patch 02 hot fix up tonight (USA Pacific Time) - should be a matter of hours now.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 10:42 pm
by Knavey
Thanks for the update JW.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 10:43 pm
by GB68
ORIGINAL: jwilkerson
We're driving to have patch 02 hot fix up tonight (USA Pacific Time) - should be a matter of hours now.
Great, thanks Guys! [:)]
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 10:51 pm
by stuman
ORIGINAL: Oliver Heindorf
Is there any chance of a near-time release of a hot fix in the holiday time ?
Again today, I lost hundresds of thousand points of Resources AND supply AGAIN, I lost almost one million points of supply alone last turn !!! [:@][:@][:@]
my game is now broken and all the hours spent there are thrown in the trash bin - I lost two times Resources now and nearly a million of supply points today again - how on earth I can recover from that loss in my current game ? Thank you ! [:@] All the supply is nearly gone and the time spent on my current game is wasted time, thank you very much because with these supply losses, I feel like 44 now. But I am in Feb 42 and those supply losses will kill me soon.
honestly, the release patches here seems to be Beta patches for me as the first official patch had to be hot fixed as well !
To say I am upset is an understatement. I wonder what all thoses testers did - despite the fact that the problems werent in the Beta-Versions....
I delete AE now and wait till the game is playable - probably in a year or more.
*rant over - feel free to flame now.
Oliver , I do not want to insult you by pointing out something obvious but are you sure that you have actually lost the amounts above, as in they are literally no where on the game map ? I have played through about 2 weeks or more of game time since patch 2 ( this is against the Allied AI ) and I have not lost any supplies or resources. The supplies have either gone to my troops, or to a couple of bases, but with use of the supply buttons I have my supplies now where I need them. The resources in my game did not disappear, just bunched up some and I am having to move some around manually.
I am sorry you are having a problem. Please try Canoerebel's suggestion.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 11:11 pm
by erstad
Well, if we're going to be whining, what were you people doing when we did the public beta?
I can't speak for everyone else but I did run one turn of my PBEM under the public beta and saw a big resource drop. However, the public beta still had the resource loss in movement and there was a *lot* of readjustment in that turn so it wasn't obvious that the drop wasn't merely millions of resources doing a one-time relocation.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 11:24 pm
by jwilkerson
ORIGINAL: Terminus
ORIGINAL: Oliver Heindorf
Is there any chance of a near-time release of a hot fix in the holiday time ?
Again today, I lost hundresds of thousand points of Resources AND supply AGAIN, I lost almost one million points of supply alone last turn !!! [:@][:@][:@]
my game is now broken and all the hours spent there are thrown in the trash bin - I lost two times Resources now and nearly a million of supply points today again - how on earth I can recover from that loss in my current game ? Thank you ! [:@] All the supply is nearly gone and the time spent on my current game is wasted time, thank you very much because with these supply losses, I feel like 44 now. But I am in Feb 42 and those supply losses will kill me soon.
honestly, the release patches here seems to be Beta patches for me as the first official patch had to be hot fixed as well !
To say I am upset is an understatement. I wonder what all thoses testers did - despite the fact that the problems werent in the Beta-Versions....
I delete AE now and wait till the game is playable - probably in a year or more.
*rant over - feel free to flame now.
Well, if we're going to be whining, what were you people doing when we did the public beta?
hey, hey, hey, when people get frustrated due to legitimate issues they should be allowed to blow off a little steam ...
===
Oliver, we are working to fix the problems as fast as we can - that is the best thing we can do at this point.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Fri Dec 18, 2009 11:25 pm
by Admiral Scott
Thanks JW
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 12:02 am
by PaxMondo
ORIGINAL: jwilkerson
hey, hey, hey, when people get frustrated due to legitimate issues they should be allowed to blow off a little steam ...
===
Oliver, we are working to fix the problems as fast as we can - that is the best thing we can do at this point.
Personally, I'm pretty happy with the support so far. Good patches with pubic beta followed by hotfix to address what's missed. SWEET.
thanks for the work.
PS: looking forward to tonights hotfix. can't wait.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 1:39 am
by Buck Beach
ORIGINAL: Terminus
ORIGINAL: Oliver Heindorf
Is there any chance of a near-time release of a hot fix in the holiday time ?
Again today, I lost hundresds of thousand points of Resources AND supply AGAIN, I lost almost one million points of supply alone last turn !!! [:@][:@][:@]
my game is now broken and all the hours spent there are thrown in the trash bin - I lost two times Resources now and nearly a million of supply points today again - how on earth I can recover from that loss in my current game ? Thank you ! [:@] All the supply is nearly gone and the time spent on my current game is wasted time, thank you very much because with these supply losses, I feel like 44 now. But I am in Feb 42 and those supply losses will kill me soon.
honestly, the release patches here seems to be Beta patches for me as the first official patch had to be hot fixed as well !
To say I am upset is an understatement. I wonder what all thoses testers did - despite the fact that the problems werent in the Beta-Versions....
I delete AE now and wait till the game is playable - probably in a year or more.
*rant over - feel free to flame now.
Well, if we're going to be whining, what were you people doing when we did the public beta?
And you?? You are purportedly part of the Dev Team, but from what I see all you contribute is adding to your post count with coustic comments. I see you as an added value of zero.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 2:07 am
by erstad
Well, let's not forget that 95% of what the devs and betas do isn't directly visible to us, except as an aggregate result. So who among the hoi polloi knows who the busiest beavers really are, or who contributed what? Me, I'm just thankful for each and every one of the volunteers who help maintain and improve the game.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 2:24 am
by jwilkerson
ORIGINAL: erstad
Well, let's not forget that 95% of what the devs and betas do isn't directly visible to us, except as an aggregate result. So who among the hoi polloi knows who the busiest beavers really are, or who contributed what? Me, I'm just thankful for each and every one of the volunteers who help maintain and improve the game.
Here was a thread I posted way back when on who did what ...
http://www.matrixgames.com/forums/fb.asp?m=2173764
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 2:26 am
by BeastieDog
ORIGINAL: Oliver Heindorf
Is there any chance of a near-time release of a hot fix in the holiday time ?
Again today, I lost hundresds of thousand points of Resources AND supply AGAIN, I lost almost one million points of supply alone last turn !!! [:@][:@][:@]
my game is now broken and all the hours spent there are thrown in the trash bin - I lost two times Resources now and nearly a million of supply points today again - how on earth I can recover from that loss in my current game ? Thank you ! [:@] All the supply is nearly gone and the time spent on my current game is wasted time, thank you very much because with these supply losses, I feel like 44 now. But I am in Feb 42 and those supply losses will kill me soon.
honestly, the release patches here seems to be Beta patches for me as the first official patch had to be hot fixed as well !
To say I am upset is an understatement. I wonder what all thoses testers did - despite the fact that the problems werent in the Beta-Versions....
I delete AE now and wait till the game is playable - probably in a year or more.
*rant over - feel free to flame now.
Oliver,
I ran turn one under the hotfix and total resource count dropped just 27,000 anf Tokyo increased from 900,000 to 1,476,600. On first blush it looks like they fixed this problem.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 9:53 am
by bklooste
In other words, please ignore that fact that in real life China was huge mess that was laregly stalemated for the entire war; and let's ignore the fact that the intention of the game designers was to replicate this historical quagmire. The fact that the Japanese can blitzkrieg through the country now is cool!
There is only one reason Historically china became a Stalemate and that is they gave the Japs a bloody nose at Changasha in October 41 and again a much bigger one in
December 24, 1941 – January 15, 1942 ( note the dates) after those 2 losses the Japanese had suffered too much and units need to be replaced yet units were in the South Pacific. It is worh reading that battle a few times ,the city is the most tcrtical to the Japanese , the Chinese had their best general there ( IMHO) , brought their H arty , brought 300K troops (reinforced From Ichang) and out maneuvered the Japanese they deserve a lot of respect for this critical battle as it created the stalemate.
Yet time and time again i see the allied player take or try to take Ichang ( which is not worth much and is a poison pawn) get bled in the process and then complain when the Japanese attacks Changsha and they have only 100K soldiers there and get creamed. The more i read about the Chinese senior generals the more respect i have for them as their oponent had all the cards. I dont see the players often enough have 3:1 numercal superiority when defending or 5:1 when attacking that was the ratio the Chinese Generals used , if they couldnt they didnt defend it.
Im not saying there is no issues there are a few ( arty vs high forts , arty order , supply use by artillary , ease of supply in China ) but the tactics also leave something to be desired , though they should be better now there is less need for the Chinese to fight a 100K + Japanese Death star , they can try to cut it off or just let em have what they are going for.
Removing the artillary from Kuantang in Dec-Feb 41 is a very valid tactic with Russia very busy and could have been used historically , it would be quite interesting what impact it would have had on that key battle since the Chinese gained significant artillary advantage from nearby high ground.
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 1:01 pm
by erstad
ORIGINAL: jwilkerson
ORIGINAL: erstad
Well, let's not forget that 95% of what the devs and betas do isn't directly visible to us, except as an aggregate result. So who among the hoi polloi knows who the busiest beavers really are, or who contributed what? Me, I'm just thankful for each and every one of the volunteers who help maintain and improve the game.
Here was a thread I posted way back when on who did what ...
http://www.matrixgames.com/forums/fb.asp?m=2173764
I was perhaps a little too subtle. The point I was trying to make was that it was unfair, IMHO, for a previous poster to assess Terminus' value (or anyone else, for that matter) to the project solely on the basis of reading some of what he posts.
And, more generally, that there are a lot of guys who are putting a lot of time and energy into this, probably much more than we realize; and while it's OK to "blow of steam" once in a while when things are borked we should also be very appreciative of what we have.
/end brown nose mode/
RE: Patch 01 ... Patch 02 ... Patch 03 ...
Posted: Sat Dec 19, 2009 2:02 pm
by Buck Beach
ORIGINAL: erstad
ORIGINAL: jwilkerson
ORIGINAL: erstad
Well, let's not forget that 95% of what the devs and betas do isn't directly visible to us, except as an aggregate result. So who among the hoi polloi knows who the busiest beavers really are, or who contributed what? Me, I'm just thankful for each and every one of the volunteers who help maintain and improve the game.
Here was a thread I posted way back when on who did what ...
http://www.matrixgames.com/forums/fb.asp?m=2173764
I was perhaps a little too subtle. The point I was trying to make was that it was unfair, IMHO, for a previous poster to assess Terminus' value (or anyone else, for that matter) to the project solely on the basis of reading some of what he posts.
And, more generally, that there are a lot of guys who are putting a lot of time and energy into this, probably much more than we realize; and while it's OK to "blow of steam" once in a while when things are borked we should also be very appreciative of what we have.
/end brown nose mode/
OK I seems to owe Terminus an apology for the "purportedly" and "added value of zero" comments as they relate to his participation in the game's development. However, he has the bedside manner of Dr. House (yes I know he doesn't watch TV) and most of his posts I read do qualify for the caustic mannerism referenced and added value of zero comment.
Oh and BTW I am not one of the wanna be jealous people of his being one of the in crowd, or however he put it in a recent post, or one of the whiners, as he referred to Oliver.
/end of not brown nosing mode/