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RE: Diverse Worlds v19 - Shandar
Posted: Thu Mar 24, 2011 5:16 am
by J HG T
Gasbag with engines? Still, looks great to me.
Also, I'm guessing you are doing some new planet graphs Woodman.
RE: Diverse Worlds v19 - Shandar
Posted: Thu Mar 24, 2011 10:32 am
by Igard
Awesome! [:)]
RE: Diverse Worlds v19 - Shandar
Posted: Sat Mar 26, 2011 3:51 pm
by the1sean
Looking forward to the final version! I understand needing a break for some Blood Bowl [:)]
RE: Diverse Worlds v19 - Shandar
Posted: Tue Mar 29, 2011 3:51 pm
by AminMaalouf
I look forward to play the final. Thx, for your work and efforts.
Do you have an approximate ETA?
RE: Diverse Worlds v19 - Shandar
Posted: Tue Mar 29, 2011 4:33 pm
by Data
Don't make him go any faster....I think he's capable of it and we'll not be able to keep up [:)]
RE: Diverse Worlds v19 - Shandar
Posted: Tue Mar 29, 2011 8:27 pm
by WoodMan
Do you have an approximate ETA?
I've been a bit busy this week, decorating (again) and applying for a job which has some work to do as an example aswell as normal CV, App, Covering Letter etc, and builders coming to the house on Thurs and Fri which will be disruptive too [:D]
From Monday though things will be back to normal, I'm hoping to complete Shakturi and Ancients next week, I'll post some pics [;)]
So I'm guessing this will be at least a couple of weeks, but if it makes sense I might release the Shak/Ancients as an update when they're done, then the Atuuk, Pirates and other stuff as the last update.
RE: Diverse Worlds v19 - Shandar
Posted: Wed Mar 30, 2011 3:47 am
by J HG T
Shakturi/Ancient update would be real nice indeed.
RE: Diverse Worlds v19 - Shandar
Posted: Wed Apr 06, 2011 7:16 pm
by Speedy2511
Hi!
Can i use this mod with the new patch?
Greetings
Nico
RE: Diverse Worlds v19 - Shandar
Posted: Wed Apr 06, 2011 7:20 pm
by Igard
The new patch changes nothing in terms of modding. That makes me a sad Romulan.[:(]
However, it does mean that there's no problem running this or any of the other mods with the new patch. [:)]
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 3:24 am
by Data
The second one could have been easily fixed while the first one.....ahh, modding support, where are you? I mean more modding support...always more...of everything....
Ranting stopped....barely.
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 3:29 am
by adecoy95
the poly-count on that ship looks really high [:)]
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 5:32 pm
by Shuul
Can i combine this mod with Super AI somehow?
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 5:36 pm
by cookie monster
I downloaded the mod and my Ugnari's seem to be using stock art, can someone double check this for me pls.
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 5:42 pm
by J HG T
ORIGINAL: Shuul
Can i combine this mod with Super AI somehow?
Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 7:30 pm
by Speedy2511
Did the mod change some of the race files?
I mean the new patch change something to the ai.
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 11:16 pm
by adecoy95
ORIGINAL: Speedy2511
Did the mod change some of the race files?
I mean the new patch change something to the ai.
i checked the races.txt and i did not notice any changes, but i could be wrong
RE: Diverse Worlds v19 - Shandar
Posted: Thu Apr 07, 2011 11:49 pm
by Igard
None of the fields in the races.txt file have been changed, so there's no effect to the mod.
Download and enjoy.
RE: Diverse Worlds v19 - Shandar
Posted: Sat Apr 09, 2011 5:39 pm
by Bingeling
ORIGINAL: J HG T
ORIGINAL: Shuul
Can i combine this mod with Super AI somehow?
Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.
Hm, do you get the correct ship to race map, then? I did the painful job of updating the ship ID in the super AI races.txt...
Not exactly easily readable that file, and the spreadsheet thing posted here did not behave well in my open office.
RE: Diverse Worlds v19 - Shandar
Posted: Sat Apr 09, 2011 6:14 pm
by J HG T
I did get the correct ship-sets for each race, no problems. I'm not a modder so I made backup of the Diverse Worlds folder and put Super AI mod in there. Seemed to work.
EDIT: And Woodman. If you read this: Pretty, pretty please give us an update. Kittens will cry otherwise. No man wants that.
RE: Diverse Worlds v19 - Shandar
Posted: Mon Apr 11, 2011 5:17 pm
by J HG T
"Hear ye! Hear ye! J HG T was a jerk!"
I did not get the right ship images with my super AI mod trick. Well, I got right ones for some races that happened to be the first ones I encountered in my current game, I being Kiadian. So just ignore my overwrite way, it won't work well. If you don't mind Quanemos having Naxilian ships and such, go for it.