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Re: New Game?
Posted: Fri May 16, 2025 2:19 am
by mercenarius
CSSS wrote: Wed May 14, 2025 5:07 am
Is there a possibility or probability of a 2025 release?
There is certainly a possibility. I will try my best to get something released by the end of the year, even if I have to make compromises.
I'll post a couple of new screenshots (of other things) as soon as I get the first four tutorials finished.
Re: New Game?
Posted: Fri May 16, 2025 11:37 pm
by CSSS
YES!!!
Re: New Game?
Posted: Mon May 19, 2025 4:55 am
by Don60420
Day one purchase for me!
Re: New Game?
Posted: Sun May 25, 2025 11:17 pm
by pascalc
mercenarius wrote: Fri May 16, 2025 2:19 am
CSSS wrote: Wed May 14, 2025 5:07 am
Is there a possibility or probability of a 2025 release?
There is certainly a possibility. I will try my best to get something released by the end of the year, even if I have to make compromises.
I'll post a couple of new screenshots (of other things) as soon as I get the first four tutorials finished.
Don't make compromises. We want to play the game you want to make. We'll wait for it.
Re: New Game?
Posted: Sun Jun 08, 2025 5:42 pm
by mercenarius
Don't make compromises. We want to play the game you want to make. We'll wait for it.
First off, thanks for the compliment! I'll try to live up to the spirit of that.
The third tutorial is now done, but it took a little longer than I thought. So, I don't have much new to post on "other" logic in the game right now. But I do have a screenshot from the third tutorial.
I set it up so that the fleet in the Balearic Sea defects to the Gallic Empire upon the death of Quintillus. This can occur as a result of option card play by the AI. Otherwise, that fleet would support Aurelian under most circumstances in that scenario. I did this in the tutorial so that the player can make a naval attack and learn about naval movement (especially as regards supply).
Here is what the notification itself looks like:

- Fleet Defected Notice.png (627.35 KiB) Viewed 6056 times
I'll try to post some new screenshots in about two weeks. The fourth tutorial will, I hope, go faster now that I added so much logic to support the battle dialogs in the third tutorial.
Re: New Game?
Posted: Sun Jun 22, 2025 4:33 pm
by mercenarius
Well, I haven't forgotten about all of you! This last week or so was crazy with personal business. On top of that, the video card in my 32-bit test machine died and finding a suitable replacement for hardware that old was difficult. But I keep that machine running as a gauge for checking to see if the game can run OK on older hardware. Rebuilding that machine took 2 whole days.
Here is a screenshot of the dialog for the "Gather Supplies" Operational Command:

- Gather Supplies.jpg (194.02 KiB) Viewed 5565 times
This is used somewhat rarely and is intended for "expert use" in the game. Mostly it's to allow a player to gather support before marching into a province with no logistical support. Now, normally, that is NOT how Roman Armies want to operate, of course. But I figured that the game needs the player to be able to do this on occasion, and I had added the menu item for it.
I'll post some additional screenshots next weekend, and hopefully, something about the fourth tutorial.
Re: New Game?
Posted: Sun Jun 29, 2025 4:47 pm
by mercenarius
Well, I didn't get quite as far - or as fast - as I hoped. But I do have something to share.
Under the "Victualia" section (think "Vittles") of the Limites Department in the Administrative Interface, you will now have access to this menu:

- Victualia Menu.png (568.26 KiB) Viewed 5436 times
What is new is the "Plan Out All Logistical Support" option. That is a one-shot enactment to have the Praetorian Prefect (or the Imperial Bureaucracy) specify all needed supply deliveries. This is the usual way that the player will be expected to manage any extra logistical support.
I'll try to post a couple of screenshots next week to show this menu and related activity, such as any Operational Commands, in a little more detail. And something about the fourth tutorial as well, which I promised before but haven't dont yet!
EDIT: this is a stupid idea. I will show the corrected functionality in my next post,
Re: New Game?
Posted: Sat Jul 12, 2025 11:50 pm
by mercenarius
OK, the previous idea was a silly one. Here is the corrected version of the "Victualia" menu:

- Victualia Menu.png (569 KiB) Viewed 4941 times
Clicking on "Organize Logistical Planning" will bring up a menu for an Administrative Action:

- Logistics Authority Menu.png (650.96 KiB) Viewed 4941 times
Usually the players will use the "default" choice which is to assign this responsibility to the Praetorian Prefect. But I'll the give the players other choices which will have at some small difference in game play.
I didn't get as far as I hoped with the other work, because I had to revise this, but I should have more to show concerning the "Limites" department next week.
Re: New Game?
Posted: Sun Jul 27, 2025 5:46 am
by mercenarius
Well, when I said a week, I guess that I meant a fortnight.
I had pretty bad writer's block until this week; I don't know why. But I did make some progress. Here is a revised version of the Limites Department, including most of the summary elements:

- Limites Summary.png (344.97 KiB) Viewed 1283 times
As you can see, two are blank and I should have those filled in and working by next week. But I have said that a lot, lately, so we'll see.
The data above is taken from the start of the Trajan scenario. That is why there is only one Wall (Munimentum). Hadrian's wall and the Fossatum Africae haven't been started yet. There is just the one wall in the Agri Decumates in Germania.
The "quick settings" in this department are pretty simple. The two notification settings are things that I am playing around with and will refine. In "Hannibal" the player pretty much gets a look at everything which happens, via messages in the Tool Area. For The Fall of Rome, I want to limit this somewhat. This is a way for the player to specify that.
"Political Events" is a euphemism for things such as mutinies. That should not happen unless things are going very badly, of course. In that case, if you are like me, you will probably just start another game!