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RE: Distant Worlds: Shadows
Posted: Sat Mar 02, 2013 6:20 am
by Antiscamp
ORIGINAL: Bingeling
I never paid much attention to it, but enforced peace should not be the fix for war weariness, war weariness should take some time to disappear. Quite significant time after a gradual reduction.
One could imagine that what happens to it on a new war depends on how it was started. Being stabbed should maybe lower it a tad, declaring war could give it a boost.
Lots of the more annoying things (in my mind) are related to diplomacy too. Blockades and the way pirates works. It will be interesting to see if Shadows improves the pirate stuff a whole lot. Being a good guy just because you don't like pirates is silly.
Absolutely agree on this. I see empires going for peace just because their war weariness is killing them, and on the next day they DOW on me again.
RE: Distant Worlds: Shadows
Posted: Sun Mar 03, 2013 10:34 am
by martok
ORIGINAL: ASHBERY76
The A.I diplomacy spamming is set at a 3 month interval for santions.The games needs longer enforced yearly time limits to treaties in the game like you get in real time strategy systems ala EU3..The diplomacy system is pretty useless for alliances too because of this.You or the A.I empire can and does sue for peace straight away when getting inlvolved in the alliance war so what is the point.There needs to be long coldown times for peace too so war weariness has some meaning in gameplay.The diplomacy system needs tightening up in general to stop the host of exploits it allows.
Subjugation treaties are also useless as other empires can declare war and get subjugation on that same empire too,which makes the 10% and war effort involved in getting them useless.You might as well annex the whole empire.
Not beign able to ask for military and mining rights in diplomacy is also bizzare.Why would you offer it for free when one should get nice stuff for it?
Some very good points,
Ashbery. Would really like to see diplomacy work like you're describing.
RE: Distant Worlds: Shadows
Posted: Sun Mar 03, 2013 11:25 am
by Darkspire
Any chance of adding a tickbox for the Silvermist on the game setup alongside the space monsters?
I have never played with the story events and it would be good if there were the odd few of them existing with the story lines disabled.
Darkspire
RE: Distant Worlds: Shadows
Posted: Sun Mar 03, 2013 1:10 pm
by Bingeling
I am not sure if I read you right, but.
Silvermist does not rely on the story stuff. It requires disasters and space monsters.
RE: Distant Worlds: Shadows
Posted: Sun Mar 03, 2013 1:27 pm
by Haree78
I'm pretty sure Bingeling has it bang on.
RE: Distant Worlds: Shadows
Posted: Sun Mar 03, 2013 5:02 pm
by Darkspire
Thanks Bingeling and Haree. I knew it was one of those check boxes, the only one I ever have ticked is the one for racial victory, I knew it had something to do with something unrelated to space creatures (Space and Sand Slugs, Kaltor and Ardilus). Why is the Silvermist in with the disasters? I know from what I have read on here it can be rather hazardous to your empire but surely it is a space creature / monster?
I would still like to separate it from the disasters though and have a check box on the first setup screen with the monsters slider. At least give folks the option to have it in the game without disasters, ever since I submitted my own monster when Legends was being written I have been looking forward to a new creature and never seen one.
Darkspire
RE: Distant Worlds: Shadows
Posted: Sun Mar 03, 2013 5:59 pm
by Bingeling
Silvermist is quite a bit more than an average Ardilus. Considering them a disaster seems fair enough...
RE: Distant Worlds: Shadows
Posted: Mon Mar 04, 2013 5:42 am
by feelotraveller
ORIGINAL: Darkspire
Thanks Bingeling and Haree. I knew it was one of those check boxes, the only one I ever have ticked is the one for racial victory, I knew it had something to do with something unrelated to space creatures (Space and Sand Slugs, Kaltor and Ardilus). Why is the Silvermist in with the disasters? I know from what I have read on here it can be rather hazardous to your empire but surely it is a space creature / monster?
I would still like to separate it from the disasters though and have a check box on the first setup screen with the monsters slider. At least give folks the option to have it in the game without disasters, ever since I submitted my own monster when Legends was being written I have been looking forward to a new creature and never seen one.
Darkspire
Pretty sure you need only turn off one of disasters and space monsters to not have silvermist. [:)]
Edit: To put it more clearly - you will only get silvermists if you have both monsters and disasters turned on...
RE: Distant Worlds: Shadows
Posted: Mon Mar 04, 2013 10:09 am
by martok
@feelotraveller: I think what Darkspire is saying is he would like for it to be possible to enable the Silvermist *without* needing to enable disasters as well. Personally, I would like to have this option too.
RE: Distant Worlds: Shadows
Posted: Mon Mar 04, 2013 12:23 pm
by Darkspire
ORIGINAL: martok
@feelotraveller: I think what Darkspire is saying is he would like for it to be possible to enable the Silvermist *without* needing to enable disasters as well. Personally, I would like to have this option too.
That is what I meant, thank you [:)]
Have a tick box on the first game setup screen next to the monster slider so you can have the Silvermist enabled
without needing the disasters enabled.
Darkspire
RE: Distant Worlds: Shadows
Posted: Mon Mar 04, 2013 8:33 pm
by martok
You're welcome, good sir. [8D]
I do think it's a good idea. I know from previous experience with other 4x games (but also including DW), that while I generally enjoy monster-related random events, I often don't care for the "disaster"-related ones.
I would love to be able to run into the Silvermist, without needing to deal with plagues and whatnot.
RE: Distant Worlds: Shadows
Posted: Mon Mar 04, 2013 8:46 pm
by Bingeling
Silvermist are a proper disasters. The other tend to just scroll past unless they happen in quiet times. "Yes indeed, a terraforming plant is probably a good idea".
If Silvermist are supposed to be a Legends surprise dish, a specific option may not be a good idea, though.
RE: Distant Worlds: Shadows
Posted: Mon Mar 04, 2013 9:04 pm
by Darkspire
ORIGINAL: Bingeling
Silvermist are a proper disasters. The other tend to just scroll past unless they happen in quiet times. "Yes indeed, a terraforming plant is probably a good idea".
If Silvermist are supposed to be a Legends surprise dish, a specific option may not be a good idea, though.
ORIGINAL:
Wiki - Surprise
Surprise is a brief emotional state experienced as the result of an unexpected event.
I already know it is there! No surprise [;)] when I first heard about it when Legends was being written I thought it would be in with the current monsters, I know its a very bad event for one to turn up, and yes it would be a 'disaster' but I would still like the option to have it part of the galaxy without the other disasters being enabled.
Darkspire
RE: Distant Worlds: Shadows
Posted: Tue Mar 05, 2013 7:20 am
by feelotraveller
ORIGINAL: Darkspire
ORIGINAL: Bingeling
Silvermist are a proper disasters. The other tend to just scroll past unless they happen in quiet times. "Yes indeed, a terraforming plant is probably a good idea".
If Silvermist are supposed to be a Legends surprise dish, a specific option may not be a good idea, though.
ORIGINAL:
Wiki - Surprise
Surprise is a brief emotional state experienced as the result of an unexpected event.
I already know it is there! No surprise [;)] when I first heard about it when Legends was being written I thought it would be in with the current monsters, I know its a very bad event for one to turn up, and yes it would be a 'disaster' but I would still like the option to have it part of the galaxy without the other disasters being enabled.
Darkspire
Sorry for misunderstanding you before. [:)]
From memory the current check box situation came about because after requests that Silvermist be able to be turned off the initial solution was to lump them in with monsters, so you only got silvermists when space monsters appeared in the game. But then there were requests to have the monsters without having silvermists. The solution implemented was to tie them to disasters and monsters...
Personally I leave disasters and monsters on to spice up the game, and silvermists are the best spice.
RE: Distant Worlds: Shadows
Posted: Fri Mar 08, 2013 7:18 am
by HectorOfTroy
Stardrive beta is being released tomorrow, so you might start releasing some new info guys

.
RE: Distant Worlds: Shadows
Posted: Fri Mar 08, 2013 11:52 am
by jesuswhywhy
there both fairly niche games in their own right.. beit one on steam lol
RE: Distant Worlds: Shadows
Posted: Fri Mar 08, 2013 11:53 am
by Darkspire
ORIGINAL: jesuswhywhy
there both fairly niche games in their own right.. beit one on steam lol
Steam LOL is about right ... [:D]
Darkspire
RE: Distant Worlds: Shadows
Posted: Fri Mar 08, 2013 12:52 pm
by ASHBERY76
ORIGINAL: HectorOfTroy
Stardrive beta is being released tomorrow, so you might start releasing some new info guys

.
The Stardive guy has the wrong idea about promotion.The game would sell better if you did nothing at all like Matrix does.Leave it to divine will.
RE: Distant Worlds: Shadows
Posted: Fri Mar 08, 2013 2:09 pm
by Erik Rutins
Hi guys,
The extended development schedule has pushed back the promotional schedule. Just because it's been pushed back doesn't mean that it won't happen. I'll post up another preview as soon as we have the next build. Elliot's in the process of moving house which has slowed things down a bit but we are in the final stretch.
Regards,
- Erik
RE: Distant Worlds: Shadows
Posted: Fri Mar 08, 2013 6:18 pm
by Kruos
Thanks Erik for the feedback. Can we hope a release in march? :p