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RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:01 pm
by warspite1
ORIGINAL: Orm

Since you play with so many optional rules I suspect that it is time that Germany familiarize themselves with the Construction Engineers optional rule.

If Germany already had this nailed down I am impressed. [:)] This is one of the rules I tend to forget. [:(]

22.4 Optional units
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex. [Clarification. This rule also applies to red factories that have been
retaken by their original owner - Jan. 13, 1998.]
Any major port you occupy or conquer is only a minor port until repaired. It is repaired after the first
production step that you had an ENG unit (even disorganized) in that port hex.
[Clarification. A single ENG can repair multiple items in a hex in the same turn (e.g., a major port and a factory) -
Sept. 24, 1997.]
warspite1

No - you may be unsurprised to hear I did not have that one nailed down...[;)]

RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:05 pm
by warspite1
Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]

RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:14 pm
by warspite1
Turn: Jan/Feb 1941
Impulse: 7

The Chinese in the south see the newly arrived Japanese units and decide to abandon their risky surrounding manoeuvre.

Meanwhile the CW are shaping up to attack the retreating Italian forces in Libya.

EDIT: Great, because I did not press cancel attack, the game has automatically gone into that next phase and I cannot get out of it [:@]

I have no choice but to attack. The Italians choose the Assault table and...

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RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:15 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

Since you play with so many optional rules I suspect that it is time that Germany familiarize themselves with the Construction Engineers optional rule.

If Germany already had this nailed down I am impressed. [:)] This is one of the rules I tend to forget. [:(]

22.4 Optional units
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex. [Clarification. This rule also applies to red factories that have been
retaken by their original owner - Jan. 13, 1998.]
Any major port you occupy or conquer is only a minor port until repaired. It is repaired after the first
production step that you had an ENG unit (even disorganized) in that port hex.
[Clarification. A single ENG can repair multiple items in a hex in the same turn (e.g., a major port and a factory) -
Sept. 24, 1997.]
warspite1

No - you may be unsurprised to hear I did not have that one nailed down...[;)]
But you wham them down in a fast pace. Soon you will be an expert in MWIF. [:)]

RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:17 pm
by Orm
ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]
Did the main form say something when the you held the aircraft over Czechoslovakia?

RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:20 pm
by warspite1
Turn: Jan/Feb 1941
Impulse: 7

.... success - both Italian units are destroyed with no loss to the British units [:)]

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RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:20 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]
Did the main form say something when the you held the aircraft over Czechoslovakia?
warspite1

I didn't see - I will try the manoeuvre again and check.

RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 7:24 pm
by warspite1
Turn: Jan/Feb 1941
Impulse: 9

The turn moves on. The Germans align Hungary and US Entry moves up to 53.

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RE: Bob Flemin's MWIF AARse

Posted: Fri Nov 22, 2013 8:26 pm
by Shannon V. OKeets
ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]
They can't land in mountains.

RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 3:12 am
by warspite1
ORIGINAL: Shannon V. OKeets

ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]
They can't land in mountains.
warspite1

Cool [8D]

RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 3:29 am
by warspite1
Turn: Jan/Feb 1941
Impulse: 9

The Japanese continue their build-up in China.

While the Germans continue moving their few organised units east.

Otherwise, there is nothing to report.

RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 3:39 am
by warspite1
Turn: Jan/Feb 1941
Impulse: 11

The Cw turn is equally is uneventful - the Chinese continue to prudently withdraw in the face of growing Japanese strength.

In North Africa, the CW has surrounded the disorganised anti-aircraft unit caught between Homs and Benghazi. The CW can only get one unit to fight, but with odds of 5:1 +11 they go for it...

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RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 3:43 am
by warspite1
Turn: Jan/Feb 1941
Impulse: 11

The Italians choose the assault table to try and maximise losses for the CW, but it does not good - the Italians are toast and the CW's march on Libya continues.

...and this action concludes the turn.

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RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 3:46 am
by warspite1
Turn: Jan/Feb 1941
Impulse: End of Turn

US Entry now looks like this:

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RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 3:57 am
by warspite1
Turn: Jan/Feb 1941
Impulse: End of Turn

President Roosevelt is getting a tad miffed with the Japanese build up in China.. He orders an embargo on strategic materials to Japan (this reduces Japanese entry to 23 and rises tension to 6.

Roosevelt also agrees to provide resources to the Western Allies.

RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 6:48 am
by Orm
ORIGINAL: warspite1

Turn: Jan/Feb 1941
Impulse: End of Turn

US Entry now looks like this:

Image
Remember that US needs some tension to gear up and declare war.

First goal should be to get 22 in both US entry pools and 11 in both tension pools so that gear up production can be selected.

RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 6:50 am
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

Turn: Jan/Feb 1941
Impulse: End of Turn

US Entry now looks like this:

Image
Remember that US needs some tension to gear up and declare war.

First goal should be to get 22 in both US entry pools and 11 in both tension pools so that gear up production can be selected.
warspite1

Thanks Orm - I'm reading up on US Entry now. AAR has come to a bit of a halt at present due to PP difficulties.

RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 7:15 am
by Orm
Looking at the US Entry Options chart might actually be more help than reading up on the roles. The notes are especially important.

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RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 7:17 am
by warspite1
ORIGINAL: Orm

Looking at the US Entry Options chart might actually be more help than reading up on the roles. The notes are especially important.

Image
warspite1

Right, so the way I get the tension pool up is to choose the entry options? I take it there is no other way of getting the tension pool number up?

RE: Bob Flemin's MWIF AARse

Posted: Sat Nov 23, 2013 7:18 am
by Orm
And the "Is it time to declare war yet" chart is also of some importance when handling the tension pool.

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