RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Thu Sep 18, 2014 2:43 am
By the way - if there is something interesting, I will try to prepare text and icon
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: DinoSaurus
Well, I started to add a few new once, but then stopped due to the mods here in the forum.
I think one special rare luxus resource on each planet would be fine. You have all 80 resources? Or are some free slots?
ORIGINAL: Blackstork
The issue needed to be remembered and checked how much bigger quantity of luxury and strategic resources will influence the economics, happiness cap and supply / demand and access to basic resources? Will be there much more resources per planet? Per system? How much economy and happiness maximum will be compared to vanilla resource set? How that change game and balance? Just saying - there will be need to mind those things.
ORIGINAL: joproulx99
Here is some numbers for you in case you are interrested in this ( you should be i guess lol)
[..]
anyway this is my 2c on this important matter that is weapon balance.
ORIGINAL: DinoSaurus
@both:
... funny, I also thought about orichalcum...
Well, if you have not any special Luxury resources like Zantabia etc. on ICE, I would suggest ICE CRISTALS... extremly rare material which induces very low temperatures. Could be used for different special things: extrem temperature evolving weapons, special food storage...
... and if possible on BARREN PLANETS: STAR DUST - powdered residues of rock from meteorites or s.th. like this, extremly rare luxury resource and could only found on planets (or asteroids?) with no vegetation and climate... I thought of this like some people of rhino horns or some other animal parts you normaly won't eat...^^ -- makes the planet population happy^^
common mineral: MAGNETITE - could be found on planets with vulcanic activities, especially on vulcanic and continental planets, maybe also others... will be needed for weapons, but maybe also for transportation, if you have something which needed magnetic behaviour... ^^
LITHIUM - mineral resource which shows higly agressive behaviour to water. Could be used for terrafroming items and especially LITHIUM-BOMBS - typically found on desert planets..
ICE LICHES - only will be found on ice planets. is a luxury resource which makes some races happy... I have no further definition until now... if there is any possibility to define negative effects: Works as drug/poison on insectoid-races
ZERADON - is a gas-resource. The idea was to use it for another kind of power unit, but I think you will have s.th. like this...
ORIGINAL: DinoSaurus
By the way - if there is something interesting, I will try to prepare text and icon
ORIGINAL: Blackstork
The issue needed to be remembered and checked how much bigger quantity of luxury and strategic resources will influence the economics, happiness cap and supply / demand and access to basic resources? Will be there much more resources per planet? Per system? How much economy and happiness maximum will be compared to vanilla resource set? How that change game and balance? Just saying - there will be need to mind those things.
ORIGINAL: Hawkeye_BF
ORIGINAL: DinoSaurus
Well, I started to add a few new once, but then stopped due to the mods here in the forum.
I think one special rare luxus resource on each planet would be fine. You have all 80 resources? Or are some free slots?
PLEASE not on each planet a special rare luxus resource, that would be realy boring !!!
There would be no more challange in the game with the ressources![]()
ORIGINAL: DinoSaurus
on ice planets you only find four resources... why not more?
ORIGINAL: Kizucha
[:(]Lurchi... i need your mod to play DW.[:(][:D]
I now go and search a game to play, no motivation to any game i have.![]()
You can have more resources per planet, IIRC up to six,
It's not that easy. You also have to consider the energy consumption.
More energy -> more reactors -> less space for weapons.
The speed of the ship is important as well, especially for low range weapons. Even the speed of the shots has a certain impact. Then there's the damage vs range equasion.
More damage and less range is not as good as less damage and more range - unless your ship is fast enough to go near the target. More range and less damage is better as less range and more damage - unless the reactive armor of your target reduces the damage no almost nothing.
Also I'm dead against removing damage reduction. It's a fact that weapons using some sort of focussed energy loose damage. Removing it would devalue weapons without it like missiles. It would destroy battle tactics like point blank if you have the same damage at maximum range. Damage reduction increases diversity - and I'm all for diversity.