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RE: Steve Sill's new TGW playtest
Posted: Thu Mar 19, 2015 1:31 pm
by larryfulkerson
Elmer left a hole in his front lines. Either that or I blew a hole in it. I don't remember which. Anyway, I've zoomed a Panzer into
the Soviet rear areas and I'm going to see what kind of havoc I can do. Maybe some more people to help him.

RE: Steve Sill's new TGW playtest
Posted: Fri Mar 20, 2015 5:49 pm
by larryfulkerson
Envision all the Axis units in this image headed toward Rostov. Everybody is in motion and there's a dynamic flux of units that's
fastenating to watch. You have to imagine it in your head of course, but it's in motion all the same. Even the inter-turn stuff
doesn't take any game time. To this game's participants there's no lapse in their time, it's all a continuous "now" and they are
working their jobs without whining about it. No complaints from my troops. I take care of them.

RE: Steve Sill's new TGW playtest
Posted: Fri Mar 20, 2015 6:02 pm
by larryfulkerson
Here's what the Leningrad area looks like now. I'm trying to cut most of the Soviet stuff off from their supply and THEN
destroy them. I can't win the attrition war. I've got to fight smarter and not necessarily harder. I have no expansionist
plans for the north front. Most of the Axis units will be gone from here when the Soviets are finally defeated.

RE: Steve Sill's new TGW playtest
Posted: Fri Mar 20, 2015 6:23 pm
by larryfulkerson
Here's what we're facing in Sevastopol. I've forced all the Soviet stuff into one hex and they have a supply point there so it's going
to be very bloody taking that hex. I'm thinking of moving some arty down here and pound them pretty good before any rushing is
attempted. I'm in no real hurry to grab the port so it's not a problem.

RE: Steve Sill's new TGW playtest
Posted: Fri Mar 20, 2015 11:06 pm
by sPzAbt653
I'm thinking this situation might be kind of unhistorical. The possibility of the Kreigsmarine risking any of its ships in this area seems very remote. I think a human Soviet player would sink them easily.
Maybe, either the area is blocked until Leningrad is captured, or the Baltic Fleet unit is withdrawn by the Soviet PO. What do you guys think ?

RE: Steve Sill's new TGW playtest
Posted: Fri Mar 20, 2015 11:40 pm
by larryfulkerson
ORIGINAL: sPzAbt653
I'm thinking this situation might be kind of unhistorical. The possibility of the Kreigsmarine risking any of its ships in this area seems very remote. I think a human Soviet player would sink them easily.
Maybe, either the area is blocked until Leningrad is captured, or the Baltic Fleet unit is withdrawn by the Soviet PO. What do you guys think ?
Maybe some kind of exclusion zone in the water hexes to prevent a close approach. Maybe an exclusion zone to exclude any Axis
ships east of Talinin.
EDIT: Like this:

RE: Steve Sill's new TGW playtest
Posted: Sat Mar 21, 2015 12:21 am
by larryfulkerson
I moved the JU-87's south and ran an airstrike on the Soviet BB group that operates out of Sevastopol and could theoretically
interfeer with the take down of the port. It's fun to go ship plinking.

RE: Steve Sill's new TGW playtest
Posted: Sat Mar 21, 2015 12:29 am
by larryfulkerson
Here's the T15 southern front. It's very dynamic and fluid and the situation changes continually. It's exciting.

RE: Steve Sill's new TGW playtest
Posted: Sat Mar 21, 2015 12:46 am
by sPzAbt653
Maybe an exclusion zone to exclude any Axis
ships east of Talinin.
Good idea ! Done. They are 'cleared' if Leningrad is taken.

RE: Steve Sill's new TGW playtest
Posted: Sat Mar 21, 2015 8:17 am
by larryfulkerson
Here's Leningrad now. I'm slowly gaining control of this battlefield and the Soviets are being rounded up and destroyed. I'm pushing
north to relieve the Finns and get them into a better position by attacking out of their positions. Once all the Soviets are gone all
these Axis troops are going to move on Moscow.

RE: Steve Sill's new TGW playtest
Posted: Sat Mar 21, 2015 8:33 am
by larryfulkerson
The front lines are slowly creaping up on Moscow. I'm putting the emphasis in the south so as to approach the city from the south
and start the encirclement of the city.

RE: Steve Sill's new TGW playtest
Posted: Sat Mar 21, 2015 11:04 pm
by larryfulkerson
Here's the T18 face of Leningrad. The supply net has collapsed and movement and attacks are put on hold until the
emergency passes. Probably about T28 or so. So the war is on hold. I've got some smaller units cornered in the
badlands and I don't really want to get into that but there's no other way to destroy them quickly. I could bomb them
until they are gone but that would take, what, months of game time. I'm guessing. But it would give my pilots something
to do until the war is on again.

RE: Steve Sill's new TGW playtest
Posted: Sun Mar 22, 2015 1:47 pm
by larryfulkerson
Here's the T30 face of the southern front. The hold is still in effect because the supply is still too low for operations and the
Soviets have made a breakthrough and I don't have a reserve to contain it. This may presage some encirclements by the
Soviets and I'm going to get my ass kicked.

RE: Steve Sill's new TGW playtest
Posted: Sun Mar 22, 2015 2:31 pm
by larryfulkerson
Here's the T35 front lines. Not much change since turn 17 or so when the supply level crashed.

RE: Steve Sill's new TGW playtest
Posted: Sun Mar 22, 2015 2:52 pm
by larryfulkerson
I've received a message that the supply levels are going to go up soon. That's a good thing. The war might just be on again.

RE: Steve Sill's new TGW playtest
Posted: Sun Mar 22, 2015 6:37 pm
by larryfulkerson
Yeah, the supply levels are slowly coming back up. The war is back on. There's going to be a lot of pushing and shoving
going on now. My units have been resting and a lot of them are combat worthy already. There's still a lot of them that aren't
combat worthy yet and those I'll have to pull back to a rest area and let them refit.

RE: Steve Sill's new TGW playtest
Posted: Sun Mar 22, 2015 10:27 pm
by larryfulkerson
Toward the southern part of the front lines I have gotten a buldge started and I'm trying to expand it and wrap it back over the ends
of the Soviet lines and make it bigger. I'm shoving lots of people in there and I'm hoping I can make this a breakthrough spot.

RE: Steve Sill's new TGW playtest
Posted: Mon Mar 23, 2015 10:49 pm
by larryfulkerson
So um......dear reader: I've run into a tiny problemo and Steve Sill has updated
the scenario so I'm going to do a restart. Stay tuned.
RE: Steve Sill's new TGW playtest
Posted: Mon Mar 23, 2015 11:08 pm
by Cmdr_Vessery
ORIGINAL: larryfulkerson
So um......dear reader: I've run into a tiny problemo and Steve Sill has updated
the scenario so I'm going to do a restart. Stay tuned.
Now what? Mine seems to be running fine, minus a few replacements that are "off map" and my Finns still in "reorg", things seem to be good.
RE: Steve Sill's new TGW playtest
Posted: Mon Mar 23, 2015 11:50 pm
by larryfulkerson
ORIGINAL: Cmdr_Vessery
ORIGINAL: larryfulkerson
So um......dear reader: I've run into a tiny problemo and Steve Sill has updated
the scenario so I'm going to do a restart. Stay tuned.
Now what? Mine seems to be running fine, minus a few replacements that are "off map" and my Finns still in "reorg", things seem to be good.
So the problemo
seems to not be the scenario to you huh? Well if it's a problemo with the executable i wouldn't be allowed to
tell you. So maybe it's best to say I've gotten an updated scenario from Steve and I'm going to give it another go. I was going really
good until T11 or so and then whatever happened happened and made it impossible to continue. Come to think of it I COULD have
just dropped back to T11 and continued but I really like the early turns with all the slash and dash. It's a good excuse to do it
all again. It sort of cheers me up to go through the early turns as the Axis player.
EDIT: I COULD tell you but then I'd have to kill you.
EDIT2: If I told you I could be beaten severly about the head and shoulders.