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RE: Groundhog Day!

Posted: Thu May 21, 2015 6:33 pm
by Crackaces
OK seems reasonable ... a picture after the torp hit would tell a lot ... you can bet on major damage at least float (20) [It has been my uneducated experience that any critical hits have a major nadir of 20 ?comments?]
It would be interesting to see if any bright flames were present after the hit (fires) vs. the flames buried in the smoke (Sys damage > 50%)

Tiny clues that give a lot of information ..

RE: Groundhog Day!

Posted: Thu May 21, 2015 6:47 pm
by Rio Bravo
Wargmr-

Nice.

You better have dancing girls and good scotch for that sub captain when he returns to port!

Regards,

-Terry

RE: Groundhog Day!

Posted: Thu May 21, 2015 6:56 pm
by BBfanboy
ORIGINAL: Rio Bravo

Wargmr-

Nice.

You better have dancing girls and good scotch for that sub captain when he returns to port!

Regards,

-Terry
+1 ... a US sub getting an exploding Mark 14 hit in 1942! That is something of a miracle!

RE: Groundhog Day!

Posted: Thu May 21, 2015 9:49 pm
by Mike McCreery
ORIGINAL: Crackaces

OK seems reasonable ... a picture after the torp hit would tell a lot ... you can bet on major damage at least float (20) [It has been my uneducated experience that any critical hits have a major nadir of 20 ?comments?]
It would be interesting to see if any bright flames were present after the hit (fires) vs. the flames buried in the smoke (Sys damage > 50%)

Tiny clues that give a lot of information ..

I am not positive and I am not going back to check but it looked like one TF moved only 3 hexes last turn.

RE: Groundhog Day!

Posted: Fri May 22, 2015 8:17 am
by HansBolter
ORIGINAL: Crackaces

OK seems reasonable ... a picture after the torp hit would tell a lot ... you can bet on major damage at least float (20) [It has been my uneducated experience that any critical hits have a major nadir of 20 ?comments?]
It would be interesting to see if any bright flames were present after the hit (fires) vs. the flames buried in the smoke (Sys damage > 50%)

Tiny clues that give a lot of information ..

I've never been happy with the damage animations.

The very thick column of heavy smoke with flame embedded in it represents less damage than the thin column of smoke with a brighter flame.

I get the brighter flame representing heavier fires but I don't get the thinner column of smoke representing more damage than the thicker column of smoke.

Completely counter intuitive from a graphics standpoint.

RE: Groundhog Day!

Posted: Fri May 22, 2015 12:57 pm
by Crackaces
ORIGINAL: HansBolter

ORIGINAL: Crackaces

OK seems reasonable ... a picture after the torp hit would tell a lot ... you can bet on major damage at least float (20) [It has been my uneducated experience that any critical hits have a major nadir of 20 ?comments?]
It would be interesting to see if any bright flames were present after the hit (fires) vs. the flames buried in the smoke (Sys damage > 50%)

Tiny clues that give a lot of information ..

I've never been happy with the damage animations.

The very thick column of heavy smoke with flame embedded in it represents less damage than the thin column of smoke with a brighter flame.

I get the brighter flame representing heavier fires but I don't get the thinner column of smoke representing more damage than the thicker column of smoke.

Completely counter intuitive from a graphics standpoint.

It took a second look from me .. but I agree it is counter-intuitive .. first game after the PH attack I noticed different animations. First, I thought it was random. Then I saw patterns.
Clicking the ships after the animation sealed the deal for me as I noticed the animations changed.

I rather think this is a cool detail that adds to the overall intelligence picture and gives some advantage to somebody willing to take the time to figure it out. There are probably a bunch of details I have yet to figure out making the game interesting over a longer period of time.

RE: Groundhog Day!

Posted: Fri May 22, 2015 1:08 pm
by Crackaces
Your playing Big Babes with lots more IJ stuff. The loss of 10% of oil going to supplies at refineries has a huge effect for the IJ in my opinion.
I understand there are extra LI factories but the 10% abstraction in stock has extra supplies distributed in oil refinery centers.
In the end .. it is my opinion that the loss of the 10% supply greatly penalizes the IJ when they make huge expansions far away from LI centers.

Supply has to be brought in at the cost of fuel ... the further the expansion the worse this situation becomes until collapse.

Oz presents its own bag of worms. From a systems point of view Supply has multiple dependencies besides the obvious. For example, to distribute supplies overland one has to build bigger bases which increases the supply to the base each pulse.
Such a situation exists between Alice Springs and Darwin. The common knowledge was that an attack near Darwin was impossible for the Allies .. then we figured out building max bases between these points eventually distributes enough supplies if available to supply a major offense.
But that takes an investment of supplies. Supplies the IJ in BigBabes just simply cannot bring to bare fast enough in Oz ..

RE: Groundhog Day!

Posted: Thu May 28, 2015 9:17 pm
by Mike McCreery
October 27, 1942

It has been a foot and air race up the east coast of Australia. Cooktown is 3 hexes closer to Rabaul than Ndeni is and it can be built into a level 9 airfield. So can Portland Roads. The current plan is to quickly build infrastructure to threaten Port Moresby, Horn Island and Rabaul.



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RE: Groundhog Day!

Posted: Thu May 28, 2015 10:33 pm
by witpqs
ORIGINAL: Crackaces

ORIGINAL: HansBolter

ORIGINAL: Crackaces

OK seems reasonable ... a picture after the torp hit would tell a lot ... you can bet on major damage at least float (20) [It has been my uneducated experience that any critical hits have a major nadir of 20 ?comments?]
It would be interesting to see if any bright flames were present after the hit (fires) vs. the flames buried in the smoke (Sys damage > 50%)

Tiny clues that give a lot of information ..

I've never been happy with the damage animations.

The very thick column of heavy smoke with flame embedded in it represents less damage than the thin column of smoke with a brighter flame.

I get the brighter flame representing heavier fires but I don't get the thinner column of smoke representing more damage than the thicker column of smoke.

Completely counter intuitive from a graphics standpoint.

It took a second look from me .. but I agree it is counter-intuitive .. first game after the PH attack I noticed different animations. First, I thought it was random. Then I saw patterns.
Clicking the ships after the animation sealed the deal for me as I noticed the animations changed.

I rather think this is a cool detail that adds to the overall intelligence picture and gives some advantage to somebody willing to take the time to figure it out. There are probably a bunch of details I have yet to figure out making the game interesting over a longer period of time.
I think it's meant to mimic the effect of fires being dosed billowing greater clouds of smoke plus steam. The fiercer fires are probably also shooting their smoke up faster due to higher temperatures, hence a thinner looking column.

My attempt at rationalizing it! [8D]

RE: Groundhog Day!

Posted: Thu May 28, 2015 10:38 pm
by Mike McCreery
It's a computer graphic. Some are better than others. Who am I to judge?? :P

RE: Groundhog Day!

Posted: Thu May 28, 2015 10:41 pm
by Sangeli
ORIGINAL: Wargmr
It has been a foot and air race up the east coast of Australia. Cooktown is 3 hexes closer to Rabaul than Ndeni is and it can be built into a level 9 airfield. So can Portland Roads. The current plan is to quickly build infrastructure to threaten Port Moresby, Horn Island and Rabaul.
How do the Japanese defenses in the Solmons look compared to New Guinea? There is a big jump between NE OZ and New Guinea as well as between Ndeni and the Solmons. That's probably the biggest obstacle you will face in approaching Rabaul. Wherever you can make that jump first should be the primary push I think.

RE: Groundhog Day!

Posted: Thu May 28, 2015 11:16 pm
by Mike McCreery
ORIGINAL: Sangeli
ORIGINAL: Wargmr
It has been a foot and air race up the east coast of Australia. Cooktown is 3 hexes closer to Rabaul than Ndeni is and it can be built into a level 9 airfield. So can Portland Roads. The current plan is to quickly build infrastructure to threaten Port Moresby, Horn Island and Rabaul.
How do the Japanese defenses in the Solmons look compared to New Guinea? There is a big jump between NE OZ and New Guinea as well as between Ndeni and the Solmons. That's probably the biggest obstacle you will face in approaching Rabaul. Wherever you can make that jump first should be the primary push I think.

What big jump? We are talking like 10 hexes or less... That is a quick in and out!!

RE: Groundhog Day!

Posted: Sat Jul 04, 2015 9:08 pm
by Mike McCreery
Well, looks like I missed a bit of the AAR cause the game was not particularly exciting and I got bored with it.

Of course, good news brings me back.

We are now into January 1943.

I have built up the east coast of Australia up toward the north end and now have Townsville up to max level and am working on the bases further north.

I had managed to move some fragmented troops into Terapo and then airlift about 80AV into the base before NJP sent over an amphibious force to take them out.

There were not many troops seen at Horn Island and as this is a strategic stepping stone to preventing easy movement through the straight I loaded up a regiment for amphibious assault.

NJP laid a trap for me but I had a surface task force scouting ahead.

My smaller force ran into his force lead by the cruiser Ashigara. Fortunately the 2nd shot penetrates a magazine and blows the cruiser up. Unfortunately, the light cruiser does not survive the encounter. I fervently hope that pixellated gunnery crew survives to drink many more pixellated beers.





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RE: Groundhog Day!

Posted: Sat Jul 04, 2015 9:17 pm
by Mike McCreery
Fiji is becoming more and more isolated every day. 4EB hit the runways on a daily basis.

I doubt NJP will be coming down to defend here when the time comes for an assault.

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RE: Groundhog Day!

Posted: Sat Jul 04, 2015 9:29 pm
by Mike McCreery
NJP has decided to commit the KB and his forces to counter attack near Tabituea and Tarawa. He is taking the lightly defended islands behind Tabituea. My air force has yet to contest his movements.

This is annoying but Tabituea has over 1/4 million tons of supply and can hold out for a very long time.

My main thrust is going to come underneath this action but him taking some of these islands may be useful to provoke a later response and/or dilute the troops on my vector of approach.



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RE: Groundhog Day!

Posted: Sat Jul 04, 2015 9:33 pm
by Mike McCreery
The cruisers embedded in the amphibious assault force on Horn Island make a mess of the SNLF based there.

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RE: Groundhog Day!

Posted: Sat Jul 04, 2015 9:39 pm
by Mike McCreery
It appears the amphibious force landed in the beach rather than on it. That is what you get for 0 prep...



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RE: Groundhog Day!

Posted: Sat Jul 04, 2015 9:44 pm
by Mike McCreery
Fortunately, the ability to fight one's way out of a wet paper bag was not required.



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RE: Groundhog Day!

Posted: Sat Jul 04, 2015 10:17 pm
by Mike McCreery
State of the War January 1943.

Offensives are stalled across the board. Units will be starving soon at Tarawa although Tabituea is in great shape.

I have been sort of distracted by other things and also NJP has stepped up his air game quite a bit which has not allowed me to be able to even CAP my own bases when he is attacking from 8+ hexes away. This has slowed things down. Add to that reduced cargo capabilities, etc. Brisbane is smashed so 240 light industry is not producing. Debating whether to start it repairing or not.

If I can get NJP to think I am going to take the same route through Merauke and north it may have him reinforce those areas. My intention is to go all in on the east coast of Australia, take Port Moresby and push north and east heavily.

I can use the LBA air cover to protect myself and will be taking some of the dot islands south of PM for air support.

If NJP decides to defend this area and diverts the KB then I can use the time to reinforce or assault the Tabituea/Tarawa area with forces from Pearl Harbor.


RE: Groundhog Day!

Posted: Sun Jul 05, 2015 12:44 am
by BBfanboy
ORIGINAL: Wargmr

Fortunately, the ability to fight one's way out of a wet paper bag was not required.



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So ... did an attack by a unit with 0 AV take the island or no?