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RE: Destroyed units update
Posted: Sat Dec 02, 2017 2:00 pm
by M60A3TTS
ORIGINAL: topeverest
This is yet one more thing I am working on.
here is a view of last turn.
ORIGINAL: M60A3TTS
One strange thing I see is it doesn't appear that your Kalinin and N. Caucasus Fronts are full strength. Are most of your fronts at 90CP now?
It seems like this is another case where you really need to manage better. You're creating all these STAVKA armies, but it seems like you could put at least 18 armies worth of troops just in the fronts you have.
Bryansk Front as an example. With the CP of the front short 50, that's nearly 3 armies worth of troops. Either
a) You don't have 4-5 armies in Bryansk Front
or
b) The armies you have need a lot more divisions in which case there is no need to build new armies.
RE: Destroyed units update
Posted: Sun Dec 03, 2017 11:25 am
by topeverest
Agree entirely.
I find unwinding many of my earlier mistakes very tough to do in any timely fashion.
But I am trying
ORIGINAL: M60A3TTS
One strange thing I see is it doesn't appear that your Kalinin and N. Caucasus Fronts are full strength. Are most of your fronts at 90CP now?
==========================
It seems like this is another case where you really need to manage better. You're creating all these STAVKA armies, but it seems like you could put at least 18 armies worth of troops just in the fronts you have.
Bryansk Front as an example. With the CP of the front short 50, that's nearly 3 armies worth of troops. Either
a) You don't have 4-5 armies in Bryansk Front
or
b) The armies you have need a lot more divisions in which case there is no need to build new armies.
[/quote]
Enem elite units tracking
Posted: Sun Dec 03, 2017 11:27 am
by topeverest
I started doing this after the strategic surprise attack on Moscow last winter.
Vast majority of these units seem spotted but I don't have a German OOB at my fingertips and I have not pulled it out of the game yet.
No need as long as so many are spotted.

Tuurn 106 June 24, 1943
Posted: Sun Dec 03, 2017 11:34 am
by topeverest
Russians launch a large offensive in the Stalingrad area.
So this is my first attempt at coordinating a big offensive, and despite turns of planning it went far away from plan. My plan was to pincer from Boguchar and Stalingrad, but I didn't quite close the pincer, and these troops will mostly get away, plus there is some damage I will take to my leading edge armor. I put my exploiting armor too far back, and that was the difference in closing the pincer. in all reality I should have tried something less aggressive, because getting across the Don against troops that had been dig in for 6 months was way tougher than I expected.
Live and learn. It hasn't been a total loss, and I am across the Don. I feel like I can continue with momentum until he commits major armor, at which time, I plan to launch another offensive elsewhere.
time will tell.
In other news, the enemy has one major offensive in the Maikop area. They are one hex away.

RE: Tuurn 107 July 1, 1943
Posted: Sun Dec 03, 2017 11:06 pm
by topeverest
Russian offensive continues - Germany begins a general withdrawal to avoid large pockets.
1. Vast bulk assault armies are across the Don, and pushing south and west
2. In the area between Boguchar, Stalingrad and Rostov, the Germans are in general withdrawal in a race to the Rostov corner
3. Germany abandons the Maikop offensive and is abandoning the Caucuses, most troops headed towards Rostov
4. It seems quite unlikely I can prevent virtually all of the units from getting away
5. Russian units surround and assault 8 german units, and 6of them route through to German lines. Nice ratio, as it has never happened to me once
Combat theater map
Posted: Sun Dec 03, 2017 11:06 pm
by topeverest
here is the map. The race is on.

SUpport Units
Posted: Sun Dec 03, 2017 11:17 pm
by topeverest
In other news, I worked out a theoretical entire game of AP, CP, and front assignment complete with necessary units to build. Boy I with I KNEW that when I started! At least I have a blueprint for my next game.
I have been spending my APs getting SU's in every:
1. guard infantry corps and all cavalry corps - Sapper regiment and tank regiment
2. Armor corps - Guards heavy tank and sapper regiments
Also just did RR Engineers in a few more armies and fronts
RE: SUpport Units
Posted: Mon Dec 04, 2017 2:34 am
by Sammy5IsAlive
How come you are routing the surrounded units and not waiting a turn to get them to surrender? The Axis seem to be in retreat here so it doesn't seem to me that you are facing a big risk of the pockets getting broken? Or are the Axis retreating because you've already routed the surrounded units and so there is nothing to 'save'?
RE: SUpport Units
Posted: Mon Dec 04, 2017 8:56 am
by topeverest
Thanks for the information. I did not know supply was the main factor that drives surrender.
ORIGINAL: Sammy5IsAlive
How come you are routing the surrounded units and not waiting a turn to get them to surrender? The Axis seem to be in retreat here so it doesn't seem to me that you are facing a big risk of the pockets getting broken? Or are the Axis retreating because you've already routed the surrounded units and so there is nothing to 'save'?
Turn 108 July 8, 1943
Posted: Sat Dec 09, 2017 7:20 pm
by topeverest
Heavy fighting continues
1. Germans complete withdrawal across Kerch and behind Don below Stalingrad. German MLR is strong but not in depth. That said a number of reserves have been spotted
2. Russians change axis of attack to west from Boguchar, making some progress
3. Russians begin attacking between Voronezh and Boguchar, making some progress
Map
Posted: Sat Dec 09, 2017 7:28 pm
by topeverest
Here is a map of the change of action.
German troops are stronger in the salient, but north of it is much weaker. Russians changed attack axes and began attacking west.

In other news
Posted: Sat Dec 09, 2017 7:38 pm
by topeverest
Soviets destroy the very first enemy division sized units.
Wow - cant believe it took this long.

RE: In other news
Posted: Sat Dec 09, 2017 8:31 pm
by M60A3TTS
You are moving probably half a million men into an area you need about thirty thousand.
To review when territory flips where there are ports involved, you need to control all the ports and have a series of contiguous hexes under your control.
In this case, what you really need to do is send three units to take the circled ports.
Once you do that, all that ground is going to flip over to you. If he has indeed already pulled back to Rostov, you're just moving a lot of extra units that could be employed elsewhere into empty territory you could take with three units. You have time to win this, but you don't want to waste it either.
RE: In other news
Posted: Sat Dec 09, 2017 10:18 pm
by topeverest
Once again, much appreciated.
ORIGINAL: M60A3TTS
You are moving probably half a million men into an area you need about thirty thousand.
To review when territory flips where there are ports involved, you need to control all the ports and have a series of contiguous hexes under your control.
In this case, what you really need to do is send three units to take the circled ports.
Once you do that, all that ground is going to flip over to you. If he has indeed already pulled back to Rostov, you're just moving a lot of extra units that could be employed elsewhere into empty territory you could take with three units. You have time to win this, but you don't want to waste it either.
Losses
Posted: Sat Dec 09, 2017 10:32 pm
by topeverest
Losses have been very manageable this season. Despite numerous large armored contests, the losses have been surprisingly low.

Air war
Posted: Sat Dec 09, 2017 10:43 pm
by topeverest
The air war has settled into a pattern. The enemy has chosen to set his fighters to support interdiction, and he owns that. In response, I do ground attack unimpeded except around the edges. I target main battle formations and exposed HQs. On HQ's I can get up to 1500 total casualties though about 500 is more common.
enemy casualties typically come from AA, and mine are A2A and AA

Strengths
Posted: Sat Dec 09, 2017 10:50 pm
by topeverest
AS you can see, I have been unable to grind down the enemy effectiveness ratio despite heavy combat.
I am curious if this is normal or it is because I have underperformed.

Production - industry
Posted: Sat Dec 09, 2017 10:57 pm
by topeverest
Here is a view of production - this is all doing satisfactorily

AFV production
Posted: Sat Dec 09, 2017 11:02 pm
by topeverest
All fine here too

RE: AFV production
Posted: Sun Dec 10, 2017 12:01 am
by charlie0311
Hi Andy,
Fourteen loaded tank armies is doable. Lots of everything else as well.
C