Page 24 of 79
RE: Reverse 4-player AAR.
Posted: Sun Feb 12, 2017 3:58 pm
by Mayhemizer_slith
ORIGINAL: AllenK
ORIGINAL: warspite1
How do I destroy the French cruiser in the Baltic please?
If its in the 0-box, that'll happen at RTB. If its in a higher box, it'll simply drop to the next one down.
If you have to destroy it, press backspace to destroy it.
RE: Reverse 4-player AAR.
Posted: Sun Feb 12, 2017 4:26 pm
by Orm
ORIGINAL: AllenK
ORIGINAL: warspite1
How do I destroy the French cruiser in the Baltic please?
If its in the 0-box, that'll happen at RTB. If its in a higher box, it'll simply drop to the next one down.
It is only allowed to drop down one box if it has a port it could have returned to.
RE: Reverse 4-player AAR.
Posted: Sun Feb 12, 2017 4:29 pm
by AllenK
Fair enough. Looks like it'll be a future diving curiosity fairly soon.
RE: Reverse 4-player AAR.
Posted: Sun Feb 12, 2017 5:17 pm
by Mayhemizer_slith
Turn end instructions for USSR and France
Prelim prod France (Production is 8)
Send Metz resourse to Paris, that way only 3 resources are idle.
Save CW oil to Bayonne.
Prelim prod USSR
Save one oil to Alma Ata (Production is 14)
Stay at sea and RTB
France: All war ships stays at sea.
TRS loaded with MIL returns to St-Nazaire
Some CPs returns to base:
2x East Med to Casablanca in Morocco
Red Sea to Marseilles
Arabian Sea to Beirut in Syria
Bay of Bengal to Diego Suarez in Madagascar
South China Sea to Diego Suarez in Madagascar
USSR TRS returns to Burgas
Oil use
USSR reorganizes all, one oil recourse is used
France reorganizes all, one oil in Syria is used (start reorganizing units that can use Syrian oil, otherwise there might be problems)
Scrap French fighter
Production
France 8
INF
GAR
FTR2
Save 1 BP to Bordeaux
USSR 14
GAR
2x INF
LND2
Pilot
Fort
Reinforcements
France assigns pilot to FTR2
CP to Casablanca in Morocco
FTR2 to Metz
ARM to Paris
INF HQ to Lille
France removes pilot from CVP.
USSR assigns pilot to Pe-8
Pe-8 to Sevastopol
INF to Sevastopol
INF to Odessa
Communist China
CAV div to Tungkwan
RE: Reverse 4-player AAR.
Posted: Sun Feb 12, 2017 5:40 pm
by warspite1
ORIGINAL: Orm
ORIGINAL: AllenK
ORIGINAL: warspite1
How do I destroy the French cruiser in the Baltic please?
If its in the 0-box, that'll happen at RTB. If its in a higher box, it'll simply drop to the next one down.
It is only allowed to drop down one box if it has a port it could have returned to.
warspite1
Pressing back space doesn't appear to work [:@]
RE: Reverse 4-player AAR.
Posted: Sun Feb 12, 2017 5:47 pm
by Orm
ORIGINAL: warspite1
ORIGINAL: Orm
ORIGINAL: AllenK
If its in the 0-box, that'll happen at RTB. If its in a higher box, it'll simply drop to the next one down.
It is only allowed to drop down one box if it has a port it could have returned to.
warspite1
Pressing back space doesn't appear to work [:@]
Did you capture Aarhus? Either try to return to that port or try to remain at sea.
RE: Reverse 4-player AAR.
Posted: Mon Feb 13, 2017 4:52 pm
by AllenK
Any more instructions on their way?
RE: Reverse 4-player AAR.
Posted: Mon Feb 13, 2017 4:58 pm
by Orm
Coming soon.
RE: Reverse 4-player AAR.
Posted: Mon Feb 13, 2017 5:22 pm
by Orm
Italy save one oil traded from Germany in Milan. (Two traded oil, in total, saved)
Japan change their production so that they produce for all idle resources. And so that already saved oil is saved and not produced for. Japan should have 17 factories producing.
Kaga and Tone stay at sea.
Italian submarines return to La Spezia. One Japanese TRS return to Fukuoka and the other TRS to Osaka.
Italy reorganize all units except the two cruisers and the 5 strength submarine. (1.4 oil)
Japan reorganize all units for one oil.
Japan requests, and receive, the Ju 88A1 from Germany.
Production:
Italy (5):
Pilot
NAV3
Japan (18):
Synth Oil
2 x INF
2 x MIL
Reinforcements:
Italy:
SUB and BB to La Spezia
LND3 and NAV2 to Genoa
RE: Reverse 4-player AAR.
Posted: Mon Feb 13, 2017 5:23 pm
by warspite1
German end of turn:
* Not sure where exactly this fits but please remember the following:
Germany lend-leases the Ju-88A1 to Italy. Thanks
2 x offensive
Preliminary planning
3 x saved oil from USSR and Romania in Warsaw + Berlin
2 x oil (Austria and Germany) and 3 resources still going to Italy
No units stay at sea - all warships return to Kiel.
Oil Reorganisation
At a cost of 4 oil
Everything reorganised except:
Deutschland, Hipper, AMPH, TRS, Schlesien, Schleswig Holstein 3 x convoy each costing .1 and one costing 0.5
Breakdown
5-3 West of Frankfurt into a 2-3 and a 1-5 MOT
Production (12)
3 x Pilot
2 x LND
1 x FTR
Factory Destruction
Liege and 2 x Poland
Reinforcement
Me-110 - Cologne
Scheer - Kiel
4-3 PARA - Cologne
7-4 INF - Frankfurt
RE: Reverse 4-player AAR.
Posted: Mon Feb 13, 2017 5:25 pm
by warspite1
Orm can you tell AllenK where the PARA is to go please?
RE: Reverse 4-player AAR.
Posted: Mon Feb 13, 2017 5:27 pm
by Orm
ORIGINAL: warspite1
Orm can you tell AllenK where the PARA is to go please?
May I suggest Cologne for the PARA?
RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 5:45 am
by warspite1
Sure, if you don't need it - Cologne it is.
RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 5:42 pm
by AllenK
Well, I did have a long post with the CW, US and Chinese end of turn on it but lost it as I hadn't realised I'd been logged out of the server [:(].
I'm not going to go all through the phases again, so here are the bits I remember.
CW ships in West Med stayed at sea. Most others returned to base except for pickets in North Sea and Faeroes.
CW spent 3 oil and US 0 (but left CA disorganised).
China had 5 production, US 11 and CW 13.
China built INF HQ. US: AMPH, TRANS x2, GARR, Pilot. CW: FTR-2, FTR-3, Pilot, CPx2, CA repair, INF.
China placed CAV to Chungking. CW placed FTR and LND to London. CP, CVP and CA to Liverpool. US placed GARR to San Diego. CP and 2 CV's with planes to Norfolk.
CW reduced trade with France to 3 res (1 oil). New deal for China of 1 oil.
Initiative: Axis 4, Allies 9.
RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 5:46 pm
by AllenK
The Allies choose to go first.
The globe is bathed in sunshine.

RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 6:03 pm
by warspite1
Okay so:
a) Is there intended to be more MWIF shenanigans this evening? If so I can hang around for an hour or two, or
b) If not then, in the words of Elizabeth Bennett, I shall repair to the bedroom - not with Mr Darcy - but with a good WWII book.
Please let me know so that I may make the necessary arrangements [:)]
RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 6:06 pm
by Mayhemizer_slith
I'm ready for action!
RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 6:09 pm
by Orm
ORIGINAL: warspite1
Okay so:
a) Is there intended to be more MWIF shenanigans this evening? If so I can hang around for an hour or two, or
b) If not then, in the words of Elizabeth Bennett, I shall repair to the bedroom - not with Mr Darcy - but with a good WWII book.
Please let me know so that I may make the necessary arrangements [:)]
Or you could move over to the original game and make the Soviet land moves. Looks like lots of fun in the snow even though your forces lacks skis.
RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 6:16 pm
by Mayhemizer_slith
USSR claims Bessarabia. How will Germany react? Remember, this is part of the pact why we let you take West Poland... [;)]
RE: Reverse 4-player AAR.
Posted: Fri Feb 17, 2017 6:18 pm
by warspite1
ORIGINAL: Mayhemizer
USSR claims Bessarabia. How will Germany react? Remember, this is part of the pact why we let you take West Poland... [;)]
warspite1
Frankly I am less than impressed with this Balkan malarchy and wasn't what I expected when signing the pact. But well, a deal is a deal, and so I must concede this territory to the Soviets.