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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Mon Dec 02, 2019 7:16 pm
by GetAssista
ORIGINAL: RADM.Yamaguchi
is there anyway to eliminate the allied coastwatchers. Or make them less effective?
You cannot change what they are doing, but I think you are overestimating their effectiveness

Sigint on the other hand...
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Mon Dec 02, 2019 7:35 pm
by RADM.Yamaguchi
ORIGINAL: GetAssista
ORIGINAL: RADM.Yamaguchi
is there anyway to eliminate the allied coastwatchers. Or make them less effective?
You cannot change what they are doing, but I think you are overestimating their effectiveness

Sigint on the other hand...
Thanks. I wasn't sure. The only thing i do to try to help with Sigint is never set the destination to where i want the TF to go. I always set it as something else.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Mon Dec 02, 2019 7:40 pm
by RADM.Yamaguchi
I know there is this fog of war thing. But i don't have the foggiest idea about what the sunk ship list is telling me. It shows that last turn the BB Prince of Wales was sunk for 202 points in hex 2,66 by a 18in Type 91 Torpedo. When i look at the map that is a hex just north of Capetown.... you know South Africa. I thought i had sunk it earlier in the war but then it disappeared on the list. I didn't know my betties could reach that far.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Mon Dec 02, 2019 8:06 pm
by Anachro
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.
For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Mon Dec 02, 2019 8:28 pm
by RADM.Yamaguchi
ORIGINAL: Anachro
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.
For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.
Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Tue Dec 03, 2019 2:20 am
by PaxMondo
ORIGINAL: RADM.Yamaguchi
Okay, sorry i posted the whole thing. Can somebody help me on this. How do they get one strike with this many bombers. I thought there was some kind of penalty that caused smaller raids. I must be doing something wrong. I can never have my CV TFs produce a raid with this many bombers. can somebody tell me what setting to use.
Oh yeah, and i thought for sure their CVs were in Melbourne. I'm not sure how they got over to attack Rauol. There must be a whole lot of stuff going on south of NZ.
This is why CV's are so valuable. LBA will rarely ever combine into a strike like this, but CV strikes will routinely do so if you don't exceed the max per TF and have appropriate leadership and a little luck.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Tue Dec 03, 2019 2:22 am
by PaxMondo
ORIGINAL: RADM.Yamaguchi
ORIGINAL: Anachro
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.
For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.
Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.
Well FOW means you can't be sure unless your VP total increased. The VP total is absent FOW … it is real.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Tue Dec 03, 2019 10:36 pm
by RADM.Yamaguchi
ORIGINAL: PaxMondo
ORIGINAL: RADM.Yamaguchi
ORIGINAL: Anachro
Often times, you'll see a ship you supposedly "sunk" re-appear in your intelligence estimate and listed as sunk in weird locations far away from where you damaged them. Based on experience and observation, I found this to mean the ship is very much still alive and the location given shows where it has moved to. In other words, at some point after the battle where you "sunk" the ship, it moved to the hex north of Capetown (probably moving offmap to Capetown's port for repair). It seems to be a minor bug in the system; your faulty intelligence lists the ship as sunk, but based on the quirks of the system/intelligence screen, it has to give a location and thus gives the ships actual last location when the knew faulty intelligence was created.
For instance, I have seen ships I supposedly sunk deep in the South Pacific later shown as sunk at "Rabaul" or at "Truk," which more likely means they stopped by those places on their way back to shipyards for repair.
Hi Anachro thanks for the info. Bummed about the fact it's still ok. That was a lot of bombs and torpedoes if i recall.
Well FOW means you can't be sure unless your VP total increased. The VP total is absent FOW … it is real.
Shoot. I really don't track VP very well. I don't know if it increased. I guess i could load one of the old emails and see.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Wed Dec 04, 2019 8:54 pm
by RADM.Yamaguchi
No luck on the Prince of Wales. Victory points did not increase. just went to capetown for repairs.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Wed Dec 04, 2019 9:05 pm
by RADM.Yamaguchi
AFTER ACTION REPORTS FOR Apr 17, 42
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Night Naval bombardment of Raoul Island at 128,177
Allied Ships
BB Warspite
BB Mississippi
DD Parrott
DD Paul Jones
DD Aylwin
DD Craven
Japanese ground losses:
40 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 3 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)
Port hits 11
Port supply hits 2
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
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Sub attack near Koggala at 30,54
Japanese Ships
SS RO-61
Allied Ships
xAK Jalaratna, Torpedo hits 1, heavy damage
SS RO-61 launches 2 torpedoes at xAK Jalaratna
A RO boat found a transport near Colombo.
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Submarine attack near Koggala at 30,54
Japanese Ships
SS RO-62
Allied Ships
xAK Taiping, Torpedo hits 1, heavy damage
Little wolfpack of RO boats. Sister ship found another. Both sank.
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Morning Air attack on Yokosuka 1st SNLF, at 56,45 , near Akyab
Weather in hex: Thunderstorms
Raid spotted at 18 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-43-Ic Oscar x 23
Allied aircraft
Blenheim IV x 15
Hudson IIIa x 3
No Japanese losses
Allied aircraft losses
Blenheim IV: 6 destroyed
Hudson IIIa: 2 destroyed
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Morning Air attack on Yokosuka 1st SNLF, at 56,45 , near Akyab
Weather in hex: Thunderstorms
Raid spotted at 19 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-43-Ic Oscar x 9
Allied aircraft
Blenheim IV x 3
No Japanese losses
Allied aircraft losses
Blenheim IV: 2 destroyed
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Morning Air attack on 20th Ind. Engineer Regiment, at 56,45 , near Akyab
Weather in hex: Thunderstorms
Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
Ki-43-Ic Oscar x 4
Allied aircraft
Hudson IIIa x 8
No Japanese losses
Allied aircraft losses
Hudson IIIa: 2 destroyed, 6 damaged
One of my paras was knocked out of Akyab and is retreating back to safety. They keep bombing but this time i think i surprised them with LRCAP.
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Morning Air attack on 38th Division, at 91,143 , near Townsville
Weather in hex: Heavy rain
Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
A6M2 Zero x 12
Allied aircraft
B-17E Fortress x 5
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged
Aircraft Attacking:
1 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
These B-17s are still bombing from high alt. I'm not sure if i want to trade zeros for b-17s. I think so because it's over my base and a lot of times my pilots are ok.
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Afternoon Air attack on 47th Naval Guard Unit, at 128,177 (Raoul Island)
Weather in hex: Light cloud
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes
Allied aircraft
F2A-3 Buffalo x 8
F4F-3 Wildcat x 34
SBD-2 Dauntless x 44
SBD-3 Dauntless x 104
TBD-1 Devastator x 71
Allied aircraft losses
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 6 damaged
Japanese ground losses:
115 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
I guess Raoul is good for bombing practice for the naval aviation too.
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Submarine attack near Koggala at 31,57
Japanese Ships
SS RO-62
Allied Ships
xAK Bucegi, Torpedo hits 2, heavy fires, heavy damage
RO-62 again. Another xAK down.
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Ground combat at Roxas (79,83)
Japanese Shock attack
Attacking force 12414 troops, 104 guns, 42 vehicles, Assault Value = 444
Defending force 787 troops, 2 guns, 0 vehicles, Assault Value = 1
Japanese adjusted assault: 448
Allied adjusted defense: 1
Japanese assault odds: 448 to 1 (fort level 0)
Japanese forces CAPTURE Roxas !!!
Combat modifiers
Defender: leaders(+), leaders(-), disruption(-), preparation(-)
fatigue(-), morale(-), experience(-), supply(-)
Attacker: op mode(-), shock(+), leaders(+)
Allied ground losses:
905 casualties reported
Squads: 27 destroyed, 0 disabled
Non Combat: 116 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units destroyed 1
Assaulting units:
Imperial Guards Division
Defending units:
61st PA Infantry Division
that should be the last big unit in the philippines
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Ground combat at 86,46 (near Nanyang)
Allied Bombardment attack
Attacking force 3468 troops, 13 guns, 0 vehicles, Assault Value = 42
Defending force 960 troops, 0 guns, 144 vehicles, Assault Value = 81
Assaulting units:
9th Chinese Corps
Defending units:
10th Tank Regiment
I think i'll retaliate with a shock
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Thu Dec 05, 2019 9:49 am
by inqistor
ORIGINAL: RADM.Yamaguchi
AFTER ACTION REPORTS FOR Apr 17, 42
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Night Naval bombardment of Raoul Island at 128,177
Allied Ships
BB Warspite
BB Mississippi
DD Parrott
DD Paul Jones
DD Aylwin
DD Craven
Japanese ground losses:
40 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 3 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)
Port hits 11
Port supply hits 2
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
It's completely random. One unit is chosen to take most damages, then some other units can get some.
Morning Air attack on 20th Ind. Engineer Regiment, at 56,45 , near Akyab
Weather in hex: Thunderstorms
Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
Ki-43-Ic Oscar x 4
Allied aircraft
Hudson IIIa x 8
No Japanese losses
Allied aircraft losses
Hudson IIIa: 2 destroyed, 6 damaged
One of my paras was knocked out of Akyab and is retreating back to safety. They keep bombing but this time i think i surprised them with LRCAP.
Yeah, surprisingly good results for OSCARs.
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Morning Air attack on 38th Division, at 91,143 , near Townsville
Weather in hex: Heavy rain
Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
A6M2 Zero x 12
Allied aircraft
B-17E Fortress x 5
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged
Aircraft Attacking:
1 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 16000 feet *
Ground Attack: 4 x 500 lb GP Bomb
These B-17s are still bombing from high alt. I'm not sure if i want to trade zeros for b-17s. I think so because it's over my base and a lot of times my pilots are ok.
There is huge gap in B-17 replacements between 1942, and late 1944. Every B-17 you destroy now, means no B-17 for two years. But try to tangle them with NICKs. They have good guns, and armor. And they suck against enemy fighters.
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Afternoon Air attack on 47th Naval Guard Unit, at 128,177 (Raoul Island)
Weather in hex: Light cloud
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes
Allied aircraft
F2A-3 Buffalo x 8
F4F-3 Wildcat x 34
SBD-2 Dauntless x 44
SBD-3 Dauntless x 104
TBD-1 Devastator x 71
Allied aircraft losses
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 6 damaged
Japanese ground losses:
115 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
I guess Raoul is good for bombing practice for the naval aviation too.
Dude! You know where his CVs are. Where is KB, and your submarines?
Ground combat at 86,46 (near Nanyang)
Allied Bombardment attack
Attacking force 3468 troops, 13 guns, 0 vehicles, Assault Value = 42
Defending force 960 troops, 0 guns, 144 vehicles, Assault Value = 81
Assaulting units:
9th Chinese Corps
Defending units:
10th Tank Regiment
I think i'll retaliate with a shock
Don't overuse shock attacks, it will disrupt your units when failed. Well, Tanks vs Chinese will get good results, but really, don't overuse this tactics.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Thu Dec 05, 2019 11:53 am
by GetAssista
ORIGINAL: inqistor
ORIGINAL: RADM.Yamaguchi
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
It's completely random. One unit is chosen to take most damages, then some other units can get some.
Bombardment targeting is not random in a sense that units in a base (ENG, AA) will be hurt the most by far, together with the infrastructure. INF on the other hand is supposed to have positions somewhere out there in the woods, and suffers much less from the bombardment compared to base units. Sure if INF is the only unit in the hex it will take bombardment on the chin.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Thu Dec 05, 2019 8:49 pm
by RADM.Yamaguchi
Hi Inqistor,
Yes i was surprised at the results from the Oscars against the hudsons and such. I don't know if it's right but i usually use my fighter groups with high exp (80 avg) on CAP and lower exp (70 avg) on sweeps. I figure i have a better chance of keeping the more experienced pilots if they fly over my own territory.
KB is right at Noumea so 25-30 hexes away. I really don't want to steam full speed to try to get them. They are a little low on torpedoes and their escorts are low on fuel. I'd really like to give the impression that i don't care about Raoul, Norfolk or Lord Howe in hopes that they will try to take them with CV coverage. Then when they are good and vulnerable i want to pounce. Or even better, if somehow i could entice them to move a little closer to Luganville or Rabaul i could have some land based help.
I will continue to combat b-17s whereever i can. thanks for the headsup about the lack of b-17 reinforcement for a while.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Thu Dec 05, 2019 8:50 pm
by RADM.Yamaguchi
ORIGINAL: GetAssista
ORIGINAL: inqistor
ORIGINAL: RADM.Yamaguchi
Well if Lord Howe was made for B-17 practice i guess Raoul will be BB practice. Not much damage. Can anybody tell me what order bombardment damage does to ground troops. In this instance it heavily disrupted my AA and my ENG but left the INF untouched.
It's completely random. One unit is chosen to take most damages, then some other units can get some.
Bombardment targeting is not random in a sense that units in a base (ENG, AA) will be hurt the most by far, together with the infrastructure. INF on the other hand is supposed to have positions somewhere out there in the woods, and suffers much less from the bombardment compared to base units. Sure if INF is the only unit in the hex it will take bombardment on the chin.
Would it make sense to put some of my small AA units with the 10cm guns at various bases likely to be bombarded just for them to absorb hits. I can't seem to shoot down anything with those 10cm AA units.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Sat Dec 07, 2019 7:07 pm
by RADM.Yamaguchi
Been a couple slow turns.
AFTER ACTION REPORTS FOR Apr 18, 42
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Submarine attack near Koggala at 29,52
Japanese Ships
SS RO-66
Allied Ships
xAK Taiping, Torpedo hits 1, heavy damage
Sunk. Hanging around colombo paying off may have to stake out some other area soon.
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Night Naval bombardment of Raoul Island at 128,177
Allied Ships
CA Chicago
CL St. Louis
DD Phelps
DD Selfridge
Japanese ground losses:
19 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Port hits 5
Port supply hits 2
not a big deal. Trying to get some subs in their path.
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Morning Air attack on 47th Naval Guard Unit, at 128,177 (Raoul Island)
Weather in hex: Heavy rain
Raid detected at 38 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes
Allied aircraft
F2A-3 Buffalo x 8
F4F-3A Wildcat x 13
F4F-3 Wildcat x 47
SBD-2 Dauntless x 49
SBD-3 Dauntless x 116
TBD-1 Devastator x 70
Allied aircraft losses
SBD-2 Dauntless: 4 damaged
SBD-3 Dauntless: 5 damaged
Japanese ground losses:
98 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Allied CVs hit Raoul again.
AFTER ACTION REPORTS FOR Apr 19, 42
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Day Time Surface Combat, near Townsville at 92,144, Range 20,000 Yards
Japanese Ships
DD Yugumo
DD Hagikaze
DD Minegumo
DD Suresushio
Allied Ships
MTB 9, Shell hits 2, and is sunk
Got rid of the last MTB to open up a landing at Townsville. Hes got 25 units with lots and lots of armor.
AFTER ACTION REPORTS FOR Apr 20, 42
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Ground combat at 85,46 (near Nanyang)
Japanese Deliberate attack
Attacking force 6894 troops, 0 guns, 1036 vehicles, Assault Value = 566
Defending force 46526 troops, 309 guns, 0 vehicles, Assault Value = 1237
Japanese adjusted assault: 349
Allied adjusted defense: 669
Japanese assault odds: 1 to 2
Combat modifiers
Defender: experience(-), supply(-)
Attacker:
Japanese ground losses:
Vehicles lost 87 (4 destroyed, 83 disabled)
Allied ground losses:
4868 casualties reported
Squads: 284 destroyed, 136 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 1 destroyed, 39 disabled
Guns lost 96 (10 destroyed, 86 disabled)
Assaulting units:
8th Tank Regiment
14th Tank Regiment
12th Tank Regiment
23rd Tank Regiment
1st Tank Regiment
6th Tank Regiment
7th Tank Regiment
2nd Tank Regiment
11th Tank Regiment
Defending units:
45th Chinese Corps
32nd Chinese Corps
59th Chinese Corps
67th Chinese Corps
68th Chinese Corps
40th Chinese Corps
75th Chinese Corps
26th Group Army
33rd Group Army
Saw this stack in a clear hex and managed to get a lot of my armor there. Worked out pretty good.
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Ground combat at 98,128 (near Salamaua)
Japanese Shock attack
Attacking force 704 troops, 0 guns, 0 vehicles, Assault Value = 23
Defending force 360 troops, 0 guns, 0 vehicles, Assault Value = 2
Japanese adjusted assault: 21
Allied adjusted defense: 1
Japanese assault odds: 21 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), morale(-), experience(-), supply(-)
Attacker: shock(+), leaders(+), leaders(-)
Allied ground losses:
66 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 14 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
16th Naval Guard Unit
Defending units:
15th RAAF Base Force
Port Moresby Bde /1
Cleaning up new guinea
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Ground combat at Liuchow (74,55)
Japanese Shock attack
Attacking force 49097 troops, 524 guns, 351 vehicles, Assault Value = 1439
Defending force 21363 troops, 141 guns, 0 vehicles, Assault Value = 446
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 1693
Allied adjusted defense: 379
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Liuchow !!!
Combat modifiers
Defender: leaders(+), preparation(-), experience(-)
Attacker: shock(+), disruption(-)
Japanese ground losses:
3215 casualties reported
Squads: 40 destroyed, 131 disabled
Non Combat: 2 destroyed, 38 disabled
Engineers: 19 destroyed, 36 disabled
Guns lost 52 (3 destroyed, 49 disabled)
Allied ground losses:
6271 casualties reported
Squads: 388 destroyed, 62 disabled
Non Combat: 453 destroyed, 40 disabled
Engineers: 20 destroyed, 0 disabled
Guns lost 61 (53 destroyed, 8 disabled)
Units retreated 11
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
5th Amphibious Brigade
5th Guards Division
7th Ind.Tank Brigade
6th Guards Division
4th Guards Division
17th Indpt Guards Regiment
3rd Provisional Base Force
21st Army
Defending units:
64th Chinese Corps
89th Chinese Corps
48th Chinese Corps
74th Chinese Corps
31st Chinese Corps
15th Chinese Corps
8th New Chinese Corps
9th Group Army
4th War Area
51st Chinese Corps
7th Chinese Base Force
9th Chinese Base Force
This was a forced shock attack accross the river into Liuchow. Worked out far better than i expected. Almost all industry intact
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Sun Dec 08, 2019 12:42 am
by RADM.Yamaguchi
we were out at topgolf hitting a few tonight for a work party and i had a couple gin and tonics.
good thing too. It made the combat report much easier to take.
AFTER ACTION REPORTS FOR Apr 21, 42
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Amphibious Assault at Umnak Island (169,51)
TF 109 troops unloading over beach at Umnak Island, 169,51
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Night Time Surface Combat, near Umnak Island at 169,51, Range 4,000 Yards
Japanese aircraft
no flights
Japanese aircraft losses
E7K2 Alf: 1 destroyed
Japanese Ships
CA Aoba, Torpedo hits 1, on fire, heavy damage
CA Furutaka, Torpedo hits 4, and is sunk
DD Kamikaze
DD Asakaze
DD Harukaze
DD Matsukaze
PB Ikuta Maru
PB Kogyoku Maru, Shell hits 1
PB Kensin Maru
PB Konsan Maru, Shell hits 2
Allied Ships
PT-38
PT-39
PT-40
PT-42
PT-43
PT-44
PT-45
PT-46, Shell hits 5, and is sunk
PT-47, Shell hits 9, and is sunk
PT-48
PT Q-113
I must have been drunk when i put 2 CAs in a TF with a bunch of 14knt PBs. WHAT an IDIOT.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Sun Dec 08, 2019 9:23 am
by PaxMondo
Ouch, that REALLY hurts!
[:(][:(][:(]
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Sun Dec 08, 2019 11:22 am
by ITAKLinus
100mm are good guns, but, as you have probably seen, the vast majority of the units equipped with them has only a single battery of 4 pieces.
On one side, that's pretty good in terms of PP expenditure. On the other, it makes the use of these guns quite difficoult.
I tend to stack very large amounts of AA units in few bases I deem as extremely relevant and difficoult to defend. For example, I now have 25xAA in Magwe, which is somehow protecting the base from being razed by allied bombers.
I suggest you to put together several 100mm units and stack them with the AA embedding radar (there are many good and cheap 75mm units with radar). Also, I'd adopt the principle of "go big or go home" if you inted to protect some place. If you only want to make some attrition, even 2-3xAA (100mm) + 1xAA (with radar) are good enough. It's a matter of doctrine and strategic positioning.
Also, don't neglect BF. They upgrade to DP guns and I found them very useful to defend some important harbour. For example, in Rangoon I like to place a couple of these BFs. They could be more useful in some little island somewhere, maybe, but I like the NavSupport to reduce loading/unloading of stuff (ships have a relatively smaller exposure to enemy reaction), some additional AirSupport and those nasty DP guns. I think it is worth. While you wait for the upgrade, you can use some of ubiquitous 75mm to do the trick.
Don't forget that there are few SNLF/NavGuards in China which have in their TOE the nice 40mm guns. You need to turn off upgrades for them in order not to receive 25mm guns. The 40mm guns we are talking about are not bofors, so don't expect a massacre of enemy a/c. Still, they do their job and they have sufficient ceiling to do something more than those mediocre 25mm.
25mm groups which are available (I think they're somehting like 6 or 8 units, all in Manchuria) are useful for some Pacific Islands if you want to give them some form of AA defence: they have modest SL and their ceiling keeps carrier-based a/c at a relatively higher altitude than otherwise. I use them in tandem with those Marshall's BFs in major islands (over 10k SL) but not in atolls because I want to use every single SL point for combat units.
Last but not least, there are at least a couple of IJNAF Coy which are equipped with the afromentioned 40mm. Still have to deploy and test them. They'll be disappointing like every other Jap AA, but who knows...
Naval bombardament.
I don't remember the justification for that, but I see that ARM units are a good investment when you want to resist to naval bombardament. Even those squallid tankettes. I generally place little ARM units in those few atolls for which I adopt a doctrine of static defence.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Sun Dec 08, 2019 6:11 pm
by RADM.Yamaguchi
ORIGINAL: PaxMondo
Ouch, that REALLY hurts!
[:(][:(][:(]
Thanks Pax.
this game has the ability to make me feel like an idiot on nearly every turn.
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)
Posted: Sun Dec 08, 2019 6:14 pm
by RADM.Yamaguchi
ORIGINAL: ITAKLinus
100mm are good guns, but, as you have probably seen, the vast majority of the units equipped with them has only a single battery of 4 pieces.
On one side, that's pretty good in terms of PP expenditure. On the other, it makes the use of these guns quite difficoult.
I tend to stack very large amounts of AA units in few bases I deem as extremely relevant and difficoult to defend. For example, I now have 25xAA in Magwe, which is somehow protecting the base from being razed by allied bombers.
I suggest you to put together several 100mm units and stack them with the AA embedding radar (there are many good and cheap 75mm units with radar). Also, I'd adopt the principle of "go big or go home" if you inted to protect some place. If you only want to make some attrition, even 2-3xAA (100mm) + 1xAA (with radar) are good enough. It's a matter of doctrine and strategic positioning.
Also, don't neglect BF. They upgrade to DP guns and I found them very useful to defend some important harbour. For example, in Rangoon I like to place a couple of these BFs. They could be more useful in some little island somewhere, maybe, but I like the NavSupport to reduce loading/unloading of stuff (ships have a relatively smaller exposure to enemy reaction), some additional AirSupport and those nasty DP guns. I think it is worth. While you wait for the upgrade, you can use some of ubiquitous 75mm to do the trick.
Don't forget that there are few SNLF/NavGuards in China which have in their TOE the nice 40mm guns. You need to turn off upgrades for them in order not to receive 25mm guns. The 40mm guns we are talking about are not bofors, so don't expect a massacre of enemy a/c. Still, they do their job and they have sufficient ceiling to do something more than those mediocre 25mm.
25mm groups which are available (I think they're somehting like 6 or 8 units, all in Manchuria) are useful for some Pacific Islands if you want to give them some form of AA defence: they have modest SL and their ceiling keeps carrier-based a/c at a relatively higher altitude than otherwise. I use them in tandem with those Marshall's BFs in major islands (over 10k SL) but not in atolls because I want to use every single SL point for combat units.
Last but not least, there are at least a couple of IJNAF Coy which are equipped with the afromentioned 40mm. Still have to deploy and test them. They'll be disappointing like every other Jap AA, but who knows...
Naval bombardament.
I don't remember the justification for that, but I see that ARM units are a good investment when you want to resist to naval bombardament. Even those squallid tankettes. I generally place little ARM units in those few atolls for which I adopt a doctrine of static defence.
Hi Itak that is some really useful information. Thank you for sharing. I'll make sure i keep the base forces from upgrading as well as the chinese JNAfs. I was think of sending them to the SouthEast or 4 Fleet but i might use them in the 5th fleet area.
The 10Cm AAs don't seem to use a lot of supply so i might stack them as you suggest only on islands.