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Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:27 pm
by Orm
May/Jun '40
Impulse #9 (Axis)

Japan attacks Yenan.

Edit: I think (after some hesitation) that China would pick assault so I go with that. I hope I was not in error.
0217.jpg
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Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:40 pm
by Orm
Japan liberates Yenan. No US reaction (9).
0218.jpg
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Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:57 pm
by Orm
May/Jun '40
Impulse #9 (Axis)

Air Rebase:

Germany:
FTR2 -> SE Lille
FTR3 Hamburg -> NW Metz

Japan:
FTR2 NE Chungking -> NW
NAV2 area east Yenan -> area west Yenan

No reorganization.

Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:59 pm
by Orm
Turn ends on a 2 )1-3 to end).

Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 4:02 pm
by Orm
Save from reorganization step.

Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.
2ndMAJORvsSWE 051 MJ40 - EoT.zip
(1.57 MiB) Downloaded 29 times

Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 8:12 pm
by Majorball68
Orm wrote: Fri Aug 07, 2026 4:02 pm Save from reorganization step.

Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.

2ndMAJORvsSWE 051 MJ40 - EoT.zip
Yes. I think in both games the Axis player has been doing that.

Re: Empires in Flames (4-player game)

Posted: Sat Aug 08, 2026 7:57 am
by Orm
No partisans. Garrison was tested in India.
2ndMAJORvsSWE 052 MJ40 - US Entry.zip
(1.57 MiB) Downloaded 23 times

Re: Empires in Flames (4-player game)

Posted: Sun Aug 09, 2026 12:24 am
by Majorball68
Orm wrote: Sat Aug 08, 2026 7:57 am No partisans. Garrison was tested in India.
2ndMAJORvsSWE 052 MJ40 - US Entry.zip
I await Axis EOT instructions.

Re: Empires in Flames (4-player game)

Posted: Sun Aug 09, 2026 7:42 am
by Orm
Majorball68 wrote: Sun Aug 09, 2026 12:24 am
Orm wrote: Sat Aug 08, 2026 7:57 am No partisans. Garrison was tested in India.
2ndMAJORvsSWE 052 MJ40 - US Entry.zip
I await Axis EOT instructions.
Compiling it now. Maybe an hour.

Do you have control on the Japanese - US trade? Seems to be a bug there.

Re: Empires in Flames (4-player game)

Posted: Sun Aug 09, 2026 7:44 am
by Orm
Losses during the turn.
0219.jpg
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Re: Empires in Flames (4-player game)

Posted: Sun Aug 09, 2026 8:53 am
by Orm
Yea, there is a bug with the US entry for Japanese US trade. I made sure that the Japanese BP reach US. Yet MWIF claims that Japan is at fault. If anything, it is US that is at fault since 1 oil could be delivered but I can not get the program to deliver it. Bah1

Re: Empires in Flames (4-player game)

Posted: Sun Aug 09, 2026 9:52 am
by Orm
Axis end of turn:

Preliminary planning:
Germany - 23 production points - 15 BPs. Send 3 saved oil to production.
Italy - 10 production points - 8 BPs. Save 2 oil. One in Milan, and one in Rome.
Japan - 15 production points - 14 BPs. No oil saved.

SAS:
Following stays at sea;

Germany:
Baltic Sea: 4 CP + BB

Italy:
Italian Coast: 1 CP

Japan:
All CPs, except one CP in South China Sea that returns to Fukuoka.

RTB :

Germany:
All ships -> Kiel
NAV3 -> 74,39 on Sicily

ItalY:
SUBs -> La Spezia
All ships -> La Spezia
FTR2 -> SW Syracuse
NAV2 0-box -> SW Syracuse
NAV2 4-box -> SW Trapani

Japan:
Everything. Including CP from SCS -> Fukuoka

Use Oil:

Germany:
All units, except one CP, are reorganized for 4 oil (4,45). Use saved oil not going to production.

Italy:
All units are reorganized for 2 oil (2,1).

Japan:
All units, except 5 CA, are reorganized for 1 oil (1,45).

Breakdown: -

Production planning:
Germany - 23 production points - 15 BPs. Send 3 saved oil to production.
Italy - 10 production points - 8 BPs. Save 2 oil. One in Milan, and one in Rome.
Japan - 15 production points - 14 BPs. No oil saved.

Scrap:
Germany scraps LND3.

Production:

Germany (15):
Transfers FTR2 to Italy.
MIL
ENG
MIKL
FTR3
Pilot

Italy (8):
SUB (1st)
NAV3
2 Pilot

Japan (14):
MOT
2 Pilot
2 CP
FTR2
NAV2
CVP0

Conquest: -

Factory destruction:

Reinforcements: -

Germany:
FTR2 He 100 -> Königsberg
FTR2 Bf 109E-3 Emil + LND2 Ju 87D Stuka -> Saarbrucken
BB + SUB -> Kiel

Italy:
NAV3 -> Turin

Japan:
CVP A6M2 (Zero) -> CV Ryujo, Fukuoka

Voluntary Resource Lending:
Reduced; Germany -> Italy: 6 resources, (0 oil).

Axis goes first if we win the initiative. We will re-roll if needed.

Re: Empires in Flames (4-player game)

Posted: Mon Aug 10, 2026 10:36 am
by Majorball68
Orm wrote: Sun Aug 09, 2026 8:53 am Yea, there is a bug with the US entry for Japanese US trade. I made sure that the Japanese BP reach US. Yet MWIF claims that Japan is at fault. If anything, it is US that is at fault since 1 oil could be delivered but I can not get the program to deliver it. Bah1
I remeber looking at this and figuring out how to do it in testing. I will see what happens.

Re: Empires in Flames (4-player game)

Posted: Mon Aug 10, 2026 11:16 am
by Majorball68
German production, what is MIKL?

Re: Empires in Flames (4-player game)

Posted: Mon Aug 10, 2026 12:02 pm
by GeneralAdvance
According to Orm it is supposed to be a MECH :)

Re: Empires in Flames (4-player game)

Posted: Mon Aug 10, 2026 7:29 pm
by Majorball68
GeneralAdvance wrote: Mon Aug 10, 2026 12:02 pm According to Orm it is supposed to be a MECH :)
:o I was looking for something that cost 5bp. I think the jap BP issue can be fixed if I set the BP to come from another factory other than then capital. Fingers crossed.

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 10:05 am
by Majorball68
Couldn't avoid the Jap default issue and obviously a bug as the US received the BP. Anyway I have edited the save to remove the 2 x 5 chits I added so even though the lending says Japan is in default technically they paid no penalty. If you didn't know how to edit this I have posted a screenshot.

Bad news for the Axis is they lost the initiative twice and Allies have taken the opportunity to move first.
USE fix.png
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Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 10:08 am
by Majorball68
May/Jun '40 - EOT
Germany PP.png
Germany PP.png (396.03 KiB) Viewed 592 times
Italy PP.png
Italy PP.png (340.16 KiB) Viewed 592 times
Japan PP.png
Japan PP.png (329.32 KiB) Viewed 592 times
China PP.png
China PP.png (321.71 KiB) Viewed 592 times

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 10:09 am
by Majorball68
May/Jun '40 - EOT
CW PP.png
CW PP.png (396.61 KiB) Viewed 592 times
France PP.png
France PP.png (358.73 KiB) Viewed 592 times
US PP.png
US PP.png (447.18 KiB) Viewed 592 times
USSR PP.png
USSR PP.png (338.75 KiB) Viewed 592 times

Re: Empires in Flames (4-player game)

Posted: Tue Aug 11, 2026 10:09 am
by Majorball68
May/Jun '40 - EOT
Production (Germany).png
Production (Germany).png (146.55 KiB) Viewed 592 times
Production (Italy).png
Production (Italy).png (140.67 KiB) Viewed 592 times
Production (Japan).png
Production (Japan).png (149.44 KiB) Viewed 592 times
Production (China).png
Production (China).png (120.89 KiB) Viewed 592 times