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Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:27 pm
by Orm
May/Jun '40
Impulse #9 (Axis)

Japan attacks Yenan.

Edit: I think (after some hesitation) that China would pick assault so I go with that. I hope I was not in error.
0217.jpg
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Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:40 pm
by Orm
Japan liberates Yenan. No US reaction (9).
0218.jpg
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Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:57 pm
by Orm
May/Jun '40
Impulse #9 (Axis)

Air Rebase:

Germany:
FTR2 -> SE Lille
FTR3 Hamburg -> NW Metz

Japan:
FTR2 NE Chungking -> NW
NAV2 area east Yenan -> area west Yenan

No reorganization.

Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 3:59 pm
by Orm
Turn ends on a 2 )1-3 to end).

Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 4:02 pm
by Orm
Save from reorganization step.

Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.
2ndMAJORvsSWE 051 MJ40 - EoT.zip
(1.57 MiB) Downloaded 1 time

Re: Empires in Flames (4-player game)

Posted: Fri Aug 07, 2026 8:12 pm
by Majorball68
Orm wrote: Fri Aug 07, 2026 4:02 pm Save from reorganization step.

Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.

2ndMAJORvsSWE 051 MJ40 - EoT.zip
Yes. I think in both games the Axis player has been doing that.

Re: Empires in Flames (4-player game)

Posted: Sat Aug 08, 2026 7:57 am
by Orm
No partisans. Garrison was tested in India.
2ndMAJORvsSWE 052 MJ40 - US Entry.zip
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