Page 232 of 291
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:10 pm
by Orm
Bah. [:(]
[:D]

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:13 pm
by Orm
CW stay in the sea area. Will Italy?
And if Italy stay will they add any aircraft this time?
Edit: And if they abort where will Italy land the aircraft?

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:16 pm
by AllenK
Having got lucky once, the Italians bug out. Return to hex 74,39 on Sicily thanks.
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:28 pm
by Orm
Next is Italian Coast. No additional CW air.
Will Axis send out any air?

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:30 pm
by Mayhemizer_slith
Fighter from Sicily to box 0.
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:38 pm
by Orm
No action along the Italian Coast.
Maybe US has more luck. South China Sea next. No additional Allied air.
Will Japan add their naval bomber? It can reach the 2-box.

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:44 pm
by AllenK
2-box sounds good.
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:52 pm
by Orm
Only the Allies find and only the 0-box is selected.

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 5:55 pm
by Mayhemizer_slith
Good night. AllenK calls all the shots from now on.
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 6:00 pm
by Orm
And that sinks the 4 Japanese convoy points.

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 6:06 pm
by Orm
The US submarines are excluded from the second round so that ends the combat in the South China Sea.
Last Allied search is in the China Sea. Japan has three fighters that reach the sea area (one reach the 2-box and the others reach the 1-box). Japan also has a naval bomber that reach the 1-box.
Any Japanese air?

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 7:11 pm
by AllenK
Send the NAV to the 0-box, thanks.
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 7:26 pm
by Orm
The US submarines finds the Japanese convoy. 4 surprise points used to change the combat to a submarine combat.

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 7:35 pm
by Orm
Two US submarines are aborted.

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 7:37 pm
by Orm
The Japanese convoys are decimated.

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Fri Aug 18, 2017 7:50 pm
by Orm
The US submarine stay. Will the Japanese forces?

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Sat Aug 19, 2017 1:48 pm
by warspite1
Hi gents - just checking in - are there any plans for action tonight?
RE: 4 player E-mail: AAR
Posted: Sat Aug 19, 2017 2:39 pm
by Orm
ORIGINAL: warspite1
Hi gents - just checking in - are there any plans for action tonight?
I hope so. But it is up to Axis since I need their input to continue.
RE: 4 player E-mail: AAR
Posted: Sat Aug 19, 2017 2:40 pm
by Mayhemizer_slith
AllenK is not here, so I say that Axis stay.
RE: 4 player E-mail: AAR
Posted: Sat Aug 19, 2017 2:57 pm
by Orm
Allies find the Japanese convoy again with a 3 rolled. However, because Japan rolled a 4 USA only has 3 surprise points so Japan selects naval air combat.
I do not understand why Japans 3 (reduced to 1.5, or rather 2 by the rain) gives 'No Effect' on the US sub. [&:] No matter, the surprise points would have to reduced it to nothing anyway. [:)]

Picture from Mar/Apr '42 Impulse #3 (Allied) - Naval Combat