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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Mar 19, 2023 9:37 pm
by Mayhemizer_slith
Hit in Ploesti
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Mar 20, 2023 11:06 am
by Mayhemizer_slith
Ground strikes
CW FTR2 in Burma HQ hex and lands back to same hex
US FTR2 in Denmark MOT/MECH hex
Maybe some USSR ground strikes, but I play this so that I can move on if there are none.
Axis can intercept in Denmark with planes in picture. Allies can intercept 9,7,4,1 fighters (last two are CVPs). Any planes intercept?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Mar 20, 2023 11:28 am
by Mayhemizer_slith
This is my first game that is going to be played to the end (hopefully). I didn't do very well with CW planning ship production. I have in construction pool 5x good BB and 4x size 2 CV. That's 18 BPs (I believe all CVs are built by me). I needed so much planes, pilots and land units when we attacked mainland Europe early I wasn't able to build my ships. If I would build ships now they would arrive JF 1945. Next time I know better.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Mar 20, 2023 12:41 pm
by peskpesk
Yes, plz send 4 str FTR, may reevaluate after 1r.
Return start hex
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Mar 20, 2023 1:57 pm
by Mayhemizer_slith
I will do my best so that there will no be 2nd round. I play later tonight, most likely sending 9,7 fighters.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Mar 20, 2023 7:53 pm
by Mayhemizer_slith
Late instructions from USSR
USSR strat bombs Vlad, will Japanese intercept with 3 factor CVP? USSR has strong fighters near by.
If no, will you intercept when the other TB-3 bombs hex with MAR?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Mar 21, 2023 6:44 am
by Orm
No, thank you.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Mar 21, 2023 3:34 pm
by Mayhemizer_slith
Hit in Vladivostok
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Mar 21, 2023 3:40 pm
by Mayhemizer_slith
No casualties in Denmark
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Mar 21, 2023 3:43 pm
by Mayhemizer_slith
Only one hit in ground strikes
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Mar 21, 2023 3:52 pm
by Mayhemizer_slith
Over to USSR for land moves and rest of the impulse
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 22, 2023 1:53 am
by jjdenver
44 JF i15 allies (cont):
Rail
None for US/CW
SU rail MOTDIV from Manchuria to Kharkov
Land move
CW 8-3 INF in Normandy one hex SE to 54,26
CW MOT Marseilles 2 hexes west to 63,29
CW TERR in Burma one hex east (Japanese HQI OOS)
US MTN DIV Menado 2 hexes SW
US MARDIV Dinagat 2 hexes NW through Leyte Island
US MARDIV walks through 2 hexes on Mindanao and takes Davao port ending in the port
SU sets up for attack near Vladivostok and along the lower Dnieper near Kherson
Debark
US INF in WM to Marseilles
Rebase
US P38 from Azores to Algeria 73,31
FF FTR2 from Algeria to Southern France 62,29
2 attacks by SU:
near d-town:
32:19 -0.632 before 7 winterized added. No HQ for attacker, Antonescu 3(1)2 can commit for defender. All ART/ air is shown in the pic. 2 AA in attack shown. No ARM/MECH/MOT for SU in the attack.
near Vlad:
43:24 +1.538 before 5 winterized added. All air is shown other than 3 a2a cvp that can fly. 2 shore bombardment factors are avail for JP. On a blitz SU will lose a MECH first loss.
How will ax respond?
HQ commit? ART? air fly? choose table? losses?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 22, 2023 11:20 am
by peskpesk
#############
Attack Nar d-town.
#############
Send Lnd3 Ju88A4, Lnd2(Ju 87B) and Lnd2 Hs123. Escorted by FW 190 A-B.
Hs123 front, first loss , land 56,54. Other return to start hex.
Ground support by 5-2 ART
Def HQ support by Antonescu.
Assault.
First loss. 7-4, second, 8-4.
#############
Vlad
#############
Assault.
First loss MOT. MAR DIV second.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 22, 2023 8:35 pm
by Mayhemizer_slith
No intercept, but maximum AA fire
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 22, 2023 8:39 pm
by Mayhemizer_slith
AA was 1 of 1 = 4
Here is the final ground support result
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 22, 2023 8:44 pm
by Mayhemizer_slith
No losses in Ukraine, attack was stopped before it really started. One higher would have caused massive losses to USSR.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 22, 2023 8:49 pm
by Mayhemizer_slith
All Japanese units are destroyed, no valid hexes to retreat.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Mar 22, 2023 9:00 pm
by Mayhemizer_slith
Rebase
US P-38J from Azores to Algeria 73,31
US P-38G from Truk to Dinagat in Philippines
US black widow to leyte 105.153 in Philippines
US CVP from Papua to Solomons
FF FTR2 from Algeria to Southern France 62,29
USSR FTR from Khabarovsk to Vlad area
On a 9 turn continues!
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Mar 24, 2023 6:50 pm
by Orm
I expect to begin our impulse tomorrow, Saturday.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Mar 25, 2023 6:25 pm
by Orm
Jan/Feb '44
Impulse #18 (Axis)
Land: Italy
Combined: Germany, Japan
Naval:
No Port Strikes. No Naval Air.
Naval Movement:
Japan:
6 CV + 2 CVL + BB + 2 CA (Fukuoka) -> China Sea 4-box
2 CV + 2 CVL + CA (Batavia) -> China Sea 0-box
Germany:
SUB (Bordeaux) -> CVB 2-box
SUB (Bordeaux) -> CSV 3-box
SUB (Bordeaux) -> N Atl 2-box
Axis begin searching in the BoB. Any Allied air added?

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