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RE: New Game started, no alert messages in Tracker

Posted: Mon Apr 07, 2014 1:26 am
by bartrat
I was able to produce a report via Crystal Reports XI of Tracker data. It allows me to make custom reports.

The question I have is that looking at the data in Trackerdb the thing I could not find is the current ship ammo values. I am using current version with the stock updated game exe (not beta).

What table are the values located?

No alert messages in Tracker? Never is first Turn ;-)

Posted: Mon Apr 07, 2014 2:08 am
by n01487477
ORIGINAL: bartrat

I was able to produce a report via Crystal Reports XI of Tracker data. It allows me to make custom reports.

The question I have is that looking at the data in Trackerdb the thing I could not find is the current ship ammo values. I am using current version with the stock updated game exe (not beta).

What table are the values located?
The max values are already there in the ship class data & I have that in my private current build but I've sort of taken a hiatus from coding this for other projects (and bugging floyd) [:D]

Maybe in a future release ...

So would you show us a pic ?

RE: No alert messages in Tracker? Never is first Turn ;-)

Posted: Mon Apr 07, 2014 11:52 am
by bartrat
n01487477

A picture of what sir???

RE: No alert messages in Tracker? Never is first Turn ;-)

Posted: Mon Apr 07, 2014 9:28 pm
by floydg
ORIGINAL: bartrat
n01487477

A picture of what sir???

Probably of the reports you're generating.

RE: No alert messages in Tracker? Never is first Turn ;-)

Posted: Tue Apr 08, 2014 12:34 pm
by steveh11Matrix
There are 159 pages of this thread, so instead of trying to wade through I'll ask directly:
What is witptracker?
What do I need to make it run? (On a W8 machine, that is)
How does it differ from witpstaff?

RE: No alert messages in Tracker? Never is first Turn ;-)

Posted: Tue Apr 08, 2014 1:29 pm
by witpqs
ORIGINAL: steveh11Matrix

There are 159 pages of this thread, so instead of trying to wade through I'll ask directly:
What is witptracker?
What do I need to make it run? (On a W8 machine, that is)
How does it differ from witpstaff?
Best way is to look at post 4742 (a little above your post) and follow the link in Damian's signature to the Tracker web site.

RE: New Game started, no alert messages in Tracker

Posted: Sun Apr 13, 2014 12:22 pm
by Historiker
Not working anymore... [&:]

Win 7 64bit, 16 GB RAM, around 60 turns on the tracker, nothing new installed, nothing changed on my side:



Image

RE: New Game started, no alert messages in Tracker

Posted: Sun Apr 13, 2014 3:52 pm
by floydg
ORIGINAL: Historiker

Not working anymore... [&:]

Win 7 64bit, 16 GB RAM, around 60 turns on the tracker, nothing new installed, nothing changed on my side:



Image

Increase the Xms and Xmx values in the witptracker.bat file by 64 each until it starts working again.

RE: New Game started, no alert messages in Tracker

Posted: Sun Apr 13, 2014 3:58 pm
by Historiker
Thank you!

RE: New Game started, no alert messages in Tracker

Posted: Fri Apr 18, 2014 6:36 pm
by VI66_slith
Question: do you need this program to play this game? I hope not. All I want to do is make my plans and fight. Thanks in advance.

RE: New Game started, no alert messages in Tracker

Posted: Fri Apr 18, 2014 6:44 pm
by cohimbra
ORIGINAL: VI66

Question: do you need this program to play this game? I hope not. All I want to do is make my plans and fight. Thanks in advance.
No, you don't need it to play. This is an incredible useful tool, expecially if you play jap, but you can plans and fight without it.

RE: New Game started, no alert messages in Tracker

Posted: Fri Apr 18, 2014 7:55 pm
by VI66_slith
Very good news for me indeed. Thank you so much for your response cohimbra. I am an allied player to the core so that bit of info made me that much happier [8D] Thank you again

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Mon Apr 21, 2014 1:53 am
by gottagofish
I've noticed on the Air Production page I get duplicates of some of the place in production. There will be two listings for teh same Chinese planes, but not for US planes. Does this have a known cause?

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Mon Apr 21, 2014 2:19 am
by n01487477
ORIGINAL: Marauder Jack

I've noticed on the Air Production page I get duplicates of some of the place in production. There will be two listings for teh same Chinese planes, but not for US planes. Does this have a known cause?
Is it a graphical glitch or the information is wrong ? Can you show me (post a pic) the screen you mean ?

Cheers

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Mon Apr 21, 2014 11:29 am
by gottagofish
I'm not having luck getting a printscreen copy. What I am seeing is I sort on the "ID" field and get two "2"s, two "3"s, but only one "4", then two "5"s, etc. Each doubled ID has the exact same info.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Mon Apr 21, 2014 11:51 am
by floydg
If you quit and restart, you see the same thing?

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sun Apr 27, 2014 12:47 am
by Dili
Hi, is there another way to check the squadron upgrade paths? i want to find what squadrons upgrade to a certain night fighter and the click squadron, click upgrade button, dismiss upgrade, click quadron etc.. is not better then the in game system in fact having to sometimes increase the table is more cumbersome.

RE: WitPTracker AE Release 1.9.2 Available!

Posted: Sun Apr 27, 2014 4:48 am
by n01487477
ORIGINAL: Dili

Hi, is there another way to check the squadron upgrade paths? i want to find what squadrons upgrade to a certain night fighter and the click squadron, click upgrade button, dismiss upgrade, click quadron etc.. is not better then the in game system in fact having to sometimes increase the table is more cumbersome.
There is a bulk way of doing it but it can be somewhat inaccurate or rely on upgrades. Also since Michael has allowed some PP expenditure for changing - I haven't looked into these other permutations .

Image

INTEL problem

Posted: Mon Apr 28, 2014 10:06 pm
by IdahoNYer
Tracker has been running strong until the last 8 or so turns - I'm only getting a very small part of the intel results. I'm playing as the Allies and I'm also using combat reporter, so I know there is a significant shortfall into what tracker is now displaying. I'm in mid August '42. Far as I can tell, everything else is running fine.

Any ideas to the problem and a fix?

RE: INTEL problem

Posted: Mon Apr 28, 2014 10:14 pm
by floydg
Can you send me a screenshot of the latest turns info, the latest turn's asigint file and check to see if there were any errors in the DOS batch window.

Send to witptracker @ gmail.com

Thanks