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RE: Admiral's Edition General Thread
Posted: Thu Jan 17, 2008 8:56 pm
by witpqs
I guess I should have asked "What does SPS stand for?"
I get the PS = Potential Size, but what is the first 'S'?
RE: Admiral's Edition General Thread
Posted: Thu Jan 17, 2008 8:59 pm
by treespider
ORIGINAL: witpqs
I guess I should have asked "What does SPS stand for?"
I get the PS = Potential Size, but what is the first 'S'?
I think the manual said "Standard"... but I don't have it with me at the moment.
RE: Admiral's Edition General Thread
Posted: Thu Jan 17, 2008 9:01 pm
by witpqs
Thanks - I didn't realize I was asking something from the manual (don't want to waste your time with that). I thought is was something only available with your secret decoder ring! [:D]
RE: Admiral's Edition General Thread
Posted: Fri Jan 18, 2008 11:00 pm
by Bahnsteig
Will there be any changes to prevent different nations to fight in different countries?
Something like the Chinese fighting in Burma, the English fighting in China, or the mixed allied airfleet stationed `42 in China and bombing everything in range?
Bombing occupied resources and oil by the allies should cost PP, no nation would be happy to see their colonies get bombed to dust just because Japan holds them for a while.
Did the allies bomb Dutch recources in the war?
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 5:14 am
by bradfordkay
" Did the allies bomb Dutch recources in the war? "
Yes. Even the Dutch bombed the refineries at Palembang from Batavia after the Japanese captured them.
They probably thought of it this way: we can always rebuild the oil facilities, but we can't get back whatever oil the Japanese steal...
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 8:03 am
by Bahnsteig
Yes. Even the Dutch bombed the refineries at Palembang from Batavia after the Japanese captured them.
Good to know, couldn't find anything about that in the internet.
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 12:40 pm
by Raverdave
The allies were always quick to prevent the Axis from gaining from captured areas and equipment. Remember what the Royal Navy did to the French fleet in 1940?
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 12:42 pm
by Raverdave
IIRC the RAAF bombed Palembang (B-24's) as well as oil fields in Borneo.
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 1:40 pm
by Terminus
More than a few RN air strikes were also launched against the Sumatra oil fields.
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 2:25 pm
by spence
More than a few RN air strikes were also launched against the Borneo oil fields.
Along with some USAAF B-24 strikes on Balikpapan from northern OZ (don't think it's possible in the game due to range though I think the Allies can hit Soerabaya's oil from OZ).
And USN Patrol Bomber Squadrons hit the Borneo oil field from bases in the PI late in the war.
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 3:21 pm
by castor troy
ORIGINAL: spence
More than a few RN air strikes were also launched against the Borneo oil fields.
Along with some USAAF B-24 strikes on Balikpapan from northern OZ (don't think it's possible in the game due to range though I think the Allies can hit Soerabaya's oil from OZ).
And USN Patrol Bomber Squadrons hit the Borneo oil field from bases in the PI late in the war.
Soerabaja is too far to reach it with 4Es from Northern Australia. Kendari, Amboina and Sorong are in range though...
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 4:25 pm
by VSWG
ORIGINAL: bradfordkay
" Did the allies bomb Dutch recources in the war? "
Yes. Even the Dutch bombed the refineries at Palembang from Batavia after the Japanese captured them.
They probably thought of it this way: we can always rebuild the oil facilities, but we can't get back whatever oil the Japanese steal...
True, but those are
oil centers in the game, not
resource centers.
Did the Allies ever bomb something that is represented by resource centers in the game? If they didn't, why not? Only because it was inefficient (less important than oil), or because they didn't want to destroy the economies the involved countries?
I've had a discussion with my Japanese PBEM opponent about this and would be very interested in an answer. Probably off topic, though.
EDIT: Since this discussion isn't related to AE I've started another thread:
tm.asp?m=1683294
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 4:57 pm
by Terminus
I think one reason may have been that oil fields (and especially oil refineries) are point targets, easier to get at with bombers. A rubber plantation or a tin mine are much more difficult.
Also, many of the resource centers were beyond the range of bombers based in India and the top focus of strategic bombing in the CBI theatre was always on transport infrastructure (bridges, ports, etc.)...
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 10:59 pm
by JeffroK
ORIGINAL: Bahnsteig
Will there be any changes to prevent different nations to fight in different countries?
Something like the Chinese fighting in Burma, the English fighting in China, or the mixed allied airfleet stationed `42 in China and bombing everything in range?
Bombing occupied resources and oil by the allies should cost PP, no nation would be happy to see their colonies get bombed to dust just because Japan holds them for a while.
Did the allies bomb Dutch recources in the war?
I'm sure the Poles/French/Dutch/Belgians/Norwegians & Danes would be happy if this was a reality.
But this was Total War and every possible target was hit
PS, as the Chinese fought in Burma and USAAC bombers flew from China it would be odd to make rules to keep them out
RE: Admiral's Edition General Thread
Posted: Sat Jan 19, 2008 11:11 pm
by Helpless
The problem IMHO that there is way too easy to destroy RCs in WITP and it takes way too long and expensive to repair them. Yes, they are not just plain plantation, mines, etc in stock. They do produce supplies, so there is production inside it. Now in AE they got separated. So, probably it makes sence to make much more difficult to destroy RC and much more easier to repair them. This would create more historical situation when transportation was primary target for attacks - ports, AF, convoys, etc.
RE: Admiral's Edition General Thread
Posted: Mon Jan 21, 2008 2:29 am
by Ron Saueracker
Regarding ship refits, anything being done to improve the routine. Two issues.
1) Ships starting refit get new stats at the same time as system damage assigned. Any chance of having to have the damage zeroed before stats are applied as per refit upgrade?
2) Major rebuilds. Some ships were completely transformed, sometimes taking as long as two years to complete. Any chance these can be treated much the same as merchant conversions (AK to AR) and have the appropriate yard time applied?
Thanks[:)]
RE: Admiral's Edition General Thread
Posted: Mon Jan 21, 2008 3:06 am
by Don Bowen
ORIGINAL: Ron Saueracker
Regarding ship refits, anything being done to improve the routine. Two issues.
1) Ships starting refit get new stats at the same time as system damage assigned. Any chance of having to have the damage zeroed before stats are applied as per refit upgrade?
2) Major rebuilds. Some ships were completely transformed, sometimes taking as long as two years to complete. Any chance these can be treated much the same as merchant conversions (AK to AR) and have the appropriate yard time applied?
Thanks[:)]
All completely redone and different. You'll have a whole new set of things to bitch about, Ron.
RE: Admiral's Edition General Thread
Posted: Mon Jan 21, 2008 9:07 pm
by Ron Saueracker
ORIGINAL: Don Bowen
ORIGINAL: Ron Saueracker
Regarding ship refits, anything being done to improve the routine. Two issues.
1) Ships starting refit get new stats at the same time as system damage assigned. Any chance of having to have the damage zeroed before stats are applied as per refit upgrade?
2) Major rebuilds. Some ships were completely transformed, sometimes taking as long as two years to complete. Any chance these can be treated much the same as merchant conversions (AK to AR) and have the appropriate yard time applied?
Thanks[:)]
All completely redone and different. You'll have a whole new set of things to bitch about, Ron.
Did not know I was bitching there Donald![8D] Cool. How is it different? Toss me a bone to chew on.[:D]
RE: Admiral's Edition General Thread
Posted: Tue Jan 22, 2008 7:45 am
by JamesM
Looking at the stuff that is being added I think I am going to have to have a good read of the manual when it comes out before I play it!!!!
RE: Admiral's Edition General Thread
Posted: Tue Jan 22, 2008 8:33 am
by rockmedic109
I am hoping the manual makes it out before the game. That way we can get a head start and play as soon as it is installed.
Might even work as advertisement. Get even more anticipation for the game. <hint>