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RE: Admiral's Edition Map Thread

Posted: Sun Jul 20, 2008 2:27 pm
by Captain Ed
Is Esquimalt Harbour on Vancouver Island on the map. We did have a rather large drydock here during the war, big enough to take the Hood if I remember.

RE: Admiral's Edition Map Thread

Posted: Sun Jul 20, 2008 2:49 pm
by bradfordkay
In CHS, Victoria has a shipyard - so my guess is that AE will include it as well.

RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 9:18 am
by m10bob
Fan of Andrews' maps from day one, I am wondering if the hexes will have a uniform distance, regardless of water or land?..In vanilla, it was fudged.(Vanilla fudge!Good band but lousy for maps.)[8D]

RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 10:45 am
by rockmedic109
ORIGINAL: m10bob

Fan of Andrews' maps from day one, I am wondering if the hexes will have a uniform distance, regardless of water or land?..In vanilla, it was fudged.(Vanilla fudge!Good band but lousy for maps.)[8D]
Also good for ice cream.

RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 12:00 pm
by Andrew Brown
ORIGINAL: bradfordkay

In CHS, Victoria has a shipyard - so my guess is that AE will include it as well.

Yes it does.

Andrew

RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 12:12 pm
by Andrew Brown
ORIGINAL: m10bob

Fan of Andrews' maps from day one, I am wondering if the hexes will have a uniform distance, regardless of water or land?..In vanilla, it was fudged.(Vanilla fudge!Good band but lousy for maps.)[8D]

Yes the scale is uniform, within the limits of the map projection, with no difference between how land and sea distances are treated.

There are two exceptions though: India and North America, which are both at the edges of the map, have been "shortened" a little to make the map more aesthetically appealing. This shortening also has the effect of making the land distances, and air ranges, in these areas more accurate, at the expense of introducing an equivalent sized error in sea distances. In the case of North America this slightly increases the distance between the US West Coast and some parts of the South Pacific, by 1 or 2 hexes. This was a compromise I was prepared to accept for having the North American continent look less "stretched" than it otherwise would have. In the case of India there is no real effect, because the affected sea distances - to bases in Africa - are abstracted, and so have been adjusted to account for the effect of the shortening. These are the only two such alterations.

Andrew

RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 3:27 pm
by Skyland
Will New Caledonia get ressource points to simulate cobalt, chromite, iron and nickel deposits exploited at that time ?

RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 7:52 pm
by wdolson
Joe has told me that different ideas about the map were floated.  Redoing the map in constant scale was investigated, but it would have required too big a rewrite of the core code of the game.  It was one of those things that could have affected every single display, not just the map.  So in the risk-reward evaluation, the risk was bigger than the reward.

Andrew made the map better than the original, but he was constrained by a less than ideal map engine. 

Bill

RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 10:35 pm
by jwilkerson
Absolultely any projection of a 3D surface onto a 2D surface will involve distortion. Regarding maps there are a few major types of projections (4 IIRC) and within those there are many variations. Andrew investigated the options and choose what he considered to be the best choice. But there is no choice that does not involve some distortion. Not until we do a real 3D map anyway! :)


RE: Admiral's Edition Map Thread

Posted: Fri Aug 01, 2008 11:37 pm
by JeffroK
ORIGINAL: jwilkerson

Absolultely any projection of a 3D surface onto a 2D surface will involve distortion. Regarding maps there are a few major types of projections (4 IIRC) and within those there are many variations. Andrew investigated the options and choose what he considered to be the best choice. But there is no choice that does not involve some distortion. Not until we do a real 3D map anyway! :)


At 1cm per Hex?[:'(]

RE: Admiral's Edition Map Thread

Posted: Sat Aug 02, 2008 1:01 am
by jwilkerson
At 1 nanometer per hex!
[:D]

(I'm a mathematician)
[:)]

RE: Admiral's Edition Map Thread

Posted: Sat Aug 02, 2008 1:12 am
by treespider
Who needs hexes?

RE: Admiral's Edition Map Thread

Posted: Sat Aug 02, 2008 1:15 am
by jwilkerson
Well there's discrete coordinates or continuous coordinates .. but on a computer ... ultimately we are mapping to discrete coordinates ... so we're really always dealing with hexes ... only question is how many.


RE: Admiral's Edition Map Thread

Posted: Sat Aug 02, 2008 10:39 am
by Andrew Brown
ORIGINAL: Skyland

Will New Caledonia get ressource points to simulate cobalt, chromite, iron and nickel deposits exploited at that time ?

Yes it will.

Andrew

RE: Admiral's Edition Map Thread

Posted: Sat Aug 02, 2008 10:43 am
by Andrew Brown
ORIGINAL: JeffK

ORIGINAL: jwilkerson

Absolultely any projection of a 3D surface onto a 2D surface will involve distortion. Regarding maps there are a few major types of projections (4 IIRC) and within those there are many variations. Andrew investigated the options and choose what he considered to be the best choice. But there is no choice that does not involve some distortion. Not until we do a real 3D map anyway! :)


At 1cm per Hex?[:'(]

Actually for distortion due to representing a 3D area on a 2D map, the hex scale doesn't matter - the amount of distortion is the same at the map edges regardless of the hex size. The size of the map edge distortion is a function of the area covered by the map - the bigger the area covered the larger the distortion at the map edges. The WitP AE map covers a vast area, of course, so distortion is definitely an issue.

Andrew

RE: Admiral's Edition Map Thread

Posted: Sat Aug 02, 2008 11:04 am
by moose1999
ORIGINAL: jwilkerson

Not until we do a real 3D map anyway! :)


So, now that you've officially acknowledged that you will start working on WITP II right after AE is completed, and that it will feature a full-blown 3D map, when can we expect a release? [:)]

Around Christmas 2009 would be nice...

RE: Admiral's Edition Map Thread

Posted: Tue Aug 05, 2008 11:06 pm
by Flying Tiger
So, now that you've officially acknowledged that you will start working on WITP II right after AE is completed, and that it will feature a full-blown 3D map, when can we expect a release? [:)]

Around Christmas 2009 would be nice...
 
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Who said wargamers were never optimists??

RE: Admiral's Edition Map Thread

Posted: Wed Aug 06, 2008 5:27 am
by bradfordkay
Or realists? [:'(]

RE: Admiral's Edition Map Thread

Posted: Wed Aug 06, 2008 5:00 pm
by kaleun
So, now that you've officially acknowledged that you will start working on WITP II right after AE is completed, and that it will feature a full-blown 3D map, when can we expect a release?

Around Christmas 2009 would be nice...

But I won't be done with the first AE PBEM games![:(]

I won't even have finished my last WITP game (It's at August 42)[8|]

RE: Admiral's Edition Map Thread

Posted: Fri Aug 08, 2008 2:44 pm
by Dili
Will it be possible to give historical or otherwise messages to players at a certain date?