I have several ideas;
RACIAL TECH:
Reference Topic:
http://www.matrixgames.com/forums/tm.asp?m=2452188
Right now unique tech trading is immersion breaking because the AI opponents will simply offer it for a huge amount of money (do they think we are that rich? How dumb are they? --> Immersion break)
In order to make this more realistic / immersive several simple changes would alter this dynamic completely while making the game far more "natural" and providing a "diplomatic incentive". (argh, let's be friends matey! I'll get that raciall tech eventually!)
Proposing a sale of racially unique super secret technology to a race you've just met is just plain stupid.
Imagine the United states trying to sell nuclear weapons to the newly founded states of Kaberaki-Stan in central asia for 50 trillion dollars.
This makes no sense and in fact just tells you as a player that the Computer doesn't know what its doing, instead of regarding them as a logcial and natural part of the Distant worlds universe. (as in: I'm a part of the natural word that is the "Distant Worlds" Universe, and hey, there are other creatures that are part of this world too! They even know how to act intelligently! Awesome!! ---> Player gets immersed into the DW Universe)
**update**
Change 0:
Racial tech should be Unique and confer a characteristic advantage on the race of origin. (Better than regular tech)
**end update**
Change 1:
The AI should only trade racially unique tech with you if it implicitly trusts you (like the European & US relationship). Perhaps even only if it implicitly trusts you and you are allied.
Change 2:
The AI should only trade tech if it really believes you have the wealth to afford it. (why bother if you know its highly unlikely?)
Change 3:
If there is a state of implicit trust / alliance or friendship etc.. then it would make sense if the AI not only offers its own unique technology but also asks the player to share his.
This could take the form of a unique tech swapping agreement. (instead of monetary value)
SHADES OF GREY:
Reference Topic:
http://www.matrixgames.com/forums/tm.asp?m=2453777
It does go against the idea of a Hive mind though. A typhical Hive is anti-individualistic so howcome the bugs suddenly start thinking about their own well being rather than the Hive's? Perhaps the Hive mind trait should be limited to insectoid races and have a creativity / research penality with the added bonus of complete and utter devotion above and beyond the call of duty, the wet dream of any totalitarian dictator?
I'm making a few too many associations here but I really like this idea. It certainly adds some dark and anti-human identity to the insectoid races. It would be like Individualism and Freedom VS Extreme Collective Darwinism
Come to think of it, this would really tie in well with the story line, giving it a much deeper philosophical background.
A clash of two existensial ideologies: Individial Life & Liberty VS Collective Survivalism
-Life and Liberty promotes Individualism and thus Individual development. SCIENCE BONUS! The state is an extension of the individual and serves as such. The Individual is a voluntary and as living being, invaluable member of the group.
------> TYPHICAL MODERN WESTERN (DEMOCRATIC) PERSPECTIVE
-Collective Survivalism promotes Total societal mobilization towards a single goal. COMPLETE AND UTTER STATE controlled society (perhaps the private sector is merely another part of the government, independent yet alike) The survival & strenght of the species is supercedes all other individual considerations. The Individual does not exist or is heavily subservient to the group.
----> CLASSICAL DICTATORIAL COMMUNISM!
This would really hit a snare with the general public. Everybody's been bombarded with anti communist and pro Liberty media since childhood!
I think this would be better then the unrealistic concept of good vs evil .
There is no inherently good or evil action or intention but these are two radically opposed ideologies!
In order to prove my thesis I would ask anyone to come up with an existing / existed example of evil within our Universe / Nature.
This task is quite impossible because evil is unnatural. Being evil for sake of being evil has no place within the natural world.
What does exist in our Universe are "good" and "bad".
I wonder though how any space faring race could possibly survive while constantly doing things that are "bad" for it.
An Example here:
-Insects wantonly murdering men, women and children without any regard for human life does not make them evil. In fact, war does not even imply "good" or "evil", it implies "good" or "bad".
The reason to start a war is obviously because the insects think it will be good for the Hive.
If starting a war would be the end of their existence then no concious entity would pursue this course of action, unless it is driven into despair, desperation and wishes to end its existence through collective suicide.
The point i'm trying to make is:
Instead of the classical and quite frankly wrong perspective of "good" versus "evil" it makes much more sense, especially in a single player game to provide a realistic setting and thorough immersion.
Immersion quite simply is achieved by presenting the player with a "realistic / believable" environment in which creatures act according to their nature .
In this context it makes far more sense for the insectoid races to be "evil" or "bad" for other humanoid life because quite simply they see it as a matter of survival .
The insectoids would thus justify their ceaseless expansion and war mongering nature, perhaps rightly so, by pointing out that in their perspective the whole point of existence is the struggle to survive.
If your survival is threatened by some humanoid primates your only realistic option is to remove them.
Unless ofcourse you can be persuaded that the humanoids are not a threat but a potential ally and survivalist boon.
How would this work in the game:
The government labels "path of evil" and path of the ancients could quite simply be renamed to:
-Path of Universal Survival (or something like it)
This ideoligy provides a perspective on existence that heavily emphasizes the struggle to survive (Life = Survival)
Hence the path of universal survival inherently justifies using slaves and mass genocide. As long as it is for the survival of the species.
-Path of Universal Existence (or something like it)
This ideoligy provides a perspective on existence that is more encompassing of Life and not just the struggle to survive. (Life = Love, Growth, Survival, Pain, Suffering, Discipline, Nature, Religion etc...)
The path of universal existence would imply a much more caring attitude towards all life, even bugs. Slavery is wrong, murder is wrong etc.. but survial is a part of nature, yes, just not the only one.
EXTRA IMERSION & PLAY VALUE:
Peace and Development shoudn't be boring, perhaps some kind of random event system and internal politics could be introduced?
Internal Politics:
Elections! A senate! (This is seen nicely in GalCiv and EU: Rome by the way!)
This can be as abstract as possible, a screen that displays a senate room and a percentage of the party dominance is all that's needed.
How would this work? Well depending on your government you get elections.
Elections determine some of your racial strengths and weaknesses.
Peacefull development is aided by a progressive liberal party
War & Military armament is aided by a conservative or nationalist party
There could even be radical parties that desire radical policies.
The consequence for not catering to the "will of the people" is simple to abstract as well, It simply adds to Empire unrest.
How is this fun? Well it adds to the amount of things the player can manage in peace. Its an extra mechanic for immersion as well as gameplay.
Random Events:
Nothing spices up life more than some nice unpredictable events! Ofcourse there should be an option to turn it off though.
Ofcourse certain races / governments should have smaller chances of certain events occuring. (Does a hive have politics? Crime? Scams? That seems highly unlikely)
- Bank robbery (catch the escaping pirate!)
- Trading Scam! (aprehend the civilian selling bad spaceship parts!)
- Giant Kaltor Mating Season! (they're mating like rabbits!)
- Asteroid on a colission course! (kill it quickly!)
- Space Slug Infestation! (they're mating like rabbits!)
- Hyperspace Disturbance! (temporary slower travel / faster travel in a region)
- Political Landslide! (Unexpected election outcome!)
- Significant Cosmic Event Observed (Science bonus!)
- New Solar system formed (who will claim this system?!)
- Unexplained Cosmic radiation increase! (sensors become less effective)
- A sun goes Supernova! (get out of there!)
This could just be the top of the iceberg! There is so much potential here!
How is this fun? Well unpredictabilty is a part of our existence, mimicing this in the DW universe provides immersion. It also provides something to do in peace times!
Besides, as Erik says in his signature: In times of Peace, Prepare for war!!
(Note: Rome was a Republic once Erik!! What do you think about internal empire politics?)
Just my thoughts.... [:D]