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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 7:09 pm
by Bullwinkle58
ORIGINAL: michaelm
Maybe I'll change one VP everytime a player uses it.[:D]
Still worth it.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 8:38 pm
by BigDuke66
Shouldn't a TF that is not docked in a base hex be listed as "At sea in XY"?
I see some of my Mine sweeping and ASW TFs listed as At sea but even more just list the base as if they were docked but I can't see the difference between them.
Is the Burma Road checked daily?
Using "5" I can trace a path to Rangoon from Tsuyung but I still don't see a "Burma Road Open".
I would like to attach a save but all I get is:
C:\fakepath\wpae004.rar is not supported
Ok changed extention to txt, that did it.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 8:53 pm
by ADB123
Michael -
In PzB's AAR Cap & Gown wrote the following:
I imagine you are still using the last patch. I wanted to give you a heads up about the beta patch. My opponent asked that I upgrade to the newest beta and I did. I found some very important changes for the Japanese side. First, you can now build PT boats (MTBs). That could be good for point defense of forward bases. I just turned on MTB production in a big way. The other extremely important change is that every Zero squadron can now upgrade to Georges and Jacks! I had relegated my Zero squadrons to rear area defenses and training. But now it looks like those squadrons will be useful again once I can get enough planes built. (I had to expand my production quite a bit since I was not expecting to be able use that many Georges and Jacks.)
I've looked through your updated list on the first page of this discussion and I can't seem to be able to find where you state these changes.
My JFB side says "oh boy" for my Japanese pbem. [:D]
My AFB side says "huh, what do the Allies get in return?" for my Allied pbem. [X(]
Thanks - [:)]
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 9:23 pm
by DivePac88
I've read-up on this beta patch, and it looks stable to me. I want to upgrade our PBEM game, can anyone see a problem with that?
RE: Patch 06 - Public Beta - Build 1108j (build03)
Posted: Thu Apr 28, 2011 9:31 pm
by michaelm75au
ORIGINAL: inqistor
So what exactly does:
Fixed Error in some calculations of MP and ARM points for squad-type devices in some places [MEM]
mean? Is now cost for devices closer to 1 Armament Point for 1 load point, as stated in manual?
In some places the ARM points were number of devices times device's load cost.
For squad like devices, it should be ARM points equal to number of devices.
The first method is the cost to build a non-vehicle non-squad device.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 9:36 pm
by michaelm75au
ORIGINAL: BigDuke66
Is the Burma Road checked daily?
Using "5" I can trace a path to Rangoon from Tsuyung but I still don't see a "Burma Road Open".
Yes daily.
The length of the 'Burma Road' supply is more than the 100 points that '5' key shows, so it can't be used to tell.
Oh and more importantly, the message is in the next build. The one that hasn't been posted yet.[:D]
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 9:42 pm
by michaelm75au
ORIGINAL: ADB123
Michael -
In PzB's AAR Cap & Gown wrote the following:
I imagine you are still using the last patch. I wanted to give you a heads up about the beta patch. My opponent asked that I upgrade to the newest beta and I did. I found some very important changes for the Japanese side. First, you can now build PT boats (MTBs). That could be good for point defense of forward bases. I just turned on MTB production in a big way. The other extremely important change is that every Zero squadron can now upgrade to Georges and Jacks! I had relegated my Zero squadrons to rear area defenses and training. But now it looks like those squadrons will be useful again once I can get enough planes built. (I had to expand my production quite a bit since I was not expecting to be able use that many Georges and Jacks.)
I've looked through your updated list on the first page of this discussion and I can't seem to be able to find where you state these changes.
My JFB side says "oh boy" for my Japanese pbem. [:D]
My AFB side says "huh, what do the Allies get in return?" for my Allied pbem. [X(]
Thanks - [:)]
The MTBs was a bug. Building the ships use to get stuck on one day delay or 16 days or such. So switching to the beta often dumps a load of queued 'supply for ships' into the game.
Upgrade of the Zero has nothing to do with the code. That is controlled by the group upgrade paths. However,if you play with user-upgrade, then all bets are basically off.[:D]
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 10:40 pm
by BigDuke66
ORIGINAL: michaelm
ORIGINAL: BigDuke66
Is the Burma Road checked daily?
Using "5" I can trace a path to Rangoon from Tsuyung but I still don't see a "Burma Road Open".
Yes daily.
The length of the 'Burma Road' supply is more than the 100 points that '5' key shows, so it can't be used to tell.
Oh and more importantly, the message is in the next build. The one that hasn't been posted yet.[:D]
Well I guess that could explain it.

RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 11:00 pm
by witpqs
ORIGINAL: michaelm
ORIGINAL: ADB123
Michael -
In PzB's AAR Cap & Gown wrote the following:
I imagine you are still using the last patch. I wanted to give you a heads up about the beta patch. My opponent asked that I upgrade to the newest beta and I did. I found some very important changes for the Japanese side. First, you can now build PT boats (MTBs). That could be good for point defense of forward bases. I just turned on MTB production in a big way. The other extremely important change is that every Zero squadron can now upgrade to Georges and Jacks! I had relegated my Zero squadrons to rear area defenses and training. But now it looks like those squadrons will be useful again once I can get enough planes built. (I had to expand my production quite a bit since I was not expecting to be able use that many Georges and Jacks.)
I've looked through your updated list on the first page of this discussion and I can't seem to be able to find where you state these changes.
My JFB side says "oh boy" for my Japanese pbem. [:D]
My AFB side says "huh, what do the Allies get in return?" for my Allied pbem. [X(]
Thanks - [:)]
The MTBs was a bug. Building the ships use to get stuck on one day delay or 16 days or such. So switching to the beta often dumps a load of queued 'supply for ships' into the game.
Upgrade of the Zero has nothing to do with the code. That is controlled by the group upgrade paths. However,if you play with user-upgrade, then all bets are basically off.[:D]
I'm cap_and_gown's opponent. I had no idea that his Zero squadrons were restricted before. Maybe that was a bug and it's now gone? Dunno.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Thu Apr 28, 2011 11:02 pm
by witpqs
ORIGINAL: DivePac88
I've read-up on this beta patch, and it looks stable to me. I want to upgrade our PBEM game, can anyone see a problem with that?
All total I've played about a bit short of 2 months of turns in PBM with the Beta. I felt confident enough in it to recommend that we upgrade to another PBM opponent ina game that we have up to end of February 1944. Never any guarantees of course, but I say go for it!
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 1:15 am
by Major SNAFU_M
Hi Michael,
I have been playing with the last 4 or 5 versions of the beta and first I want to say great stuff and thanks.
With the latest k9 I am seeing something I haven't seen with AE up until K9 (I installed K8, but never had a chance to play until K9 came out and I don't recall seeing this with K7.
Anyway, the game now always wants to be in the upper left-hand of my monitor. If I drag the game window to the middle of the monitor, when it updates a screen it draws a large white box beginning at the upper, left-hand side of the screen bounds buy the lower, right-hand corner of the current position of the game window. This white area may or may no blink a few times and then the game window jumps to the upper, left-hand corner of the screen.
I don't see this with stock, nor with earlier versions of the K series.
I haven' made any changes to the computer in the last few days, so I wanted to report this.
thanks,
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 2:23 am
by CaptBeefheart
Michael: Small thing that I think is an old problem, but I noticed Combat Engineer '43 devices can't be paradropped (i.e. too big for a C-47). No biggie if it doesn't get fixed and I don't know what the proper solution would be, but since you're fixing so many other things...
EDIT: Just to be clear, some para units have these combat engineers and they stay behind in a fragment.
Cheers,
CC
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 8:10 am
by DivePac88
ORIGINAL: witpqs
ORIGINAL: DivePac88
I've read-up on this beta patch, and it looks stable to me. I want to upgrade our PBEM game, can anyone see a problem with that?
All total I've played about a bit short of 2 months of turns in PBM with the Beta. I felt confident enough in it to recommend that we upgrade to another PBM opponent ina game that we have up to end of February 1944. Never any guarantees of course, but I say go for it!
Thank you witpqs for your answer, I had suspected this beta was stable, and now you have reassured me. So I will now go with this Patch for our new PBEM. [:)]
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 9:08 am
by ny59giants
I have the Beta installed in three games and find it very stable. Yes, there may be a minor glitch here and there, but Michaelm usually has it fixed by the next version. He has been putting them out about every weekend for the last month plus. Thanks Michael!! [&o][&o]
I have John 3rd convinced to install it for his game, but he needs to sell it for his opponent. While talking with him and showing him some of the features, I learned how to left click on destroyed ground units and then exit that window to see how many PP it would cost to get that unit to be available for rebuilding.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 11:00 am
by Bullwinkle58
ORIGINAL: Major SNAFU
Hi Michael,
I have been playing with the last 4 or 5 versions of the beta and first I want to say great stuff and thanks.
With the latest k9 I am seeing something I haven't seen with AE up until K9 (I installed K8, but never had a chance to play until K9 came out and I don't recall seeing this with K7.
Anyway, the game now always wants to be in the upper left-hand of my monitor. If I drag the game window to the middle of the monitor, when it updates a screen it draws a large white box beginning at the upper, left-hand side of the screen bounds buy the lower, right-hand corner of the current position of the game window. This white area may or may no blink a few times and then the game window jumps to the upper, left-hand corner of the screen.
I don't see this with stock, nor with earlier versions of the K series.
I haven' made any changes to the computer in the last few days, so I wanted to report this.
thanks,
Did you remember to copy your switches over to the new shortcut? I forgot to once.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 11:13 am
by Major SNAFU_M
Bullwinkle58:
That was a great idea, but for the fact that I haven't modified any switches (yet). I want to start playing around with the resolution settings, but with so many other things to learn about AE, I didn't open that particular can of worms.
The only switch is the -w, but that is set up by the patch installer and has been there on all of the patches I have used.
Thanks,
Patch 06 - Public Beta - Build 1108k9 - Replacement Pilots
Posted: Fri Apr 29, 2011 11:21 am
by PaxMondo
Replacement Pilots
So got suspicious about the replacement pilot pool, so I setup a test. Modded so that I could pull a LOT of pilots.
First I pulled all of the pilots out of the pool. Ran a turn. Then I pulled another +300 IJN pilots into training squadrons. No change in pool numbers. Ran the turn to see if any change. None.
This picture is the from after the +300 pull, but the "before" screen is identical except that it is the 15 Jan 42.
Shouldn't the number of pilots have dropped? looks like I'm getting free pilots here ....
I ran this in K7, K8, and K9.
Michael: savegame available, but if you still have one of the saves I've sent you with a game date of before ~20Jan you can run this test. Look at Hiroshima squadrons and just fill them up. If you need another save, just let me know.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 11:30 am
by Bullwinkle58
ORIGINAL: Major SNAFU
Bullwinkle58:
That was a great idea, but for the fact that I haven't modified any switches (yet). I want to start playing around with the resolution settings, but with so many other things to learn about AE, I didn't open that particular can of worms.
The only switch is the -w, but that is set up by the patch installer and has been there on all of the patches I have used.
Thanks,
Well, it was a shot.
FWIW, you may want to try the -altFont switch if you have eyes older than 21-YO. I've used it since early WITP and it reduces strain markedly for me. Doesn't play with resolutions or any of the other complex switchology topics like multi-cores. It just makes every screen easier.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 11:31 am
by PaxMondo
ORIGINAL: witpqs
I'm cap_and_gown's opponent. I had no idea that his Zero squadrons were restricted before. Maybe that was a bug and it's now gone? Dunno.
Witpqs,
I don't think so. In stock, the George is NOT a carrier capable aircraft so AFAIK it cannot be used in a "zero" squadron. What I have done in my personal mod (and I have read many others doing the same) to enable this upgrade is to mod the George so that it is carrier capable and then add a house rule that states the George can only be transported by CV, not operated off of them. I haven't read any other solution in the forums ...
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Posted: Fri Apr 29, 2011 11:49 am
by michaelm75au
ORIGINAL: Major SNAFU
Hi Michael,
I have been playing with the last 4 or 5 versions of the beta and first I want to say great stuff and thanks.
With the latest k9 I am seeing something I haven't seen with AE up until K9 (I installed K8, but never had a chance to play until K9 came out and I don't recall seeing this with K7.
Anyway, the game now always wants to be in the upper left-hand of my monitor. If I drag the game window to the middle of the monitor, when it updates a screen it draws a large white box beginning at the upper, left-hand side of the screen bounds buy the lower, right-hand corner of the current position of the game window. This white area may or may no blink a few times and then the game window jumps to the upper, left-hand corner of the screen.
I don't see this with stock, nor with earlier versions of the K series.
I haven' made any changes to the computer in the last few days, so I wanted to report this.
thanks,
Don't know what would becausing that. It would be a directx thing, but nothing has been changed in that area for zonks.
My game shows in the middle when playing normal window mode.
I noticed a large Windows update come in recently. I remenber we had trouble with some things last lime Microsoft did a big update on us.