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RE: Warhammer 40k DW:U Mod

Posted: Sat Nov 22, 2014 5:18 pm
by Capshades
First game of that 0.12.1 beta update:
Large Freighters (at least Imperial ones) don't have the exhaust trail animation showing.
Emperor is still labor oriented...(guess you can't fix that?)
...And then I CTD'ed 45 minutes into the game. I'll try another with auto-save on 10 min intervals.

Colony tech still not increasing starting colony population amount.
Emperor still getting Labor Oriented (confirmed no fix.)
Economy seems to be harder to get started, lower income as Imperial? (looks like higher maintenance costs?)
Another CTD 7 years in, again no obvious triggers, continuing...
Also, colony population growth tech doesn't seem to be functioning (continental tech didn't increase growth rate whatsoever, taxes and happiness the same.)
Another CTD at year 14.
Another thing, has anyone noticed that when other empires send you a gift, you don't actually get the money right away? Does it come to you over a period of time or?

And I found that window again! Anyone have a clue how to open it? It was a mistaken click on my part again.
Image

RE: Warhammer 40k DW:U Mod

Posted: Wed Jan 07, 2015 2:38 pm
by MIC132
Is this still being developed? The mod looks really interesting, but there seems to be a lot of problems.

For example on Pre-Warp start my Necrons start with some starting (first column) techs that are marked "not-necron", also my Necrodermis is from the very start interpreted as 'outdated' component and the AI doesn't use it in designs.

EDIT: Though both those problems only appear on Pre-Warp starts, so there is that.

But can anyone explain what are the Fuel Cells for? From their stats they look identical to reactors, but have much, much worse efficiency (3 for 1k, compared to 0.5 for 1k for reactors). Am I missing something?

RE: Warhammer 40k DW:U Mod

Posted: Wed Jan 07, 2015 3:59 pm
by Capshades
I think the guy gave up to be honest. That or he's still recovering from the back injury he sustained.

Reactors require relatively large amounts of uranium to build. Fuel cells don't contain uranium, so if you start in a system lacking uranium you can still build ships. I think they use large amounts of minerals and ore, and of course have much lower efficiency.

If you have stability issues (i.e. CTD's) I would recommend using an older version, v12 was the least stable for me.

RE: Warhammer 40k DW:U Mod

Posted: Thu Jan 08, 2015 8:54 pm
by mensrea
MIC - Pre-warp was going to be used as the basis for the campaign, but I never got straight answers about what triggers the Shakturi (who were going to be replaced by the Heretic forces), so there's not much to do with it at this point.

Cap - I have been working on it recently, but it is as you said, constant CTD with no error message. I'd revert to v10 but then I would lose a ton of work, and if I did the work again there's no saying whether it would just crash again or not. I could post what I have, which includes AI work and a lot of fixes, but I really don't see the point if its just gonna keep crashing on people anyway.

Honestly, I think I may have just pushed the game in directions it was never meant to go in. I forget who it was that said it, but another modder noted that there was a very fine balance to this game and it wasn't meant to be radically altered. I think they may have been right. I'm kinda at my wits end with the crashes though, I have done just about everything I can short of reverting entirely and rebuilding everything from the ground up. It really doesn't even make sense, and I have talked to a few informed people about it who were pretty much stumped as well.

EDIT: I may just pull v11 and 12 and go back to 10, as it was the most stable. I definitely will not re-do all that work though, only to see it possibly go back to crashing.

RE: Warhammer 40k DW:U Mod

Posted: Fri Jan 09, 2015 8:19 am
by Capshades
Maybe post a final "unstable" version of all your work put together (v.13?)(maybe someone can comb through it for bugs) and then work on a less-radical, more stable version?

RE: Warhammer 40k DW:U Mod

Posted: Fri Jan 09, 2015 8:37 pm
by Japhet
Hey, mensrea, how is your back? I hope you feel better now.

RE: Warhammer 40k DW:U Mod

Posted: Wed Jan 14, 2015 11:53 pm
by mensrea
My back is better, sort of, thanks for asking. It wasn't as bad as I thought, just hurt like hell and needed rest.

As far as the mod goes, I think I have fixed whatever was causing the crashes. I have got through several large games now. I will release my current work which includes a lot of bug fixes as soon as possible.

RE: Warhammer 40k DW:U Mod

Posted: Fri Jan 16, 2015 6:19 pm
by Capshades
Sounds great, can't wait.

RE: Warhammer 40k DW:U Mod

Posted: Sat Jan 17, 2015 9:57 pm
by Capshades
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RE: Warhammer 40k DW:U Mod

Posted: Wed Feb 18, 2015 6:08 am
by Malis
I only recently found distant worlds, and this mod, but this is awesome. I would really like to see a version of the game that doesn't crash as much, because that definitely becomes an issue once the game has gone on long enough.

Also, is there a way to unlock playing as the "Shakturi" aka CSM? I'm a Word Bearer at heart, and it's a little disappointing to not be able to play as them, especially since you can play as Imperials but not CSM.

RE: Warhammer 40k DW:U Mod

Posted: Wed Feb 18, 2015 5:21 pm
by Capshades
Technically yes, you can change the race file but it will only let you start as them, and not actually be able to storm an already colonized galaxy. Go to your distant worlds directory -> customization folder -> WH40k -> races -> shakturi, and change the "playable" value from N to Y. It's about a third of the way down the text file. I think this is all you need to do unless mensrea changed something else.

We're all eagerly waiting for a stable build...

RE: Warhammer 40k DW:U Mod

Posted: Thu Feb 19, 2015 12:58 am
by Malis
awesome, thanks very much

RE: Warhammer 40k DW:U Mod

Posted: Thu Feb 19, 2015 11:47 am
by chelu
Hi fellow WH40K fans. I think this mod needs help! . I would be very sad if it is abandoned. It has nearly as much as hits as others mods that have reached a stable build or second version!. This mod has a lot of potential. I would ask Mensrea to post the latest content, give it freely to the communitty, and then is up to us to try and make it stable and alive!.

RE: Warhammer 40k DW:U Mod

Posted: Thu Feb 19, 2015 5:34 pm
by Capshades
The mod isn't dead, and he already has a stable build I believe, just hasn't released it.

RE: Warhammer 40k DW:U Mod

Posted: Sat Apr 11, 2015 5:01 pm
by Capshades
ORIGINAL: mensrea

My back is better, sort of, thanks for asking. It wasn't as bad as I thought, just hurt like hell and needed rest.

As far as the mod goes, I think I have fixed whatever was causing the crashes. I have got through several large games now. I will release my current work which includes a lot of bug fixes as soon as possible.

C'mon mensrea, can't just tell us you have a playable version of your mod and then leave without uploading it...

RE: Warhammer 40k DW:U Mod

Posted: Sat Jun 13, 2015 10:06 am
by kbobbato
With his permission I could help push this mod to the finish line...either that or with capshades help I could start a brand new 40k mod...I am new to these forums...but have been watching them for a long time...

RE: Warhammer 40k DW:U Mod

Posted: Fri Aug 07, 2015 5:49 pm
by Skywalker
Awwww.. nuuuu Taaauuuu? *sobbity kitty*. Well , then it's exterminatus to everyone!

Jokes aside - love what i see in desctiption and was eager to try it. Sadly keep getting same message


Could not load required image: E:\Game\Distant Worlds Universe\customization\WH40K\images\ui\chrome\Imperial\designs.png


Working with version 12 of the mod/
Any pointers toward solution would be greatly appreciated


Version 11 doesn't have such problem tho

RE: Warhammer 40k DW:U Mod

Posted: Fri Aug 07, 2015 9:07 pm
by Capshades
If I remember right, version 10 is the most stable, but also lacks a lot of the content. I have a version 12.1 beta that he had me testing, but it's just as bad as version 12 in terms of crashing.

If someone who knows what they're doing and has the time to check his code would do so, that would be awesome. I tried looking through it, but honestly I can't think of any one thing that could be doing these sporadic crashes...he modded a lot of files that you're not supposed to change lol.

I'm not sure how intellectual property is treated here, since this is not a country specific game/forum, but I feel that if the community wanted to at least make the mod playable, mensrea would have no problem with it.

RE: Warhammer 40k DW:U Mod

Posted: Sat Aug 08, 2015 6:01 am
by Skywalker
I found a peculiar problem...

I started v 11 game. Looked at the wealth of new stuff and was a bit taken aback by that and how supposedly imperial ship desig images were not connected to default imperial ships (yes, for soem reason that was a desappointment for me). Looked at it all for couple of minutes, then switched back to Ancient Galaxy theme and loaded my recently started prewarp human game. After a bit of playing i went to galaxy map menu to look up new sources of hydrogen. Aaaand what did i find in list of known resources there? Gas, uranium and such. yeah - this mod's resource list made its way to the other mod. I deleted folder with W30k mod and then loaded that save again - resource list was back to vanilla.

RE: Warhammer 40k DW:U Mod

Posted: Sat Aug 08, 2015 5:00 pm
by Skywalker
Ok. Now V11 also throws the Could not load required image: E:\Game\Distant Worlds Universe\customization\WH40K\images\ui\chrome\Imperial\designs.png message