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RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:15 pm
by Mayhemizer_slith
I knew there will be bad news for Allies...

Edit: Oops, I meant to say "you knew..."

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RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:17 pm
by Mayhemizer_slith
Axis use all 4 points to reduce AA down to -1/3.

AA fire is quite effective.

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RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:20 pm
by Mayhemizer_slith
Final result is X D A.

CV sinks from the first hit. Who takes D?

Edit: CV Glorious seems to sink about same day as in real war.

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RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:31 pm
by AllenK
CL Cardiff can take the D.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:34 pm
by Mayhemizer_slith
CL Cardiff is aborted on a roll 10.

Axis choose to abort CW CP.

Axis stay for more, how about Allies?

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:38 pm
by AllenK
As suckers for punishment, they'll stay.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:40 pm
by Mayhemizer_slith
Axis 7, Allies 5 and combat is over.

Where does CL and CP abort?

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:42 pm
by AllenK
Both to Gibraltar thanks.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:44 pm
by Mayhemizer_slith
In Cape St. Vincent Axis roll 2 and Allies 4.

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RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:46 pm
by Mayhemizer_slith
Final results:

No damage to Axis.

Allies take D A. Ships are identical and CL Cairo is damaged. Which one takes A?

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:49 pm
by AllenK
Abort the Cairo, back to Gib when the time comes.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:55 pm
by Mayhemizer_slith
Second round:

Axis 10, Allies 9.

Rolls in North Atlantic:

Axis 2, Allies 6.

Only box 0 is selected.

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RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 4:59 pm
by Mayhemizer_slith
Italy uses 2 points to reduce Allied damage to A. Italian sub takes only 1/2 abort on a roll 8!

Italy uses 2 points to increase own damage to X 3A.

I believe Allies stay until the end?

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RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 5:00 pm
by AllenK
You believe correct.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 5:11 pm
by Mayhemizer_slith
This is getting even more ridiculous.

Axis 1, Allies 10.

Again only 0 box is included.

Game was showing that Axis cause 2A (3 sub factors vs 5 ships) and crashed when Allied ships were about to take damage. I think damage should have been D.

When I reload it crashes again...

Axis would like to use 4 points to negate Allies damage and 6 points to increase own damage to X 3A (or X A if that is maximum).

Edit: Here is save file is it works with AllenK. I need to quit from today and figure out tomorrow how we get around this.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 5:17 pm
by AllenK
Perhaps it's recognised the continuing ridiculousness of the naval search rolls and crashed in shame.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 5:32 pm
by Mayhemizer_slith
One way to get around this is roll 10 and 10 so that combat is over. And if CW cannot replace destroyed/aborted CPs then CW will dump enough BPs to compensate both destroyed CPs and resources that came from America using destroyed/aborted CPs.

That way CW is forced to build CPs but gets them to play without waiting.

RE: Mayhemizer vs Allen K: The rematch

Posted: Sun May 17, 2015 6:37 pm
by AllenK
The combat result is reading okay. From RAC, "only the convoy points count as ships. Every 2 convoy points (and any spare point) counts as a ship." That makes 3 sub factors against 3 ships and the shown result is correct. By not spending 2 surprise points, the result is 2D, A. This is functionally the same as the X, A that would have been the result with all 6 remaining surprise points spent. The game was happy with that and didn't crash.

Figuring you would like to stay around to finish off the remaining CP's, I went for another round. Searches Axis 5, Allied 2. No effect on Allies. 4 surprise points used to increase damage.

I aborted it back to La Spezia.

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RE: Mayhemizer vs Allen K: The rematch

Posted: Mon May 18, 2015 3:11 am
by Mayhemizer_slith
Very good. It crashed on my computer every time. I think I should have tried to restart my computer.

It would have been better to take A and increase my damage. Then North Atlantic would been almost empty of CPs. Next time I'm smarter...

RE: Mayhemizer vs Allen K: The rematch

Posted: Mon May 18, 2015 1:27 pm
by AllenK
ORIGINAL: Mayhemizer

Very good. It crashed on my computer every time. I think I should have tried to restart my computer.

It would have been better to take A and increase my damage. Then North Atlantic would been almost empty of CPs. Next time I'm smarter...
It generated a MadEx and froze each time I spent all six points, so it seems there is a problem. Fortunately, by spending 2 less the result was the same and it didn't crash.