RE: 2by3+ SOVIET SIDE ONLY, German dont enter.
Posted: Thu Feb 22, 2018 5:13 pm
Alright everyone, the Axis has done their North center and South file, so expect the turn to be ours within the day or the next one Id say.
ORIGINAL: Telemecus
2by3+ Person Team Game
Signup for a game of War in the East with a team of three or more people for each side.
There is already one team game going on ( tm.asp?m=4245675 ), and there have been others in the past. There may now be enough interest in starting another. If you are interested please do post here or feel free to PM me. Players from the other team game who wish to participate in this one are welcome.
The idea is that both novices and more experienced players can be team members. It is not meant to be a coaching game, although if players are happy to do that that is fine. Generally though each player should have their own area of responsibility and succeed or fail by their own efforts. However it is an opportunity to see how others play from the same side and play collaboratively a side of War in the East. Some things that are easy for a single player game to do are harder for a group, and that is part of the challenge.
As a wargame it should be approached by all in the spirit of fun.
Set Up
PBEM
Campaign 1941-45 [Edit: changed from Bitter End in original post]
Latest public beta version and update at least when steam does
-some flexibility though when you update from V1.11.00 to v1.11.01 [Edit: added by suggestion from thread for both sides with no objections]
Game options, unless there is a consensus otherwise among those who join, will be
-fog of war
-random weather
-+1 Soviet bonus [Edit: changed from no bonus in original post]
-mild blizzard [Edit: changed from full blizzard in original post]
-better cv maths [Edit added since original post]
House rules
-no suicide mission para drops or naval invasions (e.g. sacrificed to displace airbases or rail repair), such missions should be realistic with a plan to keep them in supply and with relief forces to join them.
-Axis Supreme Commander will not perform any combat missions (e.g. air missions) [Edit added since original post to reflect perceived experience imbalance, if there is no imbalance this needs to be revisited]
If there is a consensus for other house rules these can be added, but it is best kept to a minimum
Team and Roles
Each team should include
- 1 Supreme Commander: decides the allocations to each of the other commanders (e.g. units, points, rail cap, manpower, leaders etc.) and their responsibilities (e.g. boundary maps, objectives). This can include protocols on how different players can use the same units during the same turn (e.g. air groups, SUs), strategy many turns ahead etc. The supreme commander could also undertake strategic aspects of warfare (air missions, industry etc.) but should not be another ground commander. Anything relevant to only the responsibilities of one commander should be left to that commander. As well as aiming to win the game, the Supreme commander is also responsible for ensuring all their team players have the substantial game they expect.
- North, Centre/West, South and (optionally) other ground commanders: they cannot also be the Supreme Commander and are responsible for "pushing the units" for all ground forces in contact with the enemy as well as any other roles the team decides
- Others (optionally): if the team agrees and other roles can be found. Suggestions have included air commanders, deputy ground commanders and even ministers of production and propaganda!
Each team must have
-1 Team Manager (who can also have one of the roles above and does not have to be the Supreme Commander): makes sure that the save file is with somebody to take their go, that there is no ambiguity whose go it is, and it is not left idle during their sides turn. When a player cannot take their go and there is no way to swap the sequence round for someone else to take their go, the team manager should arrange for someone to cover that players go for that turn. Their aim is for that team's turn to be finished as quickly as possible. They should also recruit replacments when a vacancy occurs. [My experience of the other team game is this is a substantial side job - even hardcore wargamers have real lives and getting multiple calendars coordinated is not easy. And getting a replacement for a vacancy entails more than posting once in the forums that there is a vacancy. Having someone responsible for this helps!]
Teams that opt for further ground commanders or other roles should take care to not unduly increase the length of the game as a result.
To start the game each team must have at least a different person as Supreme, North and South commander (Centre/West can be allocated between North and South).
If the team does not at least have a different person as Supreme, North, Centre/West and South commander they must post they are looking to fill this vacancy in this thread and be open for another joining the team to fill these roles.
When teams have no vacancies and extra roles are not possible for those expressing an interest here they will be added to the reserves list and invited to join when the next vacancy occurs.
A player vacates their place in the game when they post so in this thread, or if they have been incomunicado since their last turn and are not availiable to take their turn when it comes again.
Anyone who has played on one side cannot later play on the other side (they will know the other team's password and plans).
Sequence of Play
Play consists of each commander taking their go and uploading their save files at the end of their go to dropbox for the next commander in this sequence
1. Supreme Commander receives end of turn file from opposing team and takes their go at the start
2. Other team commanders take their go in an agreed sequence, if necessary altered by the team manager to make sure there are no idle periods
3. After all other commanders on a team have finished the Supreme Commander takes a further go at the end
4. The end turn button is pressed for the end of turn save and the result is uploaded to dropbox for the other side to take their turn
All players should be members of and upload their end of go saves to a single game dropbox and use a common file name schema (e.g. "2by3+ 010-Axis.02 North Finished" where 2by3+ is the name of the game, 10-Axis would be the turn number-side, 2 the go for that side during the turn and the last part their description of the go). Players of the other team will be able to see the progress but not open the files without the password.

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thinking back, my tone was way more confrontational that it should have been, sorry Supreme leader, I promise great Victories!....in futureORIGINAL: Neogodhobo
I agree with that plan Mamluke ! ....But watch your step, Im still in charge here............ [8|]![]()
But yeah, we will shift to that plan. You can start applying it now Darojax !
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