Page 25 of 45

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Fri Nov 11, 2022 2:06 am
by thewood1
"Separate training levels for air, land and naval forces, not just a global "veteran", "cadet" etc."

Doesn't the scenario designer already have that ability? I assume you mean proficiency.

and

"Add deployment times to self propelled units - SAMs, artillery etc. From a few minutes to several hours. Also include in unit model if they can fire on the move or must stop first."

I thought at least mobile SAMs have a deploy and breakdown times. I might not be remembering it correctly.

Re: RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Sat Nov 12, 2022 9:18 pm
by Parel803
Count Sessine wrote: Thu Nov 10, 2022 11:14 pm
Gunner98 wrote: Sat Nov 02, 2019 8:38 am The ability to carry units over from one scenario to the next will allow a long requested 'Linked Campaign', something that would add a layer of depth to the gameplay experience.
I support this statement :)
Me too :-)

Re: RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Sat Nov 12, 2022 11:45 pm
by KC45
Parel803 wrote: Sat Nov 12, 2022 9:18 pm
Count Sessine wrote: Thu Nov 10, 2022 11:14 pm
Gunner98 wrote: Sat Nov 02, 2019 8:38 am The ability to carry units over from one scenario to the next will allow a long requested 'Linked Campaign', something that would add a layer of depth to the gameplay experience.
I support this statement :)
Me too :-)
Don't we have this already? As merge scenario function. I have never used that one, so I am not 100% sure but I think we have this.

Re: RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Sun Nov 13, 2022 8:27 am
by Parel803
KC45 wrote: Sat Nov 12, 2022 11:45 pm
Parel803 wrote: Sat Nov 12, 2022 9:18 pm
Count Sessine wrote: Thu Nov 10, 2022 11:14 pm

I support this statement :)
Me too :-)
Don't we have this already? As merge scenario function. I have never used that one, so I am not 100% sure but I think we have this.
Worth trying to see if this can be used for that purpose. Good idea.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Nov 14, 2022 1:39 pm
by tylerblakebrandon
trevor999 wrote: Fri Nov 11, 2022 12:34 am Just a few suggestions
1. Aircraft on airfield, SAM and ground unit decoys (eg. During the Kosovo conflict the USAF hit as many Serbian decoys as they did real targets)
2. Separate training levels for air, land and naval forces, not just a global "veteran", "cadet" etc.
3. In the scenario editor, a menu that shows aircraft capacity by size - X# extra large, X# large etc.
4. Add deployment times to self propelled units - SAMs, artillery etc. From a few minutes to several hours. Also include in unit model if they can fire on the move or must stop first.
5. Underground/mountain a/c shelters for VL aircraft.
6. Ground unit entrenchment containers - dug in, overhead cover etc
7. Anti helo mines, land minefields
8. Balloons, aerostats etc for area denial, EW, surveillance, recce, AD, anti-rotary wing nets, barrage balloons etc
1. You can do this already, just put in maintenance aircraft at an airbase, or ground units w/ empty magazines. The opposing side won't be able to tell the difference b/t the "real" and "decoy" units.
2. Proficiency can be set to individual units.

5. Seems like a DB request for weapons/facilities.
6. Seems like a DB request for weapons/facilities.
7. Seems like a DB request for weapons/facilities.
8. Several surveillance and early warning aerostats are already in the DB. You could modify a generic one with sensor payloads for your desired purpose. Otherwise, this seems like a DB request.

Re: CMO RUNNING POLL - Gameplay feature requests -probability of cook-offs

Posted: Mon Nov 21, 2022 10:54 pm
by Quark73
When a weapon gets destroyed while it still mounted or not fired yet it gets a probality of a cook-off event which causes lots of damage to the affected unit (more than the used weapon) and does area damage in vincinty. This idea is inspired by turret tossing of russian tanks in ukraine and the one hit kill of the HMS Hood by the Bismarck in 1941.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Dec 06, 2022 10:26 am
by Bashkire
I've submitted a loadout change / creation request on the GitHub but I want to suggest this to prevent users having to create reams and reams of change requests in the future.

In the Mission Editor screen, for strike missions, I suggest adding boxes to specify ingress, attack and egress altitudes and speeds to override the default loadout settings. Leaving the boxes blank would use the default settings, of course. This will allow scenario designers to create missions against players that are harder to detect and create more of a challenge, as well as allowing players to reduce the amount that they are required to micromanage their units by specifying parameters during the mission planning stage and maintain a grand overall picture, instead of waiting for a unit to take off, select it, and go into the unit settings to adjust speed and altitude.

If there are questions, please do ask and I'll do all I can to defend this idea and I hope to see it implemented in the near future!

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Dec 06, 2022 4:41 pm
by KC45
Bashkire wrote: Tue Dec 06, 2022 10:26 am I've submitted a loadout change / creation request on the GitHub but I want to suggest this to prevent users having to create reams and reams of change requests in the future.

In the Mission Editor screen, for strike missions, I suggest adding boxes to specify ingress, attack and egress altitudes and speeds to override the default loadout settings. Leaving the boxes blank would use the default settings, of course. This will allow scenario designers to create missions against players that are harder to detect and create more of a challenge, as well as allowing players to reduce the amount that they are required to micromanage their units by specifying parameters during the mission planning stage and maintain a grand overall picture, instead of waiting for a unit to take off, select it, and go into the unit settings to adjust speed and altitude.

If there are questions, please do ask and I'll do all I can to defend this idea and I hope to see it implemented in the near future!
I believe we already have this feature as Flight Planner currently in beta.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Dec 06, 2022 5:10 pm
by Bashkire
KC45 wrote: Tue Dec 06, 2022 4:41 pm
Bashkire wrote: Tue Dec 06, 2022 10:26 am I've submitted a loadout change / creation request on the GitHub but I want to suggest this to prevent users having to create reams and reams of change requests in the future.

In the Mission Editor screen, for strike missions, I suggest adding boxes to specify ingress, attack and egress altitudes and speeds to override the default loadout settings. Leaving the boxes blank would use the default settings, of course. This will allow scenario designers to create missions against players that are harder to detect and create more of a challenge, as well as allowing players to reduce the amount that they are required to micromanage their units by specifying parameters during the mission planning stage and maintain a grand overall picture, instead of waiting for a unit to take off, select it, and go into the unit settings to adjust speed and altitude.

If there are questions, please do ask and I'll do all I can to defend this idea and I hope to see it implemented in the near future!
I believe we already have this feature as Flight Planner currently in beta.
In that case, if this is true, please disregard my request :)
Cheers for bringing this to my attention.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Dec 06, 2022 9:19 pm
by orca
The recent addition of enabling resizing of port area is very helpful. Is it possible to also enable users to adjust/expand the arc of single unit ports and piers including up to 360 degrees?

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Fri Jan 20, 2023 12:42 pm
by Quark73
A would like a drawing lines for the range and bearing tool for easier cross bearing calculations.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Fri Jan 20, 2023 12:47 pm
by TitaniumTrout
Mitchell_Gant wrote: Wed Oct 26, 2022 11:19 am I have only one request for CMO and that's to include the Tacview option currently only in the PE version, as in the ability to record and playback mission replays for ACMI analysis so we can finally have a proper record for AAR's.

When I bought CMO I thought this was a standard feature included in the Tacview Pro bundle - it would've been nice if this was made more obvious on the store page when I bought it that it was missing. Better still, just add the option, thanks!
I'll second this. I play a decent amount of flight sim's and a 10 minute Tacview ACMI file can teach you so much about how your flight failed or how you made that amazing evasion. It's not just the visualization but being able to move the moment back and forth observing from different angles.

I'd propose limiting the ACMI to a limited time window, say no more than one hour or even less. Just enough to get that wicked sweet dogfight and observe all the cool new missile behaviors.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Fri Jan 20, 2023 5:29 pm
by thewood1
I would like the "Load Recent" button on the opening load menu. Saves a few clicks.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Sat Jan 21, 2023 6:19 am
by RickDNiu
Add various fuel on/offload capabilities as weapons, enabling adding such capabilities to aircraft.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Jan 24, 2023 11:05 pm
by captainwolf
Add the ability to rename multiple Reference Points at the same time, Example:
- Select 4 reference points, and rename "CAP A 1": The first RP would be named CAP A 1, the 2nd RP would be CAP A 2, 3rd RP would be CAP A 3, etc.

It would probably be best to add this as a separate command from the normal rename, so people don't accidentally rename random reference points they forgot they had selected.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Jan 25, 2023 2:02 am
by RickDNiu
I would that we should also be able to rename aircrafts this way.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Jan 30, 2023 1:54 am
by DavidRN
When fast forwarding time to be able to set when a hostile unit is found the time switches back to x1.

DB

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Jan 30, 2023 9:28 am
by Dimitris
DavidRN wrote: Mon Jan 30, 2023 1:54 am When fast forwarding time to be able to set when a hostile unit is found the time switches back to x1.

DB
Pretty sure you can do this already, no? You can individually set the "New contact" or "Contact change" message types to set time-accel to real-time, from the message options.

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Jan 30, 2023 9:34 am
by DavidRN
Dimitris wrote: Mon Jan 30, 2023 9:28 am
DavidRN wrote: Mon Jan 30, 2023 1:54 am When fast forwarding time to be able to set when a hostile unit is found the time switches back to x1.

DB
Pretty sure you can do this already, no? You can individually set the "New contact" or "Contact change" message types to set time-accel to real-time, from the message options.

Haha I just noticed that now thanks!!

DB

Re: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Feb 01, 2023 11:38 am
by Parel803
In the DB viewer to be able to see if missile is WP capable (and how many).
If it is already in there , I do apologize and kindly request to show me where.
best regards GJ
Is in the update, thx for the work done.